viveks86
Member
Wasn't this a closed beta just limited to China? Dammmnnn!Positives
- Where Winds Meet reached 15 million players across platforms
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Wasn't this a closed beta just limited to China? Dammmnnn!Positives
- Where Winds Meet reached 15 million players across platforms
i don't think the actual money made is impressive at all. i think is shockingly low
And for $1b revenue game, profit margin will be more than 50%. SP games just don't come anywhere close on this scale of revenue. Even Nintendo looks weak.
From the same report
- Net revenues were RMB26.7 billion (US$3.7 billion)
- Gross profit was RMB16.3 billion (US$2.2 billion)
- Gross profit margin for games and related value-added services for the fourth quarter of 2024 was 66.7%
Doesn't matter if one or 2 successful games can cover the loss of the rest.So how many games have to fail, before these other companies make their own Marvel Rivals or Fornite?
Would love to see the breakdown of the data to identify the profiles in spending.
I am deadly curious to know how much Asian money comprises the $3b figure.
Doesn't matter if one or 2 successful games can cover the loss of the rest.
Everybody acknowledges that though and nobody avoids it.But that isn't going to happen for every Publisher. So, that's the real issue that most don't want to talk about.
Everybody acknowledges that though and nobody avoids it.
Because you don't necessarily need a Marvel Rivals or a Fortnite.People do when they say, "this is why COMPANY X is chasing GAAS games". I'm like........why does it matter if they never make a Marvel Rivals or a Fortnite, while also losing over $100 Million in the process?
Because you don't necessarily need a Marvel Rivals or a Fortnite.
And in case of Sony, that's why Jim Ryan said:
"It would be naive for us to assume that all 10 will be massive successes so that is not a necessary condition for us to double first party revenues. That is certainly not what we're assuming. Clearly, the distinction between a hit and not a hit is not a binary one."
It would only be a problem if a company is all-in on live service output and fails with every attempt.
Sony doesn't understand the reasons why some GaaS become big hits, they believe it's a question of sheer luck and gamers are monkeys who will play whatever crap they toss in their mouths.
Probably a huge chunk of it between Steam and Netease chinese servers
This strategy by JR is among the dumbest things imaginable. This guy made massive gambles, causing losses in the hundred of millions and lots of layoffs. Insanity.
Sony doesn't understand the reasons why some GaaS become big hits, they believe it's a question of sheer luck and gamers are monkeys who will play whatever crap they toss in their mouths.
Not many, if you know what to do.So how many games have to fail, before these other companies make their own Marvel Rivals or Fornite?
It's you who don't understand a reasonThis strategy by JR is among the dumbest things imaginable. This guy made massive gambles, causing losses in the hundred of millions and lots of layoffs. Insanity.
Sony doesn't understand the reasons why some GaaS become big hits, they believe it's a question of sheer luck and gamers are monkeys who will play whatever crap they toss in their mouths.
and:Tbh, you're ignoring the key aspect of the gaas-model:
Continuous revenue.
By what standards? It beat out Fortnite for #1 spot on PsN in the US last month and is hugely popular on Steam. To say it’s not impressive is a smooth brain take. Most people thought this game wouldn’t be big at all judging by reactions to the first few trailers. Will it have staying power? Who knows. But right now it is one of the biggest games in the world. ButChorizoPicozo isn’t impressed.
Bit weird to say it isn't a big success because you expected 100M downloads and $5B in the first 3 months, but if that's what you expected it's hard to argue with that.and:
Continuous cost, right?
again, im not saying the game is flopping. but for all the buzz and unprecedented retention, i was expecting a number closer to 100M downloads and a revenue closer to 5B.
also the other numbers in the financial report..everything is in decline or basically flat..why?
Helldivers 2 (and Concord) actually proves Jim Ryan's point.And this proves my point. Helping studios who know their shit is the correct way.
Acquiring them or making first-party GaaS with inexperienced devs is not.
Helldivers 2 (and Concord) actually proves Jim Ryan's point.
Firewalk was a deal made by Yoshida.Arrowhead had a well-received previous game, is a very small, focused, and proven studio.
Jim Ryan's strategy was to throw shit to the wall and pray. It's the opposite. Firewalk had zero experience as a studio and no project. How is that comparable to Arrowhead?
The same applies to first-party studios employed in making GaaS. Only Naughty Dog was cooking something interesting because it was a passion project, not a trend-chasing cash grab.
Imagine how oblivious Sony is that they could have had their own Genshin with an RPG of FGO, their most profitable IP and they haven't done shit. It doesn't even cross their minds.
Firewalk founded by former Bungie guys with quite some experience, they are not nobodies.Jim Ryan's strategy was to throw shit to the wall and pray. It's the opposite. Firewalk had zero experience as a studio and no project. How is that comparable to Arrowhead?
Yeah, you know better than SonyImagine how oblivious Sony is that they could have had their own Genshin with an RPG of FGO, their most profitable IP and they haven't done shit. It doesn't even cross their minds.