Any reasons why it didn't sell well? It's a good game and had more commercials on tv than the whole Vita brand.
That's really bad no matter how you look at it.
Revelations had commercials? I certainly didn't see any but I know The Mercenaries 3D did.
Only half million for RE:R isn't happening. It must be already over that.
It did in Europe.
It did in Europe.
Mario Kart can be profitable at 500k too, doesn't change the fact that the sales are bad.How exactly is that "really bad"? Maybe it's not the million some people thought it would be, but as long as the title was profitable for Capcom you can't call the sales "really bad". Save really bad for bomba titles.
But AC3 has a distinct and separate budget from Revelations (or more likely, the Assassin's Creed project as a whole has its own annual budget based on a new game being released each year). That's really not a comparable situation. Mercs came about as a result from the development of Revelations. It was a technology test to see what could be done for Revelations, and the results turned out so well, that they realized they could just throw it together into a separate game to have it out near launch for 3DS.Your argument is still not making sense here. They finalized a product, then proceeded to ship another. It doesn't matter if we call them the same team and budget both products at the same time because they're shipping different products.
We can switch to Assassin's Creed if you prefer a more similar situation. Revelations started and ended development during the development of Assassin's Creed 3, and is being worked on by many of the same studios and people. That does not make it getting two games for the price of one.
I really didn't follow the development process of Asura's Wrath close enough to know just how big of a failure it was for Capcom. But again, the fact that they didn't give projections for the game tells me that they probably didn't expect 800k+ for the title. They very well may have been expecting 500-600k for it, and will fall well short of that.Unlike the words you're trying to put in my mouth, I never said they were, just that they are clearly showing that they have aspirations well beyond 1.5 million copies.
Do you think the sales of Asura's Wrath are solid just because they never listed expectations for it?
When is Capcom's FY report? Every big title must have underperformed except Monster Hunter.
May 7thWhen is Capcom's FY report? Every big title must have underperformed except Monster Hunter.
Mercenaries shipped 400k, so Revelations should be above that (hopefully, lol).
It did in Europe.
May 7th
Mercenaries shipped 400k, so Revelations should be above that (hopefully, lol).
I don't think you understand my argument.
I'm saying that Resident Evil: Revelations cost many times more than Harvest Moon 3DS, despite not selling twice as much.
It's selling like games with a significantly lower cost despite being a very high effort handheld title. This is the bar by which I judge its sales mediocre.
I will accept this argument if you are willing to assert one of the following:But AC3 has a distinct and separate budget from Revelations (or more likely, the Assassin's Creed project as a whole has its own annual budget based on a new game being released each year). That's really not a comparable situation. Mercs came about as a result from the development of Revelations. It was a technology test to see what could be done for Revelations, and the results turned out so well, that they realized they could just throw it together into a separate game to have it out near launch for 3DS.
With the word mediocre, I'm not actually trying to imply something all that different from what you are.I really didn't follow the development process of Asura's Wrath close enough to know just how big of a failure it was for Capcom. But again, the fact that they didn't give projections for the game tells me that they probably didn't expect 800k+ for the title. They very well may have been expecting 500-600k for it, and will fall well short of that.
Capcom routinely offers up their initial projections for games, then cuts them back each quarter as they realize that demand won't actually meet up with their expectations. Quite often we will see a game start out with an expectation of 3 million, then cut back to 2.2M next quarter, then cut again to 1.8M the following quarter, etc. RE:R never showed up with even an early expectation - so it's very difficult for me to believe that they ever expected 800k+ for it.
And given (as you said yourself) that they basically sent it out to die since all of their marketing efforts were geared towards Raccoon City and RE6 - that tells me that Capcom knew all along that they weren't going to put a substantial marketing effort behind the title. Which would explain why they never expected it to sell big numbers.
And for the record, I'm not all that impressed with the sales of RE:R. I think it had the potential (and the quality) to do a good deal better than it has done. But it seems clear to me that Capcom probably only expected something in the 700-750k range for the game, and I think it is likely to reach that ballpark. Throw in the sales of Mercs, and they will be well over a million in sales for the budget, which I think will be just fine for what they were planning.
I feel my base argument doesn't apply when you're already at blockbuster status on a system, because at that point you're investing for all the benefits having a major franchise generates in terms of halo effects, co-marketing deals, merchandizing, hardware influence, and king making.I don't think a comparison like that is reasonable.
Brain Training 2 sold 5mln in Japan; Final Fantasy III sold 1mln. The latter costed way more than the former, but it sold only 1/5 of the former... Is there any problem?
We should see how Capcom expected from Revelations.
I agree. Their actions will ultimately speak the loudest.Sales expectations can change during development too. We'll probably know if Capcom is truly pleased with those sales if RE:R gets a sequel.
I didn't see anything in German-speaking media. Not even on gaming websites or anything.
No, I can't definitively assert either of those points. And I never intended to make either argument. I have no doubt that Mercs added to the cost of Revelations. But Mercs added a good 50%+ to the revenue stream, while adding far, far less than that to the costs of the project.I will accept this argument if you are willing to assert one of the following:
1.) Resident Evil: Revelations was originally assigned a budget of X. Fleshing out Resident Evil: The Mercenaries 3D cost Y. Resident Evil: Revelations budget was readjusted to X-Y.
2.) Resident Evil: Revelations originally had both a Mercenaries mode and a RAID mode, but the Mercenaries mode was removed from the product and sold as a separate game, effectively creating scenario 1.
Also, if you can link to a statement asserting one of these points, I would like to make a thread discussing Capcom's business practices.
Yeah, the more we flesh out this discussion, I'm realizing that we are more on the same page than not.With the word mediocre, I'm not actually trying to imply something all that different from what you are.
What I mean by that is that it missed its potential by a fair amount as opposed to actually being an unprofitable or notably below financial expectations game for Capcom.
I'd just point out that Japan is a relatively small piece of the KH picture. For Kingdom Hearts (well, at least KH games not released on PSP), the series sells considerably more worldwide than in Japan. KH1, KH2, CoM, 358/2, Re:Coded all sold more (and in some cases, a LOT more) in the US than in Japan, and that's not even taking into account Europe.Bad is what I assign to a game that misses financial expectations in a way that it might cause a company to miss earnings numbers or indicate serious decline in interest for a once notably more popular franchise. Both Final Fantasy XIII-2 and Kingdom Hearts 3D seem far more likely to do that to me, especially since Square Enix was more profitable than expected in the first half of the year, but didn't raise its fiscal guidance for the full year. If they now miss their expectations, this means they missed them by even more than they were expecting when they lowered their expectations before.
This is a fair point.Sales expectations can change during development too. We'll probably know if Capcom is truly pleased with those sales if RE:R gets a sequel.
That's really bad no matter how you look at it.
Only half million for RE:R isn't happening. It must be already over that.
another bundle
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another bundle
Capcom said they were happy with the sales and considering a revelations2 title....
There was a topic on neogaf about this...
More than 250k in Japan and more than 100k in North America, let's say 50k in Europe.That is really good news, do you know what the number is currently?
That was before the game actually launched in the US/PAL regions and was based upon how it was doing in Japan.
How come?
The game was released almost simultaneously in Japan and Europe.
Btw, I think in the interview Capcom was talking abount the development outcomes; they saw they could achieve great results with 3DS hardware, and that reviews were pretty good, so they said they could consider to make another RE entry on the console, since they have the engine and the gameplay ready to be used.
When we conducted our interview, Revelations had just debuted in Japan and was the #1 selling game in the country. Noting that this game had a more old school, survival horror focus than other Resident Evil games, we asked if this commercial reception encouraged him to continue this approach with future installments.
Media Create White Paper
Vita 2011
hw: 439.986
3G: 261.820
Wi-Fi: 178.166
sw: 502.435
How many 3DS bundles and colors have been released?
It feels like there's a new one every other week
How many 3DS bundles and colors have been released?
It feels like there's a new one every other week
Do you have access to the white pages again this year then?
How many 3DS bundles and colors have been released?
It feels like there's a new one every other week
Reminds me of people freaking out that Galaxy released to a larger userbase and didn't match Sunshine's numbers.Nirolak said:If the first Wii U 3D Mario game came out and debuted at 45% of Galaxy's opening, and then ended up with less sales than the opening week of Mario Galaxy overall despite being a very high effort production, would you feel this is in any way a good performance?
God I hope Operation Raccoon Shitty bombed so hard that Capcom will never outsource another franchise again.
Gotta get them out before the redesign is announced.
Ah yes, that redesign that will drop 3D and include a second analog.
How many 3DS bundles and colors have been released?
It feels like there's a new one every other week
They expect it to sell 2 million units xD
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How exactly is that "really bad"? Maybe it's not the million some people thought it would be, but as long as the title was profitable for Capcom you can't call the sales "really bad". Save really bad for bomba titles.
Here's the pic.
There is also a CoroCoro 3DS as well, so unless I'm missing something, that's 19 colors and bundles in total.
All the + signs point to Love Plus.what is the one with the girls promoting? what is the one with the three people in silhouette promoting? i recognize the rest but not those two
All the + signs point to Love Plus.
It was a title that really was closer to console level in terms of production values: fully voiced, lot's of CG, the best graphics on the system and it's also the first RE game to have been dubbed to several languages in Europe.
600k is weak for the flagship core title of the 3DS.
I don't think we'll see any other RE on the 3DS (at least with such high production values)