Kilrogg said:On the other hand, if Nintendo is fine with the state of 3D Mario from a creative and sales standpoint, more power to them. As long as they don't keep pumping out direct sequels to Galaxy but make each episode unique, I'm fine with it. If it's the case, then I suspect, like I said earlier (and charlequin agreed with it), that Galaxy 2 was made as a way to keep the fans happy or whatever. I just wish they had spent their energy on a new 3D Mario (as in, not a Galaxy sequel), but that's just me. I don't think it's too unreasonable to expect considering it's the standard they'd set up until SMG2.
I understand your point, but I think you're forgetting something. SMG2 is the first time that more than one 3D Mario Platformer has been released on a single system. I think it was perfectly fine for them to do a followup to a well received game on the same system. It makes more sense to wait for the Super Wii for them to reinvent 3D Mario, like they did going from SM64 -> SMS & SMS -> SMG. Any effort they made on a brand new 3D Mario would not have affected Galaxy one way or the other. Like I said above, they still had ideas left over from the original game, which is what started them working on it in the first place. At it had a reasonable expectation of profit, so they weren't wasting resources, so why not do it if that's what they want to do?
BowieZ said:2D Mario games sell 4-6 million in Japan. 3D Mario games sell around 1 to 1.5 million.
You don't think it's valid or worth looking at all the ways in which those games differ in determining why they sell the way they do?
For the record, I don't really find the "complaints" much of a hindrance to the game. I'm just trying my best to reconcile why 2D Mario is quadruply popular to 3D Mario. Sure it's not just about the games themselves, there are other factors at work.
But you say it's "just the camera" and I disagree. And a few people disagreeing with me in this thread is not "literally no on ever agreeing with me".
It's worth talking about, but most of your points don't really make any sense. As for the camera and control complaints, Nintendo did a survey themselves and discovered that a large majority of people in Japan find 3D gaming disorienting. It's a documented issue (and if I wasn't at work, and trying to do any research on 3D brings up pages worth of 3DS and PS3 3D reports, I'd point you to it), and applies to all 3D action games, not just Mario and Platformers. There is a built in cap to what these games can sell, and Nintendo's marketing and efforts have been to try to get people over their issues, because, short of taking the 3D out, none of the changes you suggest are going to do anything for the vast majority of potential consumers.