Well, it's still selling 20k on a weekly basis, + a Best Price version should be granted.
Do you really think "a Nintendo system" is the issue here?
No, I think wasting internal resources on a Nintendo system is the issue. The BbS team could've been used on something for PSP.Do you really think "a Nintendo system" is the issue here?
Making it PSP in Japan would've been fine, then porting it for international release. Or at least outsourcing it to h.a.n.d. or another studio so it wouldn't take up internal resources.
Does the 3DS has 'Best Price' games? DS never had those.
DS had "Best Prices" games from SE, Capcom and co.
Wow, Super Mario 3D Land, Mario Kart 7, and Monster Hunter 3G all sold over a million already.
I'm not surprised or anything. But that's good to see.
BBS vol 2 PSP?Ouch, didn't know it performed that poorly compared to BbS.
Time to give the fans what they want, I guess.
Definitely more than this will reach, even if it does have legs it will not reach BbS.So how much more do you think it would have sold in the end, if they had gone with you strategy instead of establishing a quality title on a new system which could probably sell for a couple of years.. ?
factors I would consider:
* BbS launched almost right after new years. Younger kids have the most disposable income at this time period, making purchases easier. There were also no serious games for the PSP launching at the same time vying for users' mindshare. KI launched a week prior for 3DS, and while not a real series title, the marketing blitz Nintendo's provided likely resulted in some cannibalized sales.
* DS/PSP userbase at time of release. It does take a serious fan to buy a system for a game.
* Number of previous SquareEnix games/RPGs/etc prior to release. This is the big one IMO, Square's obviously shown they're ramping up support for 3DS but we've only seen the start of things. Only thing 3DS has had Square-wise so far is Theatrhythm, which has the looks of a cash-in if you don't have access to the demo. Both DS and PSP releases came after waves of SE titles, and that's a userbase that may not necessarily buy a system for KH, but will buy KH if they already owned the system.
Numbers could have been a lot better but I wouldn't say it's at bomba range. I'd be interested to see how SE follows up over the years though; maybe I'm wrong here but Nomura-ish titles like Dissidia and Crisis Core share a similar userbase with KH, and if they don't end up migrating those types of titles to the 3DS at a later date then this KH3D launch would have been a complete waste. Like many people in the thread have said it would have sold double on the PSP easy. It'd be like Capcom making MH3G and then going back to PSP/Vita for MH4P.
Definitely more than this will reach, even if it does have legs it will not reach BbS.
I don't really buy that you need "X" amount of games from a publisher on a console before you can be expected to have any success, especially in the first year of a console's life. This game has been known about since MonHun and the other big hitters, is in a respected franchise, has nice graphics, released during a monster month for HW, and didn't release against any huge competition. Either the franchise is broken, or the fanbase on 3DS just doesn't care. Seeing as how MonHun pulled in another 20k this week, I'm guessing it's the franchise more than any Nintendo-fan aversion to RPGs.
That's a "yes" to my question, then. What issues specific to "a Nintendo system" do you think are the case here?No, I think wasting internal resources on a Nintendo system is the issue.
Definitely more than this will reach, even if it does have legs it will not reach BbS.
Maybe Kid Icarus releasing one week earlier impacted KH sales?
BBS vol 2 PSP?
Let's say they made DDD for PSP.
Would it even have a western release? Type Zero more or less isn't getting one for PSP.
Digital you say? We know Disney loves digitial releases.
Revelations shared development with Mercenaries though. They basically ended up with both games for the development budget. Combined, they will be well over a million in sales.It's just that RE is a worldwide franchise (RE5 sold 1/5 in Japan) and while RE:R has performed okay/good in Japan, it has been selling very disappointingly in Europe and NA.
I can't imagine Japan is enough to support these kind of games.
I've already said I think that they should've either ported it for international release or at least make use of their resources wisely so that the BbS team could've worked on another project instead while this was at least co-developed by h.a.n.d. or another developer.Ha ha - a Kingdom Hearts game (yes, even an internally developed one) on the PSP right now might sell 50k in the other 80% of the world (and honestly, probably wouldn't sell much more than 600k in Japan right now either). That's the state of the PSP right now. Hell, the outsourced 358/2 outsold BbS worldwide, and that's back when the PSP still had some life in the rest of the world.
These aren't great numbers for DDD by any stretch, but let's disavow ourselves of any notion that this should have been on PSP - shall we?
Stop reading half of my post and you'll figure it out, I'm done repeating my-self.That's a "yes" to my question, then. What issues specific to "a Nintendo system" do you think are the case here?
If it was sold at retail it is included.
If they did that, they'd probably port it to another platform(s) for the West.
KH DDD didn't do too bad. I mean, compared to BBS, there were twice more PSP than 3DS.
The trinity is itself proof that the competing games theory doesn't hold much weight. They all sold fine despite their close releases because they were popular on their own and in different genre entirely.
Nearer 3 times
But aparently compilations of multiple games usually get a seperate chart entry
If they did that, they'd probably port it to another platform(s) for the West.
Ah right, it's possible that lead to some complications, but I'd guess they still just count that towards the DDD numbers. And if not I doubt it makes a big difference.
Is a Bomba and the numbers show that.It did well above my expectations. I am just disappointed because, for a moment, it looked like it wasn't gonna have such a big drop-off.
No plattform alone can or will be able to sustain the console market, the home console area will need WiiU, the same way the portable will and should find a place for Vita.
I think in general most Gaffers seem to have just way to high expectations. I look around and there is tons of competition for these handheld titles nowadays and publishers are still charging +5-6000k when social and mobile games are pretty much for free.
L5 sold around 400K witch Layton and Inazuma 11 last year on a system which just had passed the 5 million market and people acted as if they were to go bankrupt in a minute. Expectation needs be checked, enviroment has changed and if you arent Mario, Monster Hunter or Dragon Quest you better adjust the development costs correctly to at least make your money.
Anything past 300-400K great is a very good result for personally and there arent many handheld games i would expect to sell way more in the markets current state.
Anything less than 600K ltd for 3D would be disappointing, i hope its one of the games which will rise again once the Redesign is out. Or maybe there will be a Final Mix version for both handhelds next year.
Also: all these titles surely are building a really strong reputation for 3DS; software houses should insist on this direction so we can see follow-ups opening better.
Anyone expecting bbs numbers for ddd was crazy and even days numbers would've been a little ambitious, overall i'd say it did solidly with smidgin of dissapointing, hopefully with the 3ds userbase growing rapidly it may have decent legs especially with golden week coming up soon but we will see
The proof that the userbase is pretty good is the performance MK7, MH3G, SM3DL are showing on a weekly basis. They're pretty different games, and they're holding nicely since last November / December.
I think no one expected MH3G to sell so constantly, and reaching the 1,5 mark. This is a great result and we know that MH userbase might bring nice result in such genres or brand that were more typical on PSP.
PSP, they would have made more money.Actually i expected Tri G sell up to 2 million lifetime. Anything less than 1.5 million would have been a failure in my eyes, especially since there was no new Vita/PSP title announced.
After one week ? Erm okay, on which hardware would you have put 3D when making the decision in 2010 ?
They developed it in less than 2 years and pretty much re-used the engine, its no 50 million hd game they were developing here. Though without legs, sales will be disappointing.
Is a bomba and SE has lost money with the development of this title, if that doesn't make it a bomba, I don't know what a bomba is.I know that KH sold below expectations but I wouldn't call it a "bomba". :/
I don't know.The fuck did I just read.
KH could have done better...
KI drop is huge. hope it will perform well later. love the game so far
So apparently my japanese buddy who's a fan of the series didn't pick up KH "because the Nintendo's (?) Kingodm Hearts are awful and he wasted money on them". Could word of mouth help it, is the game as good as BBS?
I'm not sure if I understand this yet. How much of a bomba is DDD, thehypocrite?
The fuck did I just read.
Hardly. PSP has been a dead platform for years outside Japan, and outside Japan is where KH nets most of it's sales.PSP, they would have made more money.
BBS vol 2 PSP?
Hardly. PSP has been a dead platform for years outside Japan, and outside Japan is where KH nets most of it's sales.
Even with it's awful 1st week, DDD is still probably going to outsell BBS worldwide.