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Media Create Sales: Week 12, 2014 (Mar 17 - Mar 23)

Takao

Banned
Ground Zeroes has already outsold the two previous paid MGS demos:

MGS2 - 120,658
MGR:R - 56,545

RIP Zone of the Enders
 

antibolo

Banned
The fact that retail PSP games still exist in 2014 is hilarious. I wonder how much money Sony is wasting in keeping UMD disc manufacturing alive.
 
It's somewhat amusing that some people think the Vita doing maybe 1.5? 2M? in Japan this year somehow changes that it's ultimately a dead system. And are presumably trying to extrapolate that to the other moribund system.
 

ZSaberLink

Media Create Maven
Good one. Puts into perspective how bad wiiu software wise was last year.

This year, for now, is better. Even though is still awful. Either way, in 2014 se have those titles plus for the rest of the year:
One piece unlimited red
Bayonetta
Zelda musou
X
Smash Bros

Those are the guaranteed. There might be some more colaborations, stuff announced a couple of months before release, like just dance or some surprises. I guess namco may try another taiko and there might be some other games for the holidays... I dont know but for now, nintendo needs to try to mantain the momentum after kart.

Yup, it's all about that momentum after Kart. From next week until Kart, the Wii U is going to have a relatively decent lineup until Kart comes out, thanks to the games listed above and the good GBA VC for once. I admit the only 3 things that mightmake an impact on sales (even temporary changes) would be the new bundle (maybe?), Just Dance Wii U (maybe the 3D World/Taiko audience might bite on this?), and Mario Kart 8 (this being the main one). It'd be interesting to see whether software sales are even half decent for any of those titles.

I left out things like "Child of Light" off the list, although that's releasing for Wii U on 5/1 in Japan since it's digital only.
 

Tripon

Member
Some David Gibson tweets:

David Gibson ‏@gibbogame 18h
Japan - note these game shipments are packaged only and hence dont include downloads. Konami was targeting 1.5m MGSV:GZ globally
https://twitter.com/gibbogame/status/448779545206747136

David Gibson ‏@gibbogame 18h
Japan - #3 ranked title was Mario Party Island Tour for 3DS with 135k sold but shipped was 282k leaving 147k inventory on shelves
https://twitter.com/gibbogame/status/448778860310437888
 
It's somewhat amusing that some people think the Vita doing maybe 1.5? 2M? in Japan this year somehow changes that it's ultimately a dead system. And are presumably trying to extrapolate that to the other moribund system.

2 pages too late, and without snark
try harder shinra-bansho :p

(also you forgot to add the Vita semi-turnaround is just one region)
 

Jonnyram

Member
Well it's really both; the vita went from terrible to mediocre, and the 3DS has gone from good to mediocre.
30k a week is mediocre? wtf at these sales age noobs who have only been around since the DS exploded. PS2 and GBA used to regularly pull in 30k a week. It's a good number, especially for hardware that will outlive its front-loaded competitors by several years.
 

Busaiku

Member
The market and expectations changed last gen.
When the 3DS/Vita successors do 30k, that'll be considered good again.

Keep in mind that even if 3DS's full YTD is 1/2 of last year, and then it halves again next year, it'll still beat PSP/PS2.
 

Takao

Banned
The market and expectations changed last gen.
When the 3DS/Vita successors do 30k, that'll be considered good again.

Keep in mind that even if 3DS's full YTD is 1/2 of last year, and then it halves again next year, it'll still beat PSP/PS2.

Unfortunately, I don't think Media Create tracks smartphone sales.
 

SmokyDave

Member
It's somewhat amusing that some people think the Vita doing maybe 1.5? 2M? in Japan this year somehow changes that it's ultimately a dead system. And are presumably trying to extrapolate that to the other moribund system.
I will never understand the sales-age definition of 'dead'. The only platform showing any growth, with a steady stream of retail releases, and it's dead. Makes no sense, even if you actually mean 'irrelevant'.

Regardless, the Vita is a dead system in the same way that Japan is a dead market. You just adjust your expectations and hope for better in the future.
 

AniHawk

Member
I will never understand the sales-age definition of 'dead'. The only platform showing any growth, with a steady stream of retail releases, and it's dead. Makes no sense, even if you actually mean 'irrelevant'.

Regardless, the Vita is a dead system in the same way that Japan is a dead market. You just adjust your expectations and hope for better in the future.

well not to put words into his mouth, but going from the use of 'ultimately,' i assume he's speaking of the broader market. of course by now the generation is half-over and we're in or entering a decline period anyway. and yeah, by the same metric, pretty much nothing matters because everything is always eventually over.

oh my god.
 

SmokyDave

Member
well not to put words into his mouth, but going from the use of 'ultimately,' i assume he's speaking of the broader market. of course by now the generation is half-over and we're in or entering a decline period anyway. and yeah, by the same metric, pretty much nothing matters because everything is always eventually over.

oh my god.
Fuckin' deep, man.

Sure, if we're talking about the west, the platform is probably doing worse than ever. I still find 'dead' rather hyperbolic and feel that 'irrelevant' is better suited. Still, everyone understands the parlance in these threads, so there's no real harm done.
 

Hellraider

Member
No idea if it's a good sign or not... Looks like Atlus is really conservative with their shipments, they seem to want to avoid overshipping at all costs (that's pretty understandable, they're not really a company putting million-sellers every 6 months or so).

Anyway, hope Persona Q performs well.

Is this particular undershipping problem because of Atlus or because of retailers who don't want to risk? Honest question.
 

Majmun

Member
Donkey Kong went from a million seller to struggling to sell 100k. Damn.

That's not the first Nintendo franchise that is struggling this gen.

I mean, how much did Wii Fit and Wii Play sell this gen compare to the last one?

Or Nintendogs and Brain Training?
 
Donkey Kong went from a million seller to struggling to sell 100k. Damn.

Wii U effect


Which is why I belive people expecting agresive bundling of Mario Kart and/or Smash will be dissapointed - those are only two games where Nintendo can get back some money back from Wii U trainwreck - they will try to bleed them dry for as long as possible before bundling it.
 

Shengar

Member
No idea if it's a good sign or not... Looks like Atlus is really conservative with their shipments, they seem to want to avoid overshipping at all costs (that's pretty understandable, they're not really a company putting million-sellers every 6 months or so).

Anyway, hope Persona Q performs well.

Do they always like this with their other games?
 

Majmun

Member
Wii U effect

More like Wii-effect. Donkey Kong became huge because Wii was huge. And Wii became huge because of the motion controls and not the traditional Nintendo games.

Didn't all Nintendo franchises sell more on the Wii because of its success?

Wii U is just back to normal Nintendo, I think. Following Gamceube's steps.
 
That's not the first Nintendo franchise that is struggling this gen.

I mean, how much did Wii Fit and Wii Play sell this gen compare to the last one?

Wii Play on Wii U? It exists? I know Wii Party U on Wii U and Wii Play Motion on Wii but not Wii Play U.
 
More like Wii-effect. Donkey Kong became huge because Wii was huge. And Wii became huge because of the motion controls and not the traditional Nintendo games.

Didn't all Nintendo franchises sell more on the Wii because of its success?

Wii U is just back to normal Nintendo, I think. Following Gamcube's steps.

Yeah. Wii greatly inflated the selling power of Nintendo's franchises.

I think software is doing worse on WiiU than Gamecube. Zelda will sell worse, DK has sold worse, Pikmin has sold worse and 3D mario has sold worse. Really the only franchise I expect a better performance is MK only because the series became insanely popular after Wii and I'm sure that increased brand awareness.
 

Shengar

Member
Yeah. Wii greatly inflated the selling power of Nintendo's franchises.

I think software is doing worse on WiiU than Gamecube. Zelda will sell worse, DK has sold worse, Pikmin has sold worse and 3D mario has sold worse. Really the only franchise I expect a better performance is MK only because the series became insanely popular after Wii and I'm sure that increased brand awareness.

Isn't Pikmin 3 perfomance comparably good or at least "fine" to Pikmin 1 and 2?
 

L~A

Member
Do they always like this with their other games?

No idea, but I do remember some previous Atlus game got some (sometime severe) shortages after launch (Dragon Crown was one of them).

“In the case of the last few Atlus games, be it [Shin Megami Tensei IV] or [Etrian Odyssey Untold], there have been a lot of stores out of stock after the first week, or in the worst cases, on release day itself. We feel deeply for all the customers that were looking forward to our games but contacted us saying, ‘I couldn’t buy it.’ For those who plan on buying Persona Q, we believe it is safer to pre-order the game. We’ll be counting on your orders.”

You'd think that retailers wouldn't be that wary, since it's happened several times in the past. And it's not like Atlus would need to shipment loads of additional copies to avoid shortages (and besides, those usually don't last very long).

It's really no big deal, though, I'm just slightly puzzled.
 

Mpl90

Two copies sold? That's not a bomb guys, stop trolling!!!
Yodobashi's PS4 stock status, @19:39 JPT

In stock in 10 stores, low stock in 6 of them
Sold out in 10 stores.
 

Shengar

Member
No idea, but I do remember some previous Atlus game got some (sometime severe) shortages after launch (Dragon Crown was one of them).



You'd think that retailers wouldn't be that wary, since it's happened several times in the past. And it's not like Atlus would need to shipment loads of additional copies to avoid shortages (and besides, those usually don't last very long).

It's really no big deal, though, I'm just slightly puzzled.
Yeah I remember Dragon's Crown have severe shortage during its first and second weeks, which I presume make many people resort to digital copy since Dragon's Crown also charted top 10 PSN sales that month. Undershipping so many games, I don't think conservative being the right word for them.
first week or 2 was, its less than half their ltds last we saw it in the chart]s. It was evident early on it would not have close to the legs of the previous games
Well, Wii U abyssmal user base indeed hurts it leg. At least Pikmin 3 still have its own main audience following it into a new platform.
 
30k a week is mediocre? wtf at these sales age noobs who have only been around since the DS exploded. PS2 and GBA used to regularly pull in 30k a week. It's a good number, especially for hardware that will outlive its front-loaded competitors by several years.

Yeah because Sony isn't releasing another handheld.
 

SmokyDave

Member
Yeah because Sony isn't releasing another handheld.
I suspect you're right, and it's a massive whack in the bollocks. Just as mobile technology soars, and OLED displays with twin sticks become feasible. Just as digital distribution begins to mature as a service. Just as indies fill in the role of traditional, shorter 'handheld' games but the power is there to recreate console-style games too.

We'll just be left with techno-dodgers Nintendo and their 'ten years behind the curve' hardware and services. Whoopie-fucking-do.

I guess I should be grateful that I enjoy smartphone / tablet gaming.
 

Pie and Beans

Look for me on the local news, I'll be the guy arrested for trying to burn down a Nintendo exec's house.
Sony would be wise to finally make the (actually named as such) Playstation Phone after the brand resurgence with PS4, Morpheus and so on. Give it craploads of haptics on one end, little analogue nub/slider on the other, maybe some triggers, and attack that way.

Way the japanese gaming industry is going, that'd be the biggest way forward of all.
 

RalchAC

Member
It means that 3DS situation is not good, not that Vita situation is getting better.

It means both. Vita situation has improved since last year. 3DS situation is worse now that in 2013. "Improved" doesn't mean amazing though.

Do they always like this with their other games?

SMT IV had some shortage problems iirc. And somebody has pointed Dragon's Crown had them too. They're a small company (well, now they're part of SEGA) so they probably want to play it safe.
 

L~A

Member
So, looks like Dragon Quest X has sold over 1 million copies over all platforms (Wii, Wii U, PC, and their cloud thing), can anyone confirm?

『ドラゴンクエストX 目覚めし五つの種族 オンライン』国内累計売上本数100万本を突破!有難う御座います。とはいえ、これは通過点でしかないので、Yahoo!ゲーム版と合わせての発表としました。目指すは家庭用ゲームでRPGというジャンルを確立させたDQ(1)の本数です。 #DQ10

Source
 

Kid Ying

Member
The vita may be dead on the large scope, but in Japan its receiving lots of games and selling, if not great, pretty well for what it is. Its not a PSP, but its hardly dead in Japan.

Also, i disagree that it was a Wii effect that made the franchises sell better. More like a userbase effect. Mario 3d land is the best selling 3d mario by a huge margin for example. The userbase on the u bugs less games and is tiny, so its a very rough situation.

Still, i expected DK to do much better because wiiu was still coming from the holidays. After seeing that ad where the kid had only mario u, 3d world and party u (because it came with the system). I guess the few people with the system wants to play mario and mario only.
 
30k a week for non holiday weeks is not mediocre. That (with the holiday bumps) would put yearly sales at 1.5-1.8 million. I mean compared to past generations that is mediocre, but looking at the current Japanese gaming industry I would call that decent.
 
Also, i disagree that it was a Wii effect that made the franchises sell better. More like a userbase effect. Mario 3d land is the best selling 3d mario by a huge margin for example. The userbase on the u bugs less games and is tiny, so its a very rough situation.

its not that huge compared to mario 64. ~300k difference
 

phanphare

Banned
30k a week for non holiday weeks is not mediocre. That (with the holiday bumps) would put yearly sales at 1.5-1.8 million. I mean compared to past generations that is mediocre, but looking at the current Japanese gaming industry I would call that decent.

is it bad that I can't tell whether you're talking about the PSVita or PS4?
 
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