LTTP: Elden Ring

vodka-bull

Member
Elden Ring's best "dungeons" weren't a patch on the heights From reached in Dark Souls 1. The castles etc were mostly disappointing and didn't have that same feeling of trespassing where you shouldn't be, or that you were discovering something forbidden and secret. I really missed the claustrophobia and oppressive dread that you felt the first time in Blighttown and beyond.
Another thing I really dislike: In DS1 you sometimes had a long path from a bonfire to a boss, and the path to the boss itself was difficult, which could sometimes cost you a few flasks before even entering the boss room.

In ER you don‘t have to worry about it, if you die at the boss you can get a respawn just outside of the room, which takes away any fear of entering the room. If you‘re short on flasks, try the boss, die and repeat it with full stack…
 

vodka-bull

Member
I have completed the base game but haven't yet got around to the Shadowtree DLC or whatever it was called..

I felt much the same as you, while the gameplay and story was as usual top notch, I was at the time and still am quite burned out on 'open world' games. I much prefer the semi open interconnected dungeon style or 'soulsvania'ness' of the previous games.

It is still a 9/10 game, absolutely. I just wouldn't put it up there on my all time greats list. I think the Souls series peaked with the original Dark Souls and Adtorias dlc for me personally. Each game that followed after that was ever so slightly worse with the exception of Bloodborne.
I was emphasizing its flaws a bit in the OP, it‘s a good game, it just isn‘t as good a soulslike game as Bloodborne or Dark Souls 1 for example.
 

vodka-bull

Member
As someone who didn't enjoy the game nearly as much as the 3 dark souls games, but for different reasons, I can sympathize with you.

It's basically blasphemy to say you don't think ER is a 10/10 masterpiece on the internet.
I just hate that fromsoft went full "ubi-like" open-world, but to each their own, considering how successful the game is, from is probably going to keep making games with this approach, which is a shame.
Saleswise they were pretty stupid if they were going back to the original formula. And unfortunately, today money is more important than creativity.

That‘s why, generally speaking, for the past few years I‘ve enjoyed AA or indie games like Dave the Diver way more than the next Assassins Creed.
 
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Ritsumei2020

Who did they think I was shilling for?
Elden Ring too easy. Not a bad hot take thread.

Seen better though. How about this: Millicent is DEI cause shes got only one arm!
 

Sooner

Member
I want to preface this with I am not new to the souls series. I platinumed Dark Souls 1, Bloodborne, played a fair bit of Demons Souls both on PS3 and PS5, Dark Souls 2 Sotfs and Dark Souls 3, so I know From Softwares Souls series‘ history. I also played a few Soulsborne games from other developers like Nioh and Kena. So I‘ve been there done that.

I wasn‘t as hyped about Elden Ring as some other people. It was on my SSD for well over two years before I felt it‘s time for me to complete this behemoth of a game everyone has been talking about for years. But that has more to do with me being a patient gamer, I rarely play games when they releqse. My backlog is huge and I don‘t care about graphics that much. And frankly, most games are full of issues when they release and they need a few patches anyway.

Also, I‘m not a big fan of AAA anymore. In the past few years I had so much fun with indie games and big budget AAA just kept disappointing. Since suits see games as an investment and want to make sure a game‘s a success, developers started making games that are creatively bancrupt and try to regurgitate the same old boring ideas over and over.

Still, I was kinda excited to step into the land between. After all, From Software delivered with almost all their soulsbornes before (let‘s not talk about DS2). But, unfortunately, Elden Ring suffers from the same issues most AAA games suffer from today.

I get it, they wanted their mass appeal (to sell more games, obviously) so they reduced the difficulty, but they did it in a way that the core DNA of Soulsborne games changed in a way that it feels more like an Assassins Creed than a soulsborne.

I have nothing against making a game beginner friendly. But do it in a way where I, as a fan, don‘t get bored with every boss encounter. Don‘t include 239 bosses when most of them are repeated over and over again. Offer a real eqsy mode for example. Or ask the player if he wants to reduce the difficulty of a boss if he dies over and over again, like so many other games do. But don‘t strip away one of the core identities your studio stands for. And it‘s not the dying over and over mechanic but the sense of accomplishment when you defeat a boss. Dying is just a more or less avoidable consequence.

There‘s also game mechanics I never even used for because the game is too easy. Yesterday I arrived at the altus plateau and I never assigned an ash of war to my weapon. I‘m still fighting with a Longsword+7 and I have absolutely no problem defeating any boss. I‘ve cleared most of Limgrave, Caelid and Liurnia, done almost all the dungeons, which also feel so generic I ask myself if an AI did them (enter cave/grave etc. -> use elevator -> defeat a few enemies -> defeat boss -> receive item I never need or use).

I never summoned a spirit animal, I never crafted anything. Never even changed my equipment. But somehow, From thought bigger equals better and so I think they just wanted to add everything they can imagine to make this game as big as possible. Cynical to think the only thing missing would be a base building system, but I‘m sure they thought about something like that as well.

And all that, boring gameplay, generic dungeons, boring boss fights, too many mechanics I don‘t need, whil simultaneously offering a world and an art design in the overworld I‘d say is the best I‘ve ever seen from a FS game. Not the clipping graphics that‘ll lead to me being hit from an arrow even though I‘m standing behind a pillar, because the games engine is from 2009, or the not top of the notch graphics because ER was developed first and foremost on last gen, but the visual artstyle itself. Caelid with its red tones and depressing feeling as if somehow the world itself is dead, limgrave with its fresh, green and colorful forests or the altus plateau which looks like you‘re finally in the second half of the game. It doesn‘t make up for the boss fights, but it shows how much potential ER would‘ve had if the would‘ve packed these locations in a somewhat more streamlined and not so much open world.

Also, the jumping button, why did we need that if not just to annoy the player with sections in the game where you have to use jumping to progress in the area. And it‘s not implemented that well, jumping feels kinda off.

It just feels like From Soft tried to implement everything in ER and make something out of it which it clearly is not or doesn‘t need to be. Bigger isn‘t always better, but I‘m going to complete it nonetheless. On thing’s certain though, I definitely won‘t do a 2nd run or buy the DLC because Elden Ring, as it is, feels like work rather than enjoyment. Just like any Assassins Creed, open interactive map, look where bosses, golden seeda, tears are, run to the location, collect thing/defeat boss, rinse repear.

Currently Lvl 60 at around 32hrs of playtime and I think it‘ll take around another 20 hrs to get the platinum.

Tl;dr: Mildly disappointed.

mZa6nfB.gif
 
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Arachnid

Member
I have completed the base game but haven't yet got around to the Shadowtree DLC or whatever it was called..

I felt much the same as you, while the gameplay and story was as usual top notch, I was at the time and still am quite burned out on 'open world' games. I much prefer the semi open interconnected dungeon style or 'soulsvania'ness' of the previous games.

It is still a 9/10 game, absolutely. I just wouldn't put it up there on my all time greats list. I think the Souls series peaked with the original Dark Souls and Adtorias dlc for me personally. Each game that followed after that was ever so slightly worse with the exception of Bloodborne.
If it helps, I had the same opinion of the main game. IMO it was definitely one of the easier Fromsoft experiences. I rarely if ever messed with different ashes, never felt the need to summon, and every boss except Malenia went down in a respectably low amount of tries if they weren't one shot.

The DLC completely flipped that to become one of the hardest From experiences I've had. It's like they heard peoples bitching about the main game difficulty lmao. I'm of the opinion that the DLC was a significant upgrade from the main game in every way. Better bosses and better level design.
 
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vodka-bull

Member
Elden Ring too easy. Not a bad hot take thread.

Seen better though. How about this: Millicent is DEI cause shes got only one arm!
Guess there‘s a huge difference between people who‘ve played FS games before and people who played ER as their first FS game. I also thought DeS is a hard game back on PS3, and I ragequitted at parts of the game which I rushed through underlevelled on DeS remake. It‘s a learning curve and if you got handholded because you‘re used to God of War solving all the puzzles by itself or any other AAA game released wirhin the past decade, you most likely find ER hard. Especially if it‘s your first FS game.
 

missiles

Member
Another thing I really dislike: In DS1 you sometimes had a long path from a bonfire to a boss, and the path to the boss itself was difficult, which could sometimes cost you a few flasks before even entering the boss room.

In ER you don‘t have to worry about it, if you die at the boss you can get a respawn just outside of the room, which takes away any fear of entering the room. If you‘re short on flasks, try the boss, die and repeat it with full stack…

Yes, a lot of the stress-inducing tension was missing. I never felt particularly threatened or vulnerable in Elden Ring. In DS you were made to feel completely broken, alone, under constant pressure. Elden Ring was too lenient and kind to the player.

I also missed the weird creative bosses from Dark/Demon's. I never really felt "What the fuck is that?" - it was too fantasy leaning and not surreal/twisted enough.

First From game that I skipped the DLC for and didn't even bother with NG+, whereas I completely rinsed Souls, BB etc.

Hope they don't continue in this direction and get back to tighter/linear structures for whatever their next RPG is.
 

vodka-bull

Member
Yes, a lot of the stress-inducing tension was missing. I never felt particularly threatened or vulnerable in Elden Ring. In DS you were made to feel completely broken, alone, under constant pressure. Elden Ring was too lenient and kind to the player.

I also missed the weird creative bosses from Dark/Demon's. I never really felt "What the fuck is that?" - it was too fantasy leaning and not surreal/twisted enough.

First From game that I skipped the DLC for and didn't even bother with NG+, whereas I completely rinsed Souls, BB etc.

Hope they don't continue in this direction and get back to tighter/linear structures for whatever their next RPG is.
Also, no need to learn how to parry, shield with L1 until you get hit and counter with R2.
 

Saber

Newd Member
I have nothing against making a game beginner friendly. But do it in a way where I, as a fan, don‘t get bored with every boss encounter. Don‘t include 239 bosses when most of them are repeated over and over again. Offer a real eqsy mode for example. Or ask the player if he wants to reduce the difficulty of a boss if he dies over and over again, like so many other games do. But don‘t strip away one of the core identities your studio stands for. And it‘s not the dying over and over mechanic but the sense of accomplishment when you defeat a boss. Dying is just a more or less avoidable consequence.

Then don't?
I honestly not sure if you're being serious or not, but those "239" bosses aren't mandatory. You can simply ignore them and fight the story progressing bosses.
What you want is 239 "original don't steal" bosses. You ain't gonna get that chief, you didn't with Dark Souls and Bloodborne (and Bloodborne have repeated bosses in chalice dungeons).


And all that, boring gameplay, generic dungeons, boring boss fights, too many mechanics I don‘t need

I can totally understand the generic dungeons, but what of "too much mechanics" are we talking about? Spells? Seals? Parry? Because those exist in Dark Souls.

Yes, a lot of the stress-inducing tension was missing. I never felt particularly threatened or vulnerable in Elden Ring.

Dark Souls "stress-inducing" sections are nothing but fake-difficulty paths with the cheapest designs ever created. Only an idiot would think that puting 2 silver knights trown big ass pushing arrows in a death straight path is something of good design(theres no learning curve and neither sense of accomplishment here). I dunno about you, but stress inducing is not something positive.
 
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HenryJr

Neo Member
I can totally understand the generic dungeons, but what of "too much mechanics" are we talking about? Spells? Seals? Parry? Because those exist in Dark Souls.
I disagree with the sentiment that the gameplay is boring, but there are a LOT of new mechanics, from memory, jumping (to dodge), counterstrike, aerial attacks, mounted combat, spirit summons and I'm sure theres a lot of new stuff I cant recall.
Wouldn't call it bloated personally, but it is dense with new mechanics.
 
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thefool

Member
While I'm not a big fan of Elden (although I probably have 300+ hours dedicated to it), a lot of stuff you mention is in no way specific to this series:

I get it, they wanted their mass appeal (to sell more games, obviously) so they reduced the difficulty, but they did it in a way that the core DNA of Soulsborne games changed in a way that it feels more like an Assassins Creed than a soulsborne.

Cant' really agree with this. The game is only easy if you make it easy. Average boss is not easier than other From games and late-game is much harder than DS series and BB. Only thing that is easier in Elden is that it does not have annoying run ups, which is very welcomed tbh.


There‘s also game mechanics I never even used for because the game is too easy. Yesterday I arrived at the altus plateau and I never assigned an ash of war to my weapon. I‘m still fighting with a Longsword+7 and I have absolutely no problem defeating any boss. (...)

This is a feature of FROM games, not an issue. You can play their games in a basic way or engage in more complex mechanics that gives you certain advantages. I do believe the game does a terrible job explaining its more complex features and deserves criticism for it, it's annoyingly cryptic.

which also feel so generic I ask myself if an AI did them (enter cave/grave etc. -> use elevator -> defeat a few enemies -> defeat boss -> receive item I never need or use).

Elden's structure is pretty much an expansion of Bloodborne Chalice Dungeons's. Like BB you can skip them if you want. Even the level design is heavily borrowed from it, and in BB you could generate a lot more unique (and repetitive!) dungeons.

Also, the jumping button, why did we need that if not just to annoy the player with sections in the game where you have to use jumping to progress in the area. And it‘s not implemented that well, jumping feels kinda off.

Good video expanding on the value of jumping
 
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Saber

Newd Member
I disagree with the sentiment that the gameplay is boring, but there are a LOT of new mechanics, from memory, jumping (to dodge), counterstrike, aerial attacks, mounted combat, spirit summons and I'm sure theres a lot of new stuff I cant recall.
Wouldn't call it bloated personally, but it is dense with new mechanics.

The only thing that can be considered new mechanics is mounted combat. And it's not even allowed to every boss, only open world bosses.
Aerial attacks already existed, though with less deph. Spirit summons its just normal npc summons but with more deph and available everytime. Memory? It's just a better version of attunament, one of dumbest attributes of Dark Souls. Counterstrike it's kinda like parry but with weapons.
One that you didn't mention and I would throw to the mix is the opportunity to do backstab while hidden. That sure is a good thing for the game and I doubt people would even complain about that because it's not a necessity neither forces you to do that in order to win, it's just an another approach.
 

HenryJr

Neo Member
The only thing that can be considered new mechanics is mounted combat. And it's not even allowed to every boss, only open world bosses.
Aerial attacks already existed, though with less deph. Spirit summons its just normal npc summons but with more deph and available everytime. Memory? It's just a better version of attunament, one of dumbest attributes of Dark Souls. Counterstrike it's kinda like parry but with weapons.
One that you didn't mention and I would throw to the mix is the opportunity to do backstab while hidden. That sure is a good thing for the game and I doubt people would even complain about that because it's not a necessity neither forces you to do that in order to win, it's just an another approach.
Counterstrike is nothing like a parry, it's way easier, barely offer a risk reward, it's only comparable in a sense that you do it after an enemy attack.

Jumping attacks were a core mechanic in previous DS games? How so?
Best I can think of are situational aerial stabs that you could use in VERY few scenarios.

And as for summons you never had the choice of upgrading them and choosing which to use, you gotta admit this one is new to ER, summoning NPCs is nothing like spirit summons.

And yeah stealth is also a thing, I completely forgot about it playing too lmao.
 

Saber

Newd Member
Jumping attacks were a core mechanic in previous DS games? How so?

Aerial attacks already existed, though with less deph

Meaning there was no depth on it.
My dude, even jump exist in Dark Souls and Bloodborne for that matter but with no deph on it. Meaning you could "jump", but only when running and only pressing the button again. Again not much complexity on it, it just there.
The same with summons. The guy was like "what if we made npc summons a mechanic and put more deph on it?". Then spirit summons were created, where you could have a variety list of summons (if you could find them, hence an incentive to explore) and leveling mechanics on top of it. Though Elden Ring there are still npc summons in certain bosses, if you certain requirements were met.
 
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BbMajor7th

Member
I thought the overworld was kinda dry at times and the repeated caves and burial chambers wore thin, but the actual locations - Stormveil Castle, Raya Lucaria, Leyndell, The Haligtree, Farum Azula, Volcano Manor - and all the crazy underground shit that just went deeper and deeper. It has to be some of the most impressive world, level, and encounter design I've ever seen.

Even most mid-tier dungeons - Caria Manor, Castle Sol, Redmane Castle, Castle Morne, The Subterranean Shunning Grounds, The Shaded Castle - are on par with the Souls series' best.
 

HenryJr

Neo Member
Meaning there was no depth on it.
My dude, even jump exist in Dark Souls and Bloodborne for that matter but with no deph on it. Meaning you could "jump", but only when running and only pressing the button again. Again not much complexity on it, it just there.
The same with summons. The guy was like "what if we made npc summons a mechanic and put more deph on it?". Then spirit summons were created, where you could have a variety list of summons (if you could find them, hence an incentive to explore) and leveling mechanics on top of it. Though Elden Ring there are still npc summons in certain bosses, if you certain requirements were met.
I think you're reaching a bit by comparing the previous games jumping mechanics to ER, Sekiro is pretty close, but I don't really consider that a "souls" game.

Having said that, I think this argument isn't adding to the thread, we're just arguing semantics here, so I'll take the L.
 

Risible

Member
I've played every Souls-like From have produced, starting with Demon's Souls on the PS3.

I despise open world games. Legit hate them.

Adored Elden Ring. Didn't find it any easier than any other Fromsoft game.

I find it hard to believe you're just breezing through the game with a +7 Longsword. MAYBE if you said Blasphemous Blade I'd agree since that thing is easy mode.

Lying Cedric The Entertainer GIF by CBS
 

Saber

Newd Member
I think you're reaching a bit by comparing the previous games jumping mechanics to ER, Sekiro is pretty close, but I don't really consider that a "souls" game.

Having said that, I think this argument isn't adding to the thread, we're just arguing semantics here, so I'll take the L.

I don't compare to Sekiro because it's a game I didn't got interested at all.
And I don't consider what you said something like "taking the L" (and never was my intention), it was more in line with discussion about this game in contrast with what the OP experienced.
 

HenryJr

Neo Member
I don't compare to Sekiro because it's a game I didn't got interested at all.
And I don't consider what you said something like "taking the L" (and never was my intention), it was more in line with discussion about this game in contrast with what the OP experienced.

Fair enough, some people tend to take pointless arguments REALLY far, so when I think a discussion is going in circles I just tend to avoid it.
"Taking the L" is just my way of saying I'm giving up my position.
 

Bernardougf

Member
100% agreed OP

Its the worst From Souls game by a mile and a half ... the only souls I didnt do multiple runs and played the DLC ...

Just dogshit choices all around.

Hope this gets the team B treatment and Miyazaki moves on to a new thing.
 

Antwix

Member
Seems like OP is a traditionalist. Not that that's a good or bad thing. Btw you say the gameplay is boring yet you're using only a longsword and haven't experimented with aows/affinities? What's the aow on that, probably square off? It's a good aow (with nice stance damage) but no wonder it's a bit stale. There's a whole lot of cool aows and weapons out there.

Also the jump mechanics bring a lot more verticality to the levels and dungeons so I disagree with your distaste for it. I mean it's subjective that it's an annoyance but Im not sure how you think it feels "off" especially coming from the old games which had circle jump.
 

MagnesD3

Member
If you cant understand why ER is brilliant your understanding of whats good in a game comes into question. Odds are good that its the best video game ever made...
 
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Griffon

Member
Elden Ring is so messy and tedious that it made me question if I've fallen out of liking souls likes.

Then I've played Lies of P and I realized that no, it's just ER that's bad.
 

vodka-bull

Member
Elden Ring is so messy and tedious that it made me question if I've fallen out of liking souls likes.

Then I've played Lies of P and I realized that no, it's just ER that's bad.
I like the fact that Dark Souls‘ success opened the genre for other developers. I didn‘t play Lies of Pi yet but from what I heard it‘s a more traditional, classic soulslike than ER. It‘s on my list of games I still want to play, just need some break in between the sword & shield games.
 
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HenryJr

Neo Member
If you cant understand why ER is brilliant your understanding of whats good in a game comes into question. Odds are good that its the best video game ever made...
Wow, can you enlighten us plebs on what makes ER the best game ever?
I liked the game, but it's not revolutionary, it's pretty much dark souls in openworld.

I would really like to learn what makes a game "good" on your totally not subjective opinion.
 
Elden Ring trod the Souls formula into the ground for me. It's like a greatest hits of elements I've been playing for over a decade only with many important things being significantly worse than previous iterations.

I really dislike the open world compared to the structure of previous titles, reusing Chalice Dungeons feels borderline cynical in how blatant and lazy it is, the bosses are the most obnoxious and annoying they've been and the recycling got on my nerves hard.

It's still From doing their thing, the art direction is often their best and dungeons like Stormveil are good stuff. By no means am I saying it's not a really good game but I've been eating the same meal for a long time and Elden Ring felt like hey, here's an all you can eat buffet of the same shit. Also glad to see a game like it sell like hotcakes for them but I'm just not into the typical modern open world thing. Dark Souls 1 is still the absolute king for me. No insta-warping, feeling lost and in over your head, memorizing landmarks, all that.
 
I personally thought it was bloody brilliant, from start to finish. It instantly hooked me in, utterly drained me of precious life hours over two systems and I enjoyed every damn minute of it

Just a damn awsome time all round!
same & same. while i can understand some of the issues that the op had, none of what he mentions particularly bothered me. elden ring, for me, is bloat done right...
 

Dr.Morris79

Gold Member
same & same. while i can understand some of the issues that the op had, none of what he mentions particularly bothered me. elden ring, for me, is bloat done right...
Exactly. I first run through it on the Xbox and spent a few hefty hours on it, then on the PC. The second time round I was still finding places I hadn't been. It's the perfect game. I always wanted to just be dropped into an artistic dream world and just left to it

And this was perfect. I do consider it a magnum opus of gaming from everything I've played over 40 years. The perfect culmination of everything previous

It's the actual playing equivalent of being lost in a painting at times.

It's hard to put into words. I guess it's similar to playing an old C64 game in the 80's, your imagination would fill in the gaps that would make it a much bigger deal than it is, like reading a book. But this is the actual playing of a game thats equivalent to using your imagination..

You don't have to imagine, its all there to just enjoy.
 

Soodanim

Member
Elden Ring is a game I've got over 1200 hours in. It's also a game that has inevitably suffered from the everything-creep of Miyazaki games.

3 introduced delayed attacks in a bit way for Nameless King, then leaned fully into it for ER with sometimes infuriating results. Combine that with tracking and things can get a bit annoying. We've come a long way from the origins of the franchise, and things have inevitably been lost in the eternal effort to keep fans on their toes. You don't play ER like DeS, and that's by design.

I think the feature creep, though, has given the game a ton of options and a ton of freedom. The only really bad thing here is that the game only gives you 10 save slots to explore the many options, which is one of the lazy copy pastes carried all the way through the meta-series.

I agree with many of the negative points, but ultimately Elden Ring is a lot of fun and I've spent so much time there because it's a giant playground where you can engage with as much or as little as you like.
 
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Ritsumei2020

Who did they think I was shilling for?
Guess there‘s a huge difference between people who‘ve played FS games before and people who played ER as their first FS game. I also thought DeS is a hard game back on PS3, and I ragequitted at parts of the game which I rushed through underlevelled on DeS remake. It‘s a learning curve and if you got handholded because you‘re used to God of War solving all the puzzles by itself or any other AAA game released wirhin the past decade, you most likely find ER hard. Especially if it‘s your first FS game.

I think you are full of shit.

However, I hate it when people dogpile on a poster for their hot takes. So l also respect your right to your own shit opinions.

Good job Vodka, I await your future hot takes. What do you have in mind? Bloodborne framerate? Sekiro spammy? The sky is the limit.
 
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DaciaJC

Gold Member
As I see it, by far the biggest issue with Elden Ring is that it's too damned big for its own good - this is the root cause for individual problems like repeated bosses or formulaic minor dungeon design. At the same time, I don't really agree that the game feels too bloated with respect to mechanics/systems. The only new addition that felt mostly pointless was crafting.
 
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Banjo64

cumsessed
Just want to stick my oar in with the ultimate humble brag to say yes I save scummed and kamemahmhied my way through but I platted ER on the 50 hour mark exact. You guys must be absolute noobs.
 
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thuGG_pl

Member
It's the best game I ever played.
Also cannot agree about the difficulty. ER was my first souls, then I played DS3, DS1, BB. Then I finished ER two more times whtout summons. Currently playing Demons Souls remake.
Playing without any summons, ER is by far the hardest of them all.
 

bitbydeath

Gold Member
Wow, can you enlighten us plebs on what makes ER the best game ever?
I liked the game, but it's not revolutionary, it's pretty much dark souls in openworld.

I would really like to learn what makes a game "good" on your totally not subjective opinion.
I don’t agree that it’s the best game ever but can understand why others could think that way, it’s pretty much an evolution on the Elder Scrolls formula with the combat being massively improved.
 

QLQ

Neo Member
lmao. OP has barely scratched the surface, explored 3 areas, messed around some lesser dungeons, probably only beat a couple of Rune bearers, probably still ignores all the underground areas and the larger sidequests and still wielding his trusty +7 longsword thinks he's killing the game and will *platinum* it, no less, in around 50 hours. This is comedic gold.
 

Hashassin

Neo Member
Elden ring is grand. But it's not dark souls.

"hey we got stakes of Marika, so no more need for ridiculous runbacks!"

Placidusax: "sike jigga, you thought."

Lies of P has fantastic combat and reloads fights insanely fast even on base ps4 but it's so disgustingly linear it's a chore to play again.
 

Ge Os

Member
lmao. OP has barely scratched the surface, explored 3 areas, messed around some lesser dungeons, probably only beat a couple of Rune bearers, probably still ignores all the underground areas and the larger sidequests and still wielding his trusty +7 longsword thinks he's killing the game and will *platinum* it, no less, in around 50 hours. This is comedic gold.
OP said he cleared most of Limgrave, Liurnia and Brasil and just got to Altus via Dectus most likely, that means no Radahn (and no Nokron).
I don't think he went to Hogwarts cause he would've rant about the doggo, so that possibly means no Rennala.

Also, DTS is a good Stop Sign, as well as the Sentinel Duo and the Gargoyle you find along the way.
No mentions of quests, music or Bosses killed (by name, but I'm assuming at least he got Godrick), invasions, NPCs, or anything else you find in early game. My dude might not be playing the game at all.
 
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vodka-bull

Member
OP said he cleared most of Limgrave, Liurnia and Brasil and just got to Altus via Dectus most likely, that means no Radahn (and no Nokron).
I don't think he went to Hogwarts cause he would've rant about the doggo, so that possibly means no Rennala.

Also, DTS is a good Stop Sign, as well as the Sentinel Duo and the Gargoyle you find along the way.
No mentions of quests, music or Bosses killed (by name, but I'm assuming at least he got Godrick), invasions, NPCs, or anything else you find in early game. My dude might not be playing the game at all.
Rennala was checked off as well before I made the post. Beat her on second try for anyone wondering. Also did the blood finger questline, no multiplayer though.
 
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