neojubei said:Well there was that famitsu article that said FF13 is coming in 2009.
The demo sure
neojubei said:Well there was that famitsu article that said FF13 is coming in 2009.
neojubei said:Well there was that famitsu article that said FF13 is coming in 2009.
gantz85 said:I know what's coming 2009 for PS3..
TRICO
Winter Special Olympics Team better not let us down!gantz85 said:I know what's coming 2009 for PS3..
TRICO
Kurosaki Ichigo said:Winter Special Olympics Team better not let us down!
Spiegel said:Square Enix is a joke this gen
kpop100 said:Game just didn't do it for me. It's like they copied the trivial elements from NG and left out the awesome combat. And the QTEs...ughh
Letting us down not making it on the Winter Special Olympics year. What else crossed your mind, you infidel!?gantz85 said:Him, let us down?
Spiegel said:They are going to continue lying about the delay until later this year.
Square Enix is a joke this gen
Lightning said:Hmm... SO4 did good by 360 standards, given the sales potential of the franchise though it is clear that majority of fans are not going to buy systems they don't want no matter what the game title is.
I still find 160k overall VERY disappointing given the franchise. It is the biggest franchise Tri-Ace have and I don't think 160k cuts it, imo.
Pureauthor said:It's a joke on the console side, sure. Can't say I've been too disappointed with their handheld stuff, though.
Tenacious-V said:SO4 sold out in Japan. They would have probably sold more if S-E had pressed/shipped more copies.
I'm pretty disappointed also on the handled side. They are outsourcing almost everything and their internally developed games are taking ages to come out.
Well, sorta. There's Shin Sangoku Musou 5 Empires in late May. And while there's no official word yet, no doubt there'll be the annual Winning Eleven and Pro Yakyuu Spirits releases. Bayonetta is almost certainly going to be this year as well. I'd expect decent but not exciting numbers from all these.Laguna said:The same for PS3, besides a FF demo there´s still nothing announced yet.
Actually, didn't Famitsu have 166k (just over the first shipment, going by sinobi)?Paracelsus said:It all depends on where dengeki found those numbers, since both Famitsu and MC put the numbers within the 100% of the shipment.
Would've doesn't matter, could've doesn't matter, might've doesn't matter. The fact is it didn't sell more, hence the sales are disappointing regardless of the reason or who is to blame.Tenacious-V said:SO4 sold out in Japan. They would have probably sold more if S-E had pressed/shipped more copies.
You're aware it costs $90+ dollars right? Or in other words, half the price of a 360 console.Lightning said:Would've doesn't matter, could've doesn't matter, might've doesn't matter. The fact is it didn't sell more, hence the sales are disappointing regardless of the reason or who is to blame.
Doesn't matter. Disappointing sales are disappointing no matter the excuses.SimpleDesign said:You're aware it costs $90+ dollars right?
So 160,000-175,000 in three days and generating around $15 million in revenue is failing to meet expectations?Lightning said:Doesn't matter. Disappointing sales are disappointing no matter the excuses.
jj984jj said:I hope 7th Dragon does well.
SimpleDesign said:So 160,000-175,000 in three days and generating around $15 million in revenue is failing to meet expectations?
So do tell, what were sales expectations for the first shipment Lightning?
SimpleDesign said:and generating around $15 million in revenue expectations?
And here's this argument again.. Not that I don't think Star Ocean 4 sold to (or above) expectations, but if I ship 10k and sell 10k it doesn't make my game a massive success.Arpharmd B said:Lightning has been trolling Star Ocean since the last thread. He just wouldn't give up until someone paid attention to him.
Yes, it's a massive disappointment for S-E. They didn't want to sell through 100% of their shipment, they'd have been much happier with a 50-75% sell through.
Looks like he roughly multiplied the sales by $90. Even though Square-Enix don't trade in dollars, nor would they receive anywhere near 100% of the retail sale.Paracelsus said:Where did you get this number?
I guess that explains why it sold less than MGS2 and 3.Paracelsus said:Where did you get this number?
Also, MGS4 costed 8800 yen, so that is not an excuse.
Are you advocating piracy here?Lightning said:Would've doesn't matter, could've doesn't matter, might've doesn't matter. The fact is it didn't sell more, hence the sales are disappointing regardless of the reason or who is to blame.
Games have fairly inelastic demand. Price doesn't make as big of a difference as you seem to think, otherwise handheld versions would outsell console versions every time.SimpleDesign said:I guess that explains why it sold less than MGS2 and 3.
a Master Ninja said:Since people always have them for Pokemon and Nintendog games, any theories on why
sold more than
sold more than
?![]()
Lightning said:Doesn't matter. Disappointing sales are disappointing no matter the excuses.
Sage00 said:The game sold much less than you would expect a main series Star Ocean title to
People instinctively organize in pairs.a Master Ninja said:Since people always have them for Pokemon and Nintendog games, any theories on why
sold more than
sold more than
?![]()
Sage00 said:Games have fairly inelastic demand. Price doesn't make as big of a difference as you seem to think, otherwise handheld versions would outsell console versions every time.
SimpleDesign said:So 160,000-175,000 in three days and generating around $15 million in revenue is failing to meet expectations?
So do tell, what were sales expectations for the first shipment Lightning?
I agree.gkrykewy said:Clearly if SO4 was a PlayStation(R)3(tm) exclusive, it would have sold 500k+ this week in Japan!
New IP vs proven, popular IP. Novel online integration vs traditional single-player experience ... in Japan!gkrykewy said:Just like.... like... White Knight Chronicles! Oh.
Divide and conquer.gkrykewy said:Japan hates HD gaming, regardless of the name on the box.
gkrykewy said:Clearly if SO4 was a PlayStation(R)3(tm) exclusive, it would have sold 500k+ this week in Japan!
Just like.... like... White Knight Chronicles! Oh.
Japan hates HD gaming, regardless of the name on the box. Seems to be selling quite well in the US so far too.
gkrykewy said:Just like.... like... White Knight Chronicles!
gkrykewy said:Clearly if SO4 was a PlayStation(R)3(tm) exclusive, it would have sold 500k+ this week in Japan!
Just like.... like... White Knight Chronicles! Oh.
Japan hates HD gaming, regardless of the name on the box. Seems to be selling quite well in the US so far too.
* DSi - 41,839
* PSP - 29,552
* Xbox 360 - 25,334
* Wii - 16,973
* PS3 - 16,149
* DS Lite - 9,975
* PS2 - 5,029
SimpleDesign said:You're aware it costs $90+ dollars right? Or in other words, half the price of a 360 console.
WKC did 200k first week and was last seen at 310k or thereabouts. A game "destroying" (rawr!) it in sales would have to sell about ... 500k LTD I guess (or 350k+ first week). 50% more is just about the lower bound I would accept for application of the verb "destroy".Byakuya769 said:You think WKC is a fair comparison with SO??? 500 is obviously out of the realm of possibility, but it would have destroyed WKC on the ps3 sales wise.
SO4 is 8925 yen, not 7182 yen.AranhaHunter said:7182 Yen on Amazon JP roughly equals 75 bucks, but big games are usually that price in Japan, not a valid excuse IMO.
Lightning said:Hmm... SO4 did good by 360 standards, given the sales potential of the franchise though it is clear that majority of fans are not going to buy systems they don't want no matter what the game title is.
I still find 160k overall VERY disappointing given the franchise. It is the biggest franchise Tri-Ace have and I don't think 160k cuts it, imo.
Nirolak said:By your logic Street Fighter IV was a much bigger disappointment. Street Fighter II sold almost 3 million copies in Japan while this one looks like it'll top out around 200-400k copies.
For some reason I don't see you going on about how disappointing that is though...
Luckyman said:fail
Nirolak said:it's obvious HD games as a whole don't sell as well as their previous generation titles, mainly because the install base just isn't there.
schuelma said:I think the argument is that the userbase disadvantage can be somewhat mitigated by making it multi platform from the start.
Syntek said:Regarding the high price for SO4, I recall some interview with Carmack that MS charges ridiculous royalty fees for multi-discs releases, likely as a measure deter developers from exceeding one disc. The price increase is probably to offset that.
Now Willits says the whole thing was a classic misunderstanding.
"Microsoft is not being dickheads," he said. "It was a simple kind of miscommunication. Microsoft does not charge a royalty per disc, but there is a cost of goods that goes along with manufacturing."