I guess I will try the demo.The combat is very much different from Xillia. It follows the layout first established in Graces, built upon quite badly by Zestiria, and now taken to an even faster level compared to Graces with Berseria. The game focuses a lot on fast-paced combos and well-timed dodges (dodging at the right time will restore part of your action bar, which you need to perform attacks). You can try the demo if you are interested (available on PS4 and Steam), where you are thrown into some scenario and can try out the combat system. I found it to be fun but chaotic, yet after time I got a better grip on the different combos I could do and what would be the best way to fight certain enemies. The tactical aspect resides there: how to manage your combos, defending and action bar. You can find more impressions from the demo here.
Not for long..Wow didn't take long for everyone to start shitting on the PS4 and FFXV sales.
Oh well, at least its ahead of Mario maker.
How is the battle system in Tales today? Last I tried it was utter trash.
I guess I will try the demo.
I watched some videos but I never get into how it works by videos.
Thanks btw.
+--+----------+----------+
| | MCreate | MCreate |
| | 1* | 2* |
|Wk|2016.01.04|2017.01.02|
| | to | to |
| |2017.01.01|2017.12.31|
+--+----------+----------+
| 1| 586.000| |
| 2| 483.000| |
| 3| 582.000| |
| 4| 900.000| |
| 5| 460.000| |
| 6| 447.000| |
| 7| 703.000| |
| 8| 497.000| |
| 9| 539.000| |
|10| 526.000| |
|11| 486.000| |
|12| 1.146.000| |
|13| 876.000| |
|14| 455.000| |
|15| 304.000| |
|16| 404.000| |
|17| 762.000| |
|18| 480.000| |
|19| 347.000| |
|20| 249.000| |
|21| 676.000| |
|22| 333.000| |
|23| 447.000| |
|24| 288.000| |
|25| 419.000| |
|26| 405.000| |
|27| 289.000| |
|28| 861.000| |
|29| 452.000| |
|30| 590.000| |
|31| 525.000| |
|32| 443.000| |
|33| 590.000| |
|34| 387.000| |
|35| 271.000| |
|36| 238.000| |
|37| 666.000| |
|38| 417.000| |
|39| 349.000| |
|40| 407.000| |
|41| 355.000| |
|42| 404.000| |
|43| 593.000| |
|44| 509.000| |
|45| 487.000| |
|46| 1.982.000| |
|47| 869.000| |
|48| 1.438.000| |
|49| 1.127.000| |
|50| 1.441.000| |
|51| 1.904.000| |
|52| 785.000| |
+--+----------+----------+
+--+----------+----------+
| | MCreate | MCreate |
| | ALL | ALL |
|Wk|2016.01.04|2017.01.02|
| | to | to |
| |2017.01.01|2017.12.31|
+--+----------+----------+
| 1| 156.175| 214.553|
| 2| 103.602| |
| 3| 92.138| |
| 4| 120.114| |
| 5| 87.632| |
| 6| 77.902| |
| 7| 81.175| |
| 8| 76.260| |
| 9| 96.505| |
|10| 80.777| |
|11| 88.001| |
|12| 91.434| |
|13| 82.326| |
|14| 67.753| |
|15| 59.704| |
|16| 58.750| |
|17| 86.004| |
|18| 77.836| |
|19| 58.141| |
|20| 49.972| |
|21| 60.850| |
|22| 58.273| |
|23| 62.295| |
|24| 58.895| |
|25| 63.167| |
|26| 63.492| |
|27| 70.973| |
|28| 67.901| |
|29| 65.041| |
|30| 66.971| |
|31| 63.623| |
|32| 66.278| |
|33| 62.376| |
|34| 44.830| |
|35| 42.150| |
|36| 36.573| |
|37| 151.462| |
|38| 97.327| |
|39| 76.171| |
|40| 73.398| |
|41| 70.001| |
|42| 63.999| |
|43| 69.270| |
|44| 76.026| |
|45| 138.593| |
|46| 158.910| |
|47| 130.548| |
|48| 223.098| |
|49| 230.760| |
|50| 256.932| |
|51| 344.382| |
|52| 183.158| |
+--+----------+----------+
Nirolak, what are the chances of another publisher like Nintendo or Sony picking up Scalebound?
Would MS even sell it? How much would it cost to buy something like that and would an IP purchase include the assets they've created?
Sorry for so many questions but i have zero knowledge about this kind of stuff.
Nirolak, what are the chances of another publisher like Nintendo or Sony picking up Scalebound?
Would MS even sell it? How much would it cost to buy something like that and would an IP purchase include the assets they've created?
Sorry for so many questions but i have zero knowledge about this kind of stuff.
2.) Sega was only in the Top 10 mobile publishers in Japan for one month this year, and that was spot #10 in February. I believe they implied they're still on track for $200+ million in mobile revenue, we'll find out soon for certain, but their era as a mobile chart topper is probably over.
If MS was interested in selling off cancelled projects(especially to a competitor) we would have gotten Cry On Wii instead of The Last Story.
As someone who has barely any clue about mobile gaming: Is there a franchise or anything which could serve as a potential light on the horizon for SEGA or do they really need to pull a hit out of thin air?
From what they write, it seems they only use the sales of digital games and from that number they extrapolate.Does BIU include digital? If not, then FFXV should be tracking far ahead of FFXIII over there (it would still be tracking ahead if they did, of course).
Informationen zu den BIU Sales Awards
Zu Beginn jedes Monats teilt das Marktforschungsunternehmen GfK Entertainment dem BIU die Verkaufszahlen der meistverkauften digitalen Spiele in Deutschland mit. Die ausgewiesenen Verkaufsmengen enthalten plattformspezifische Hochrechnungsfaktoren zur Gesamtmarktabdeckung und zur Berücksichtigung digitaler Verkäufe. Die Festlegung dieser Faktoren obliegt dem BIU in Zusammenarbeit mit GfK Entertainment. Zusätzlich können Anbieter von Computer- und Videospielen dem BIU ihre kumulierten Digital-Verkäufe unter [email protected] melden.
Hm, mh. I guess they let their franchises sleep for too long? Sakura Taisen used to be huge but now...it probably wouldn't amount to much...actually, I just google'd on the side and yep, they created titles and they are failing. What a shame.Sega's mobile hits are basically all new IPs (Hortensia Saga, Chain Chronicle, Monster Gear), with Puyo Puyo and Phantasy Star being the exceptions.
Sega actually made $375 million in mobile last fiscal year, so they would probably only need around an extra $75-$100 million a year to get into the top 10 publisher list in Japan, and the most likely candidate for that would be a new IP given their history.
To note, my Sega statement is very relative. I realize that not being in the top 10 sounds bad, but they're actually still making money hand over fist. It's just that if you go back to 2014 and 2015, Sega was a Big Deal™ in a way that they're not in 2016, and there's not an obvious title that will take them back there as far as I can tell.
Sorry, that was me misconverting the yen numbers. I think they expected their mobile revenue to go up this year, but it's a bit buried due to how they report digital revenue these days.Hm, mh. I guess they let their franchises sleep for too long? Sakura Taisen used to be huge but now...it probably wouldn't amount to much...actually, I just google'd on the side and yep, they created titles and they are failing. What a shame.
If they are implying they are still on track for $200+ million, that would still be a huge drop and not exactly reassuring.
That reminds me, didn't they create a platform for mobile titles with other developers? Whatever happened to that?
Yeh, until they bring Legend of Dragoon 2 on mobile. Then they are gonna make bank.I'm not expecting much out of Sony's efforts.
I highly doubt Sony has the same IP potential as Nintendo for mobile. They are trying with Wild Arms and Arc the Lad but both look to be a failure, just like Breath of Fire.
Maybe they can try to do something with Soul Sacrifice or the other monster hunter type game that they own, now that they have killed the Vita.
Is there any success story out there for 'full fledged, premium RPG' on mobile? I mostly see F2P and Gacha crap as the top grossing app in Japan.Well, that remains to be seen. If they're gonna be more junky gatcha games or actual, full fledged, premium RPGs.
I think its dumb to refuse to sell something that holds no value to you, but im sure there are good business reasons for it that i dont understand.
Its just such a shame that 3 years worth of work are going to be wasted.
I'm not expecting much out of Sony's efforts.
What about stuff like Hot Shots?
1*: [3DS] Puzzle & Dragons Z <RPG> (GungHo Online Entertainment) {2013.12.12} (¥4.191) - 534.782 / 1.473.754 <77,60%>
2*: [3DS] Puzzle & Dragons: Super Mario Bros. Edition <RPG> (GungHo Online Entertainment) {2015.04.29} (¥4.000) - 177.963 / 325.611 <40-60%>
3*: [3DS] Puzzle & Dragons X: God Chapter / Dragon Chapter <RPG> (GungHo Online Entertainment) {2016.07.28} (¥4.800) - 100.943 / 289.129 <40-60%>
1*: [3DS] Sumikko Gurashi: Koko ga Ochitsukundesu <ETC> (Nippon Columbia) {2014.11.20} (¥4.800) - 10.301 / 122.791 <60-80%>
2*: [3DS] Sumikko Gurashi: Omise Hajimerundesu <ETC> (Nippon Columbia) {2015.11.19} (¥4.800) - 12.880 / 123.672 <20-40%>
3*: [3DS] Sumikko Gurashi: Mura o Tsukurundesu <ETC> (Nippon Columbia) {2016.07.21} (¥4.800) - 17.940 / 141.720 <40-60%>
so good the story is getting patched
I loved Lost Odyssey & Last Story. Blue Dragon was lame though. Of course LO & BD had low sales, they were X360 games. Didn't last story do better then Xenoblade?
I didn't love BD lol.
I was saying that TLS did well for the platform it was on, in the state the wii was at that point in time. It outsold what was largely regarded as the best RPG of the generation.
Kind of unfortunateSukiyaki was hit hard from limited shipments this week.
Right when Yo-Kai seems to have recovered a bit.
Cool to hear.If you ignore digital that is. in Germany it's way ahead of XIII as we got BIU update today (it reached 200k far faster).
To be fair, that's how you grow a new audience right? With new experiences? Having totally new brands gives them the freedom to do that.They're basically continuing on with the teams, but the brands (on console) seem to be getting the axe in favor of chasing new opportunities that are potentially more relevant to the current marketplace.
That's probably their best shot, but it also feels the easiest for COLOPL to upend by releasing Rune Story Golf.
Xenoblade & Last Story sold about the same in Japan. Xenoblade had better legs.
Xenoblade Chronicles 79.163 163.442
The Last Story 109.704 157.359
Lost Odyssey 60.376 109.517
Blue Dragon 82.286 203.740
Blue Dragon on 360 outsold Xenoblade and Last Story on Wii.... lol
You don't know how happy you just made ppl
So much damage control from the same people defending FFXV since weeks. It's getting tiresome to see the same arguments over and over, like "critical success !!!" (one of the worst rated FF mainline game) or "hey it sold more than FFXIII !!" (we have zero worldwide sales figures for FFXV, aside from shipped units that aren't even that reliable since they seems to include digital sales), and my favourite "it didn't bomb guys stop trolling !!" (when it's still hasn't sold a fucking million unit, when FFXIII did 1.5 million in a week). Every Media Create threads has these, every weeks since the game launched.
At some point, it would be nice to just let it go. At least until there are some solid "proofs" that the game is effectively doing good in any way.
Good FFXV hold.
Sad to see it not on the PS4 digital sales chart at all though.
Push it as much as possible.Ōkami;228104805 said:PlayStation Store Rankings [Jan 2 - Jan 8]
PlayStation 4
02/02. Gravity Rush: Remastered (62% OFF) (Sony Computer Entertainment) – {10/12/2015} (¥1.999)
I do not think it's a bad idea under the stipulation they sufficiently fund these ideas, which is also something they sounded very reluctant to do with games that weren't proven brands.To be fair, that's how you grow a new audience right? With new experiences? Having totally new brands gives them the freedom to do that.
If no one else does, I'll list out the various games announced for the Switch, and then separately post my thoughts on them.Btw, considering this is the Media Create thread for the week of Switchmas are we going to get a Road to TGS style summary/discussion?(I remember when we thought it would be part of the normal Road to TGS)
As it stands, the only ones I'm expecting are Tekken 7, The Great Ace Attorney 2, Inazuma Eleven, Megaton Musashi, and Monster Hunter XX.That reminds me general consensus was that we'd start seeing announcements without platforms or that would add Switch SKUs after its reveal. Has that/will that be the case?
The only real ones that seem suspicious are Great Ace Attorney 2(no platform) and MHXX(releasing right when Switch is probably going to).
Some nice surprises like EDF 4.1 and Gravity Rush on there.Ōkami;228104805 said:PlayStation Store Rankings [Jan 2 - Jan 8]
Why would people buy it at full price more than a month after launch while the game is discounted at retail?
I do not think it's a bad idea under the stipulation they sufficiently fund these ideas, which is also something they sounded very reluctant to do with games that weren't proven brands.
If no one else does, I'll list out the various games announced for the Switch, and then separately post my thoughts on them.
As it stands, the only ones I'm expecting are Tekken 7, The Great Ace Attorney 2, Inazuma Eleven, Megaton Musashi, and Monster Hunter XX.
That's not to say others aren't possible, but that's about all I'd be willing to give an above 50% chance of happening.
Yeah those seem like good guesses. I'd maybe say some form of Musou but then KT is probably make a first party one for Nintendo anyway.
My thought process was that their first game might just be Hyrule Warriors: Definitive Edition.
Yeah those seem like good guesses. I'd maybe say some form of Musou but then KT is probably make a first party one for Nintendo anyway.
Don't worry. They'll look at the 6 million shipped+digital and get mad again.
6 million shipped + digital, 1 million over the initial shipment + digital, in less than 2 months. You know, at least there's some valid basis for FFXV's global success unlike the opposite which can be summed as:
It bombed in Japan (which accounts for 15% of total shipment) and there's no proof of its success as we didn't get sales numbers, so there could be millions of copies on shelves, because as we all know, retailers are going to request further shipments for a supposedly bombing game![]()
Is it just legs or is P&D X being sold at really low prices whereas the Mario version wasn't?.
I still believe a possibility could be Musou All-Star at launch (it comes out on March 2nd, it wouldn't be that later on Switch's launch), with some Hyrule Warriors characters as Switch's exclusive content.
The opposite has happened. Mario Edition fights to sell the initial shipment.
Is that Famitsu? I think Media Create had Xenoblade and The Last Story over 190k and 170k respectively by the end of 2013. But yeah, doesn't change your point. Blue Dragon was more popular than these games even on the 360.
Personally I vastly preferred Blue Dragon to The Last Story as well.