cormack12
Gold Member
Source: https://www.pcgamer.com/games/fps/b...-time-because-you-come-out-with-a-good-story/
Bungie says Marathon is about more than just getting rich (and dying trying). It's the journey, not the payday, is the idea. The studio's stated goal is for Marathon to be a "story engine" that produces memorable fights, adventures, and anecdotes for your group chat. Even if you leave the map empty-handed.
"A lot of people who are looking to try an extraction shooter, when they look at it, they don't see that adventure of going hiking in a dangerous area or going through a horror experience, right?" Marathon game director Joe Ziegler told PC Gamer in an interview last week. "They just look at the complexity of all this stuff like, 'Is it just me trying to do things and dying over and over again?'"
Partially, yes. Bungie's gameplay overview video and Tim's hands-on with an early build of Marathon suggest its loop is more-or-less dying over and over again, but the hope is that you're always bringing a new memory back to the menu. Although in some cases trauma might be a better descriptor.
[..]so it's learning to learn, it's learning to enjoy both of those things. Not seeing success purely as every single time I expect to survive, but every time you should expect to come out with a good story."
Bungie says Marathon is about more than just getting rich (and dying trying). It's the journey, not the payday, is the idea. The studio's stated goal is for Marathon to be a "story engine" that produces memorable fights, adventures, and anecdotes for your group chat. Even if you leave the map empty-handed.
"A lot of people who are looking to try an extraction shooter, when they look at it, they don't see that adventure of going hiking in a dangerous area or going through a horror experience, right?" Marathon game director Joe Ziegler told PC Gamer in an interview last week. "They just look at the complexity of all this stuff like, 'Is it just me trying to do things and dying over and over again?'"
Partially, yes. Bungie's gameplay overview video and Tim's hands-on with an early build of Marathon suggest its loop is more-or-less dying over and over again, but the hope is that you're always bringing a new memory back to the menu. Although in some cases trauma might be a better descriptor.
[..]so it's learning to learn, it's learning to enjoy both of those things. Not seeing success purely as every single time I expect to survive, but every time you should expect to come out with a good story."