gantz85 said:
Well, if we look at the Top 20 chart of the PS2 LTD, there are Square, Squeenix, SCE, Koei, Konami, Capcom & Samy.
If we look at the PS3's current LTD, Square-Enix is missing but all the other regular players are there.
If we look at the Wii's current LTD, there's Nintendo, Namco, Square Enix, Capcom and Hudson. Koei, Konami and Sega are missing.
Problems I have:
You're comparing an arbitrary "top x" chart. Groan.
You assume that Sega ought to feature in the top 20 based on their PS2 and PS3 records. The PS2 Sammy game you're referring to is a junk Pachislot game that's about ten bazillion times more popular than any other pachislot game. The first ACTUAL Sega-Sammy game on PS2 is, sitting pretty at #44, Yakuza 2. The reason why they make the top 20 on PS3 isn't because they're selling like gangbusters, it's because the top 20 is a low hurdle to meet.
Yakuza 3 is in the top 20, as are Kenzan and Valkyria Chronicles. Yakuza 3 would have been #75 on PS2, Kenzan would have been #165, and Valkyria would have been somewhere around #300--yet they're in the top 20 on PS3.
Finally, while we're discussing whether games should count or not--Sega fully developed Mario and Sonic at the Olympic Games, which is #10 on Wii and Sega's best-selling console game this generation. It was published by Sega outside Japan, but Nintendo inside Japan.
Is it really fair to say that Sega enjoyed success on PS2/PS3 but not on Wii?
You count Koei, but fail to chart their substantial decline. Koei has three games in the PS2 top 20; DW4 with 1.2 million, DW3 with 1.05 million, and SW 1.02 million. They're on PS3 with DW6 with 0.37 million (would be #106 on PS2), Musou Orochi Z with 200k (somewhere around #270 or so).
Even Konami; They've got 5 games in the PS2 top 20, but they're all PES. PES has declined substantially. Konami's PES offerings this generation would not make anywhere near the top 20 last generation.
So you can't just compare a top 20 from last generation to this one. This goes for Wii games as well. Namco's #22 on the Wii would be #209 on the PS2.
In other words, your comparison basically explains which companies have big slices of the pie on each console, but it doesn't explain how big the overall pie is, what percentage of the overall pie the big slices made up, what the companies did to deserve it, etc.
In fact, I'd say the comparison is pretty much meaningless in general. A far more beneficial way of evaluating success would be to qualitatively determine, on a company-to-company, game-to-game basis, which companies achieve success and which consoles and how we can measure success. It's more work, but I don't see the sense in taking pride on a lazy comparison when the data is available to dig deeper.
Hell, if you want to stay quantitative, at least go for company median sales and stdevs instead of just hand-waving comparisons
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