yurinka said:LBP PSP was the best selling PSP game of the year in Europe.
I'm pretty sure it was GT.
yurinka said:LBP PSP was the best selling PSP game of the year in Europe.
Honestly I don't expect anything to change, at least not substantially. While the Wii 2 may be expected to lead, I think third parties will expect that the people who buy their games will be the people buying the PlayStation 4.donny2112 said:Agreed. Coming off the Wii where they led in hardware sales despite little third-party support should help some. A Wii 2 would be expected to lead, so that should make it a little easier to bring others onboard.
Jokeropia said:So? Isn't it the Musou franchise we're talking about?
Source?duckroll said:Namco is not Koei.
The 1 million prediction was made by Bandai Namco alone, yes, but Koei still cared enough to publicly state what they wanted it to sell. What I'm saying is that it was a Musou game and it underperformed, and Namco's offical prediction is relevant for this.duckroll said:I don't think you fully understand. Gundam Musou is a Bandai Namco initiative, developed by Omega Force. Yes, Omega Force is an internal developer within Koei, but the game itself is not a Koei initiative and so they would not be involved in making forecasts for sales or expectations. Different companies. Do you understand this?
Not really, as Tecmo has nothing to do with Metroid. It's not Metroid: Ninja Gaiden or whatever.duckroll said:It would be like claiming Tecmo makes stupid predictions if Nintendo says Metroid Other M will sell a million copies and it doesn't, simply because Team Ninja is developing the game.
I'd say Nintendo have been quite successful with these genres as well.Nirolak said:I mean, if we look at the genres Sony actually grew their company on, we largely see console JRPGs, action platformers, fighting games, and racing games, almost all of which have seen quite a drop in popularity lately on a worldwide scale. However, Nintendo has really managed to grow the popularity of casual games on consoles
Nirolak said:
Y2Kev said:Source?
I would argue that the types of platforming, fighting, and racing games Nintendo and Sony makes are fundamentally different though.Jokeropia said:I'd say Nintendo have been quite successful with these genres as well.
Well, there is a potential problem here. While it might be quite easy to port from the Xbox 360 and PS3 to the Wii 2, we might very well end up with a situation where it is hard to port from the Xbox 720 and the PS4 to the system.donny2112 said:They don't need to steal the PS360 audience, just share it. An easily port-able Wii 2 has a better chance to do that than the Wii has done, since third-parties didn't bother to port to it for the most part.
Nirolak said:To really get third party success in Japan, Nintendo would either need to change the types of games third parties are making or somehow successfully steal Sony's market from them, both of which seem to be highly improbable tasks.
While I definitely see your point, I feel there is one issue with this hypothetical in that if the Wii was more powerful this generation, it probably would also have cost quite a bit more, most likely causing it to sell quite a bit less. And if that was the case, the PS3's sales relative to the system might have looked much more favorable, which could cause a situation somewhat similar to the GameCube or N64 again.schuelma said:I don't know, I get your point, but I think you're overthinking things a bit. If the situations had been reversed from the start in terms of 3rd party support I think the audience would have moved to the Wii, just like a lot of that audience moved to the DS. I think Nintendo will have more sway over developers coming off the Wii than the GC, and like donny said I have to think at the very least they will get a lot more support if the specs are similar this time around- just like if the Wii would have been more powerful this gen Wii would have received virtually every high profile HD title.
Nirolak said:I mean, this very concept seems to rely on Nintendo being able to create a console with very similar specs but a much lower cost, which would ultimately seem to imply a fairly significant loss leading situation. .
Well, I definitely agree with you there, but let me try to illustrate my issue with the hypothetical in a different way.schuelma said:Well, that's why it was just a hypothetical- only to point out that if the porting would have been easier I guarantee you 3rd parties would have jumped on board.
Nirolak said:Well, I definitely agree with you there, but let me try to illustrate my issue with the hypothetical in a different way.
In this same universe where Nintendo was able to log create a $250 console that's about the same power level of a PS3, it wouldn't be entirely unfeasible for Sony to have come out with a $300 console with a motion controller, approximately the power level of a PS3, and a game just like Wii Sports back in 2005, beating Nintendo to their own game. In this hypothetical universe, Nintendo might be reeling to the point where they were considering becoming a handheld company only.
I mean, while I'm sure we could have many really interesting conversations about this reality, it would just feel a bit silly to me, because it relies on something so different than what had actually happened.
Nirolak said:I mean, while I'm sure we could have many really interesting conversations about this reality, it would just feel a bit silly to me, because it relies on something so different than what had actually happened.
schuelma said:The hypothetical is only to make the point that IF the specs are similar next gen I think Wii2 will do much better 3rd party wise.
I guess the question I would ask in that case is do we think a Wii 2 with the power level of an assumed high power PS4/Xbox 3 would sell nearly as well as the Wii? And also, would it be able to make anywhere near the type of profit margins* Nintendo is used to, especially if they are competing with hardware that has a notable leading loss?schuelma said:The hypothetical is only to make the point that IF the specs are similar next gen I think Wii2 will do much better 3rd party wise.
Nirolak said:I guess the question I would ask in that case is do we think a Wii 2 with the power level of an assumed high power PS4/Xbox 3 would sell nearly as well as the Wii? And also, would it be able to make anywhere near the type of profit margins* Nintendo is used to, especially if they are competing with hardware that has a notable leading loss?
*Note: The profit margins would include software since presumably licensing fee revenue would go up while hardware profit would go down, so I'm curious if people feel that this trade-off would be worth it.
cw_sasuke said:I dont think the jump from Ps360 to Ps4 and 720 will be a big as some ppl are assuming. We just wait and see, comparing Wii2 to Ps3/xbox 720 doesn`t make much sense at this point.
I would argue it's distinctly in Microsoft and Sony's interest to make their graphics expensive. Neither of them has a line-up strong enough to carry a console, so if they let Nintendo get the majority of third party sales, it will be a dire blow to both of them.gerg said:As others have noted in other threads, Nintendo isn't averse to good graphics, it's averse to expensive graphics. Given that the bump from the PS3 to the PS4 (and likewise from the 360 to its successor) isn't very much, I think that Nintendo will be perfectly happy to compete graphically. The Wii (and, to a lesser extent, the DS) is the only console Nintendo's produced that is graphically underpowered compared to its competitors.
As long as Nintendo can keep costs down while producing a graphically competitive console, they will.
Nirolak said:I would argue it's distinctly in Microsoft and Sony's interest to make their graphics expensive. Neither of them has a line-up strong enough to carry a console, so if they let Nintendo get the majority of third party sales, it will be a dire blow to both of them.
I doubt either of them will pull a PS3 and have a $200+ leading loss, but I imagine they will want to keep a leading loss of at least $50-$100, if for no other reason than to price Nintendo out.
The only way I can see either of them not doing this is if they want to compete directly with Nintendo in the casual sector, which I can only see ending disastrously for whichever of them tries.
Yeah, but it's all about market share and console wars. Financials and sustainability don't matter to these companies.gerg said:I find it hard to believe that it's in any way in Sony's interest, for example, to go about losing a significant amount of money next generation after the billions of dollars it sunk into this generation.
Parl said:Yeah, but it's all about market share and console wars. Financials and sustainability don't matter to these companies.
As a multimedia company, it's greatly in their interest to get as many consoles into people's home as humanly possible, because they can then use it as a storefront for their own products directly in people's living room. One of the main reasons Microsoft entered the console business was to stop Sony from doing just that.gerg said:I find it hard to believe that it's in any way in Sony's interest, for example, to go about losing a significant amount of money next generation after the billions of dollars it sunk into this generation.
Nah, I just think Nintendo pretty much require good profititability from the video game market because that is essentially their only market, Sony and MS can strategically justify losses, but I don't think for much longer.gerg said:I agree that Microsoft or Sony (and especially Microsoft) may be more lenient to suffer an immediate loss in order to achiever long-term financial gain, but from the perspective of market share I struggle equally to believe that Microsoft or Sony are willing to lose a large percentage of the video game market to Nintendo. In that case, their next console needs to be relatively low cost, which means that an (abnormally) expensive, loss-leading console is somewhat out of the question.
Nirolak said:I'm almost entirely positive that Sony would far rather lose around $1 billion on their console launch than risk ending up with a GameCube in terms of sales. If losing money was their biggest concern, the PS3 would have never released at its manufacturing cost and they wouldn't have lowered the price this Fall to the point where they are still losing money in 2010.
Microsoft was even willing to have large leading losses two generations in a row. I don't see why people expect them to suddenly be highly adverse to the idea.
Oh no, you misunderstand me here. I didn't mean expensive to consumers, I meant expensive for Sony. For example, let's say Nintendo takes their GameCube->Wii pricing trend of $50 more than the last machine and releases a system for $50. Assuming Nintendo decided to make no money on the launch of their console, Sony could release a console at $300 that they would need to charge $400 on to break even. Since price per power efficiency has greatly improved in both the realms of processors and video cards since 2005, chances are quite high that they could make something that would appear to be significantly more powerful than Nintendo's console without sinking them into ridiculous debts. This is what I am suggesting they will do, not that they will release another $600 console.gerg said:But, as I've said, even if we consider the matter from the perspective of marketshare, there's still motivation not to release an expensive, high-end console from the supposed fact that Sony won't want to concede a significant portion of the market to Nintendo (or even Microsoft if they decide to follow Microsoft's lead).
...
Bear in mind that I agree that Sony and Microsoft's relative strategies will be to lose some amount of money on their consoles until they can work their way to profitability, but that this won't take the form of a large graphical leap similar to that between this generation and last.
While I agree with your statement here, you have to consider that we're dealing with the company that was willing to spend $44 billion buying the albatross that is Yahoo to try and fight Google in the search industry, a fight that is endlessly more helpless than fighting Nintendo in video games. While the merger didn't go through, they are still pouring ridiculous amounts of money into this goal. They were also willing to lose $50 a Zune trying to beat the iPod when they came ridiculously late to the party in mp3 players, and that is a device where it is significantly more difficult to make up the money you lose when you sell one. They are not exactly a sane and reasonable company when it comes to dealing with a market they really want to own.gerg said:I agree that Microsoft is a bit of a rogue in this manner. On the one hand, it's strategy (inasmuch as it wanted to prevent Sony dominating the industry) has worked, and Microsoft has secured itself as a significant entity in the industry using its traditional skills. On the other hand, the Xbox 360 has been hopelessly outclassed by the Wii, and in that sense the concept of losing billions of dollars to become the dominant force in the living room hasn't played out.
thestopsign said:Lets all just hope that the Wii was an NES, and that the Super Wii will be the SNES. The comparison isn't flawless, because the NES had considerable support beyond what the Wii has gotten, but there was a marked improvement from the NES to the SNES in terms of support.
Nirolak said:Oh no, you misunderstand me here. I didn't mean expensive to consumers, I meant expensive for Sony. For example, let's say Nintendo takes their GameCube->Wii pricing trend of $50 more than the last machine and releases a system for $50. Assuming Nintendo decided to make no money on the launch of their console, Sony could release a console at $300 that they would need to charge $400 on to break even. Since price per power efficiency has greatly improved in both the realms of processors and video cards since 2005, chances are quite high that they could make something that would appear to be significantly more powerful than Nintendo's console without sinking them into ridiculous debts. This is what I am suggesting they will do, not that they will release another $600 console.
While I agree with your statement here, you have to consider that we're dealing with the company that was willing to spend $44 billion buying the albatross that is Yahoo to try and fight Google in the search industry, a fight that is endlessly more helpless than fighting Nintendo in video games. While the merger didn't go through, they are still pouring ridiculous amounts of money into this goal. They were also willing to lose $50 a Zune trying to beat the iPod when they came ridiculously late to the party in mp3 players, and that is a device where it is significantly more difficult to make up the money you lose when you sell one. They are not exactly a sane and reasonable company when it comes to dealing with a market they really want to own.
I don't really disagree with that, I'm just saying that Nintendo grew on these genres as well. (Even if it was done in a manner that Sony can't easily emulate.)Nirolak said:I would argue that the types of platforming, fighting, and racing games Nintendo and Sony makes are fundamentally different though.
Well, the last traditional console Star Fox was on the N64 and did fine, so I don't think they've really given it a fair chance lately.Nirolak said:For genres where Nintendo has more traditional titles, like Star Fox in the flight action genre, Nintendo has also seen a drop off in sales to the point where they no longer make games in the genre.
the thoroughbred said:I don't know if the topic from the first 100 posts is still alive. But look at Zelda and Mario.
Twilight Princess did relatively poorly. Sunshine and Galaxy both didn't did sell what both brands should sell. They are Japanese, made in Japan, born in Japan. But that market just isn't as big. Retro for them needs to remain retro.
About Zelda Wii:the thoroughbred said:I don't know if the topic from the first 100 posts is still alive. But look at Zelda and Mario.
Twilight Princess did relatively poorly. Sunshine and Galaxy both didn't did sell what both brands should sell. They are Japanese, made in Japan, born in Japan. But that market just isn't as big. Retro for them needs to remain retro.
Nirolak said:Oh no, you misunderstand me here. I didn't mean expensive to consumers, I meant expensive for Sony. For example, let's say Nintendo takes their GameCube->Wii pricing trend of $50 more than the last machine and releases a system for $50. Assuming Nintendo decided to make no money on the launch of their console, Sony could release a console at $300 that they would need to charge $400 on to break even. Since price per power efficiency has greatly improved in both the realms of processors and video cards since 2005, chances are quite high that they could make something that would appear to be significantly more powerful than Nintendo's console without sinking them into ridiculous debts. This is what I am suggesting they will do, not that they will release another $600 console.
While I agree with your statement here, you have to consider that we're dealing with the company that was willing to spend $44 billion buying the albatross that is Yahoo to try and fight Google in the search industry, a fight that is endlessly more helpless than fighting Nintendo in video games. While the merger didn't go through, they are still pouring ridiculous amounts of money into this goal. They were also willing to lose $50 a Zune trying to beat the iPod when they came ridiculously late to the party in mp3 players, and that is a device where it is significantly more difficult to make up the money you lose when you sell one. They are not exactly a sane and reasonable company when it comes to dealing with a market they really want to own.
kswiston said:The 2D Mario games sell a lot better than the 3D games like Galaxy, but worldwide, Galaxy still sold over 8M. That is more than anything has sold worldwide on the PS3, and more than all but a small handful of 360 titles (COD games and Halo 3?). Even in Japan, it's not like the game failed to sell.
Other M > Primes ?Chris1964 said:Same goes for Metroid: Other M. Its sales won't sell the charts on fire but I expect it to outsell Metroid Primes by a good margin.
the thoroughbred said:I know it did well ww. But it didn't even hit 1 million in Japan. I know it still has good numbers. But not what a mainline Mario should sell. Those that relate to the nostalgic feeling of Mario,only relate to it in 2D. And Twilight Princess, something that should be considered a national treasure, a pinnacle of an entertainment (art to some) form that was created in Japan (well it definitely became popularised by them) didn't even reach 500k. Or something around there. I guess I am trying to say, they like what they like, no racial factors involved.
I'm talking about Japan but even worldwide isn't the best selling Prime at 1,5M? It's not impossible for Other M to outsell it. Unless you mean combined. Now that I think of it (Famitsu):apujanata said:Other M > Primes ?
Are you talking Japan only or WW ? If Japan only, there is a chance of it happening. If you are talking WW, I would say the chance are very slim (improbable).
the thoroughbred said:And Twilight Princess, something that should be considered a national treasure, a pinnacle of an entertainment (art to some) form that was created in Japan (well it definitely became popularised by them) didn't even reach 500k. Or something around there. I guess I am trying to say, they like what they like, no racial factors involved.
I think Prime 1 is around 2.8M worldwide ( Prime 3 should be 1.5M WW ).Chris1964 said:I'm talking about Japan but even worldwide isn't the best selling Prime at 1,5M? It's not impossible for Other M to outsell it. Unless you mean combined. Now that I think of it (Famitsu):
\o/bttb said:GEIMIN has just received a copy of Media Create's 2010 game industry white paper. The 2010 edition features a top 1000 software ranking, double the previous year.
Transcribing the full list may take a while though.
bttb said:GEIMIN has just received a copy of Media Create's 2010 game industry white paper. The 2010 edition features a top 1000 software ranking, double the previous year.
Transcribing the full list may take a while though.
The list should get its own thread.. btw anybody know wot Famitsu revealed last week.? they were suppose to reveal some game if i m not mistaken.. or was it an april fool joke.?bttb said:GEIMIN has just received a copy of Media Create's 2010 game industry white paper. The 2010 edition features a top 1000 software ranking, double the previous year.
Transcribing the full list may take a while though.
This week.noobie said:The list should get its own thread.. btw anybody know wot Famitsu revealed last week.? they were suppose to reveal some game if i m not mistaken.. or was it an april fool joke.?
noobie said:The list should get its own thread.. btw anybody know wot Famitsu revealed last week.? they were suppose to reveal some game if i m not mistaken.. or was it an april fool joke.?
You can't see it because they haven't uploaded it yet. When they do you'll find it hereHero of Legend said:I don't see the big list, just the few dozen on that page.
bttb said:Transcribing the full list may take a while though.
Chris1964 said:You can't see it because they haven't uploaded it yet.
bttb said:Transcribing the full list may take a while though.
schuelma said:It's not Famitsu, but I'll take it