It's releasing at a budget price in Japan?
Edit: Or is this a second budget release?
Budget price.
SRW opened strong, small decline from previous entry it seems but nothing as sharp as Black Panther 2.
It's releasing at a budget price in Japan?
Edit: Or is this a second budget release?
Like I've said earlier in this thread, a friend in Japan of mine said the same. I'm seriously beginning to wonder if the ground is salted.
every week, i come here to see if vita has dropped below 10k.
every week so far, i leave satisfied.
A direct comparison is taking a port of a big last gen game released 4 months after launch (TOA) and comparing it with another port of a big last gen game released 4 months after launch (TOE).
It was also more successful on PS2 versus GC, both the original ones and the graphically inferior port of Symphonia and on PS1 versus SNES Phantasia (which of course was a new IP on an expensive cartridge medium). So it's fully correct to say that up until Innocence Vita Tales was doing better on Sony platforms even when they got inferior efforts.
Interesting analysis from media create regarding KH. 64% sell through doesn't sound good, but they continue to say that preorder numbers for the game was around 150k for KH3D vs 90k for 358/2days. Definitely supports my belief that there's not enough 3ds's out there amongst users who are fans, but not fans hardcore enough to buy a system for the game. Don't know if this bodes well for KH's legs though.
While this thread has had this argument ad nauseam, what you're saying is in fact true, but it doesn't in any way explain why this phenomenom happens.
You seriously think that certain prejudices towards a console (like being kiddy, casual, graphically inferior, or complicated/Western in the case of the 360) don't factor into what hardware people buy? And if you bought Sony and avoided Nintendo before it will take some convincing to change this way of viewing a platform. Enough exclusive titles they want to play can achieve this, but each individual one of them (like Symphonia or DDD) will suffer for being a lonesome pioneer.Unlike on forums consumers don't treat their console/handheld manufacturers like football teams or political parties.
Dragon Quest didn't have any trouble transitioning from Nintendo to Sony, then back to Nintendo, and still being just as successful throughout.
Days had a multiplayer component that surely helped sales. I guess this is missing in 3D?Unless there's a DQIX dripfeed of DLC, probably not because by the time they get the 3DS they'll have plenty of used games in circulation.
Interesting analysis from media create regarding KH. 64% sell through doesn't sound good, but they continue to say that preorder numbers for the game was around 150k for KH3D vs 90k for 358/2days. Definitely supports my belief that there's not enough 3ds's out there amongst users who are fans, but not fans hardcore enough to buy a system for the game. Don't know if this bodes well for KH's legs though.
Thinking about it, it's the only reason I've been thinking ACreed 3 on Wii U might actually be good. If it was an exclusive ACreed on Wii U, the first reaction would be that it's a B-team shovelware project. :lol
In what ballpark figure is BBS in US ?CoM is over a million, and 358/2 is about 900k in the US.
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|System | This Week | Last Week | Last Year | YTD | Last YTD |
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| ALL | 1.057.000 | 1.035.000 | 867.019 | 12.664.000 | 12.692.000 |
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47./43. [3DS] Girls RPG: Cinderella Life <SLG> (Level 5) {2012.03.08} (¥4.980)
Well, at least it's hanging on.
Between 300k and 400k.In what ballpark figure is BBS in US ?
Between 300k and 400k.
200k BELIEVE46./50. [WII] Family Fishing # <SPT> (Bandai Namco Games) {2011.08.04} (¥5.040)
That's the last known range, although it's pretty old. If you have more up to date info I'd love to know what it is.
Theatrhythm continues to hang on as well, and even MGS3D is in the top 50 still
No Vita title in the top 20-50. I don't know at what stage Sony will push the panic button. Perhaps very soon, as they will hold a conference next week:
http://www.ubergizmo.com/2012/04/april-12-sees-sony-announce-turnaround-plan/
I expect a price drop to be announced.
No Vita title in the top 20-50. I don't know at what stage Sony will push the panic button. Perhaps very soon, as they will hold a conference next week:
http://www.ubergizmo.com/2012/04/april-12-sees-sony-announce-turnaround-plan/
I expect a price drop to be announced.
Agreed, shocked at the handful of people in here that have said "nice bump" for the Vita. The 10,000 mark is just a marker for futility and barely floating above it means nothing.
No Vita title in the top 20-50. I don't know at what stage Sony will push the panic button. Perhaps very soon, as they will hold a conference next week:
http://www.ubergizmo.com/2012/04/april-12-sees-sony-announce-turnaround-plan/
I expect a price drop to be announced.
A price drop would have an immediate impact on sales, and it would give 3rd parties confidence on the platform. By all means Sony needs to build a decent userbase at a faster pace, which will greenlight 2013 Vita projects.The issue with the Vita is games, not price.
The issue with the Vita is games, not price.
200k BELIEVE
I'd bet against it; it seems rare for Metal Gear to do much more than double its first week. Acid tripled, but it was essentially a launch game. Portable Ops Plus actually ended up quadrupling its first week.I wonder if MGS3DS can reach 100k eventually?
You just have to look at it the right way.Agreed, shocked at the handful of people in here that have said "nice bump" for the Vita. The 10,000 mark is just a marker for futility and barely floating above it means nothing.
Not a surprise to COMGNET either.
=P
I wonder if MGS3DS can reach 100k eventually?
Its got a good shot at crawling to it, with 3ds hardware sales being so brisk theres always chance new 3ds iwners may fancy picking it up
I'd bet against it; it seems rare for Metal Gear to do much more than double its first week. Acid tripled, but it was essentially a launch game. Portable Ops Plus actually ended up quadrupling its first week.
I'd say more in the 65-70k range.
All I see is that COMGNET is a better representation of the market than we thought. It hinted at the lower first week sales despite the higher pre-order in other stores. =PPreorders
358/2: 90k
DDD: 150K
Comg points
358/2: 588pt
DDD: 241pt
We need a specific comgnet pro to give his lights.
I think the best 3DS can hope for is more ports (MGS1/2/5). That's the plan anyway.I hope that eventually Konami decide to develop a proper portable MGS for 3DS to take advantage of streetpass/spotpass functions later in the lifecycle of the console.
No, the two factors go hand in hand.The issue with the Vita is games, not price.
A price drop would have an immediate impact on sales, and it would give 3rd parties confidence on the platform. By all means Sony needs to build a decent userbase at a faster pace, which will greenlight 2013 Vita projects.
I'd blame Nintendo as well for not supporting patches.Read about a major bug in KH 3D ... this won't be good for its legs. Big 3DS third party games and their bugs, like they all plan to rerelease their titles for the holiday season as complete editions.
I think the best 3DS can hope for is more ports (MGS1/2/5). That's the plan anyway.
Personally, I wish Kojipro would do a "2D" overhead Metal Gear for it. I never understood why they never followed up Ghost Babel on GBA or DS, I guess we got Boktai instead?
3DS doesn't support patches but has DLC?
The reason why is barely selling 10k is because of software, not price. Currently is being outsold by the PS3, also it isn't making the same numbers than the 3ds was doing before the price cut. Sony needs games that draws focus to the platform, make it desirable in the consumers eyes, they haven't done so yet. They could cut the price first but if the games are missing they would lose more money on the vita.It's both, just like it was with 3DS. Vita's price issues are more complex though thanks to mutiple skus, subscription considerations and the ass backwards memory structure.
An effective price drop needs to be bring the hw to a higher selling tier than where it was prior to it. Without the games a price drop would do little more than just a temporary boost in numbers, in no way would help the current situation in the long run.A price drop would have an immediate impact on sales, and it would give 3rd parties confidence on the platform. By all means Sony needs to build a decent userbase at a faster pace, which will greenlight 2013 Vita projects.
No, the two factors go hand in hand.