If we're getting Captain America, Captain Marvel, and Captain Commando, can we go ahead and shoe in Nextwave's Captain ☠☠☠☠ so we can have a 2 on 2 Captain fight?
his name is the captain
If we're getting Captain America, Captain Marvel, and Captain Commando, can we go ahead and shoe in Nextwave's Captain ☠☠☠☠ so we can have a 2 on 2 Captain fight?
According to Max the game is only 30% done.
I seriously doubt this game releases in 2017, unless they release another bare bones game like SFV.
I'm really nervous now.
I don't care if they reuse every character on the Capcom side, if it means a smooth launch. All signs point to the fact that we're getting a game that is going to get long term support, and the roster will grow naturally.Percentages like these are misleading, SFV was supposedly only 20% done a year before launch. These numbers are usually super rough and don't mean much. The game is going to release in late 2017, and that's probably without reusing much assets.
Percentages like these are misleading, SFV was supposedly only 20% done a year before launch. These numbers are usually super rough and don't mean much. The game is going to release in late 2017, and that's probably without reusing much assets.
I spoke with several of them at PSX. Pretty crazy how many said they've been following the channel for a long time, since vanilla MVC3 Assist Me days. Really damn humbling experience with all the excitement of a new game around now.
Actually if you go by that number then SFV is pretty amazing for a game that 80 percent of it was finished in a year.And we know how well that went lol.
That sounds pretty awesome. Also, didn't they help fund MvC Origins Assist Me?I spoke with several of them at PSX. Pretty crazy how many said they've been following the channel for a long time, since vanilla MVC3 Assist Me days. Really damn humbling experience with all the excitement of a new game around now.
Generally, I think it's pretty weird to infer what animation corresponds to what button just from videos. You really just can't tell if it's a kick, punch, or a light move, or a command-normal. Same goes with supers and how much meter they take, even if they reuse animations.
"The Captain" doesn't get you beat up and left in a dumpster by Captain America. His proper name does. Hence, better.
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Percentages like these are misleading, SFV was supposedly only 20% done a year before launch.
What % was it at when it launched and what is it at now?
10 months (April 2010 to February 2011).How long was the gap between MvC3 reveal and launch? I forget
Colour edit mode is my one and only request.
I doubt that Marvel & Disney would allow for that. Hell, given how they were about UMvC3 on PC back when it first came out, it's a miracle that we're getting the MvC games on PC at all.Colour edit mode is my one and only request.
This sounds great. Maybe add a Smash Bros style demo theater for some of the games that Capcom characters are from that can be bought digitally. I know there's not that many, but it would be cool.
- Comic book reader (as you play, unlock comics of the character with game points. Have a Comixology or whatever link in this mode for folks who wish to go and shop for more comics if they like what they read and want to know how it ended. Good way to put people in the market for new comics)
This and Pair Play are what want the most.Colour edit mode is my one and only request.
Not sure if this had been posted yet but it looks like we're getting a physical release for ultimate marvel vs capcom 3 after all.
http://m.gamestop.com/product/ps4/games/ultimate-marvel-vs-capcom-3-only-at-gamestop/139530
Could always be a "code in a box" - I think MvC2's PS3 'physical' release was that.
Ono was telling people otherwise and why wasn't he present at...well anything at PSX? He wasn't at the booth, he wasn't at Capcom Cup, he wasn't at any of the signings. I don't doubt he was there even though no one saw him but there's too much conflicting information.
So what modes do you guys want in MVCI? I'm seriously hoping for more than just "filler" modes so that we can have more than one type of tourney at a time for the game.
- 2v2 vs
- 4 player vs (yay sfxtekken team tournies returning)
- story
- arcade
- heroes and heralds mode (with offline local play)
- ASSIST MODE (play the game with partner assists and universal assists classic style)
- 3v3 modes for all I've mentioned
- training
- mission modes
- create a combo mode ( make a combo, record it, post it online for folks to search, watch a ghost perform the combo and train themselves to do. Get upvoted or downvoted. Searchable by character, #hits, and damage.)
- Rhythm Fighter (like mission mode, but its setup like a rhythm game. Start at half combo speed hitting inputs that fly by rhythm game style in time to the combo a shadow is performing. Gets faster as you play till its full speed. Can upload create a combo downloads into this mode. The proper way to train combos IMO)
- Boss rush (take on giants lol. No seriously. Put in cameos just for midbosses on arcade ladder and boss rush mode is to play them for funsies)
- Comic book reader (as you play, unlock comics of the character with game points. Have a Comixology or whatever link in this mode for folks who wish to go and shop for more comics if they like what they read and want to know how it ended. Good way to put people in the market for new comics)
- Test You Luck style mode ( like MK9 put a mode in with a roulette wheel of random heroes and heralds style bonuses as well as penalties that players have to use in a match.)
- Tourney modes ( load a bracket and when folks play their set it saves their input settings and default character choices after round 1 so that the rest of the tourney they can play through their sets without as much prep work)
- Livestreaming options and Twitch surfing options. Hopefully with links to tourney archives that update.
Bolded are my most dreamed of modes for Marvel vs Capcom Infinite.
So what modes do you guys want in MVCI? I'm seriously hoping for more than just "filler" modes so that we can have more than one type of tourney at a time for the game.
- 2v2 vs
- 4 player vs (yay sfxtekken team tournies returning)
- story
- arcade
- heroes and heralds mode (with offline local play)
- ASSIST MODE (play the game with partner assists and universal assists classic style)
- 3v3 modes for all I've mentioned
- training
- mission modes
- create a combo mode ( make a combo, record it, post it online for folks to search, watch a ghost perform the combo and train themselves to do. Get upvoted or downvoted. Searchable by character, #hits, and damage.)
- Rhythm Fighter (like mission mode, but its setup like a rhythm game. Start at half combo speed hitting inputs that fly by rhythm game style in time to the combo a shadow is performing. Gets faster as you play till its full speed. Can upload create a combo downloads into this mode. The proper way to train combos IMO)
- Boss rush (take on giants lol. No seriously. Put in cameos just for midbosses on arcade ladder and boss rush mode is to play them for funsies)
- Comic book reader (as you play, unlock comics of the character with game points. Have a Comixology or whatever link in this mode for folks who wish to go and shop for more comics if they like what they read and want to know how it ended. Good way to put people in the market for new comics)
- Test You Luck style mode ( like MK9 put a mode in with a roulette wheel of random heroes and heralds style bonuses as well as penalties that players have to use in a match.)
- Tourney modes ( load a bracket and when folks play their set it saves their input settings and default character choices after round 1 so that the rest of the tourney they can play through their sets without as much prep work)
- Livestreaming options and Twitch surfing options. Hopefully with links to tourney archives that update.
Bolded are my most dreamed of modes for Marvel vs Capcom Infinite.
TAKE IT BACK!
I kind of prefer the MvC2 layout instead of LMHS... I hope we go back to that. Also for other Jin fans out there, I remember in an interview they stated that his move set was supposedly too difficult to translate to the LMHS scheme and that was one of the reasons he wasn't included.
Percentages like these are misleading, SFV was supposedly only 20% done a year before launch.
God I hope the netcode is smooth. I can't contain my excitement for this, would suck if it ran like ass online.
I've been spoiled by KI and MKX (After patch)
Just a more polished version of SF5's netcode would still work IMO.I think there's a decent chance we get GGPO since Combofiend seems to have an influential role in the game's development
Or maybe that's just my wishful thinking lul
I'd have to agree on this one. Just polish up stuff like the one-sided rollback & we're good to go. Hell, update SFV to have whatever netcode changes that MvCI gets if MvCI's netcode ends up being a modified version of SFV's.Just a more polished version of SF5's netcode would still work IMO.
Though GGPO would be the dream.
So what modes do you guys want in MVCI? I'm seriously hoping for more than just "filler" modes so that we can have more than one type of tourney at a time for the game.
- 2v2 vs
- 4 player vs (yay sfxtekken team tournies returning)
- story
- arcade
- heroes and heralds mode (with offline local play)
- ASSIST MODE (play the game with partner assists and universal assists classic style)
- 3v3 modes for all I've mentioned
- training
- mission modes
- create a combo mode ( make a combo, record it, post it online for folks to search, watch a ghost perform the combo and train themselves to do. Get upvoted or downvoted. Searchable by character, #hits, and damage.)
- Rhythm Fighter (like mission mode, but its setup like a rhythm game. Start at half combo speed hitting inputs that fly by rhythm game style in time to the combo a shadow is performing. Gets faster as you play till its full speed. Can upload create a combo downloads into this mode. The proper way to train combos IMO)
- Boss rush (take on giants lol. No seriously. Put in cameos just for midbosses on arcade ladder and boss rush mode is to play them for funsies)
- Comic book reader (as you play, unlock comics of the character with game points. Have a Comixology or whatever link in this mode for folks who wish to go and shop for more comics if they like what they read and want to know how it ended. Good way to put people in the market for new comics)
- Test You Luck style mode ( like MK9 put a mode in with a roulette wheel of random heroes and heralds style bonuses as well as penalties that players have to use in a match.)
- Tourney modes ( load a bracket and when folks play their set it saves their input settings and default character choices after round 1 so that the rest of the tourney they can play through their sets without as much prep work)
- Livestreaming options and Twitch surfing options. Hopefully with links to tourney archives that update.
Bolded are my most dreamed of modes for Marvel vs Capcom Infinite.
I want Marvel Mode, where you get to use assists.
I want Marvel Mode, where you get to use assists.