why the disclaimer here? isn't that the case every time
who?
Tsutaya never includes hardware bundles, but some people forget about that and i just write this as a reminder xD
why the disclaimer here? isn't that the case every time
who?
Oh that was a general comment that only Niro will care about.who?
We're in Golden Week right now.Is golden week the one we're getting numbers on this wednesday or is it the next week?
Is golden week the one we're getting numbers on this wednesday or is it the next week?
who?
We're in Golden Week right now.
We're not getting numbers this wednesday, but on Friday.
For Golden Week:
http://www.japan-guide.com/e/e2282.html
So are we looking at 50,000 or something here for Xenoblade X?
What? No. We're looking at 65k < X < 90k. The former based on yesterday's player numbers for a story boss kill early in the game, and the later on YSO predictions.
Sorry, sorry, that was just my uninformed guess. I really shouldn't have done that in such a data-driven thread. I'm sorry again.
But yeah, that's not too good anyway, is it?
If its towards the upper end, it will have performed similarly to Xenoblade on the Wii on opening week (with a much smaller install base), which would probably meet or be close to expectations (seems the initial shipment was 100-150k). If its on the lower, mid-end its not doing too hot. We're also missing bundle numbers though as this was a bundled game and we're seeing a hardware boost... probably from said bundle. All in all, this is lining up around where I was expecting with my discussion I had with moor a few weeks back.
If Nintendo positions this well enough into the coming release of #FE (later this year?), they may be able to keep its legs going for a while with more JRPGs (including DQX) making the system at least somewhat attractive to the demographic.
Looks like the 2 versions may have sold fairly close to each other? At least closer than before?
02./00. [WII] Dragon Quest X: Nemureru Yuusha to Michibiki no Meiyuu Online <RPG> (Square Enix) {2013.12.05} (¥3.990) - 117.432 / NEW
06./00. [WIU] Dragon Quest X: Nemureru Yuusha to Michibiki no Meiyuu Online <RPG> (Square Enix) {2013.12.05} (¥3.990) - 70.648 / NEW
Then again it was closer than I would've suspected back in 2013, so I guess it's a bit more expected.
I guess Nintendo is looking to recoup the cost of development overseas. I doubt that Monolith will get another go at a sci-fic RPG though.Correct my ignorance, but Media Create includes bundles in their numbers, correct?
And yeah, I still don't think that Xenoblade's Japanese numbers really mean a lot for the series or MonolithSoft's future. Its western number will be its true test, since that's where the game did better -- even match the first Xenoblade's numbers would be something of an accomplishment given the userbase's vast differences, I suppose (though, it is really "accomplishing" anything? Who knows).
I honestly don't see them working on anything else.I guess Nintendo is looking to recoup the cost of development overseas. I doubt that Monolith will get another go at a sci-fic RPG though.
I guess Nintendo is looking to recoup the cost of development overseas. I doubt that Monolith will get another go at a sci-fic RPG though.
Looks like it's climbing fast even at Comgnet. What happened to "this will be the worst selling Persona spinoff ever"?
Looks like it's climbing fast even at Comgnet. What happened to "this will be the worst selling Persona spinoff ever"?
Looks like it's climbing fast even at Comgnet. What happened to "this will be the worst selling Persona spinoff ever"?
I guess Nintendo is looking to recoup the cost of development overseas. I doubt that Monolith will get another go at a sci-fic RPG though.
The game has two SKUs, now the second one entered the top 20. This is one of the reasons I decided to start posting stats / comparisons for a game when it's in the final month: that's when, usually, factors like other SKUs and delays wear off by themselves.
"T-t-t-t-t-t-they're just buying it for the Persona 5 content!" /jk
I guess Nintendo is looking to recoup the cost of development overseas. I doubt that Monolith will get another go at a sci-fic RPG though.
Don't think Awakening charted until a few weeks closer to its release but FE if is already way ahead.btw when are you gonna start the Fire Emblem comparisons
who?
I guess Nintendo is looking to recoup the cost of development overseas. I doubt that Monolith will get another go at a sci-fic RPG though.
Looks like it's climbing fast even at Comgnet. What happened to "this will be the worst selling Persona spinoff ever"?
Looks like it's climbing fast even at Comgnet. What happened to "this will be the worst selling Persona spinoff ever"?
The game has two SKUs, now the second one entered the top 20. This is one of the reasons I decided to start posting stats / comparisons for a game when it's in the final month: that's when, usually, factors like other SKUs and delays wear off by themselves.
What happened, also, to "Comgnet points are not relevant / interesting / valuable"?
Nothing. I don't think it's interesting or valuable. I'm just laughing at the people who said those things when the previous Comgnet chart was posted.
A new SKU entered the chart.
Nobody know the future i just gave a prediction it could be true or false even if my prediction is wrong i will not feel bad.
I guess Nintendo is looking to recoup the cost of development overseas. I doubt that Monolith will get another go at a sci-fic RPG though.
I don't think they'll ever break even on this game, and I don't think Nintendo ever expects to. And I don't see them really doing anything else besides large RPGs.
Even if the project is ultimately a failure, I hope Nintendo does not abandon the idea of Monolith making more big jrpgs. Their losses can't be that much anyway.
Looks like it's climbing fast even at Comgnet. What happened to "this will be the worst selling Persona spinoff ever"?
I don't think it really matters whether anyone "blames" developers for poor selling games. The reality is that if something doesn't make money, it'll stop being made because every production is an investment. This isn't some non-profit charity or even a private publisher. Nintendo is a listed company and they're can't keep making things which don't make money.
Looks like it's climbing fast even at Comgnet. What happened to "this will be the worst selling Persona spinoff ever"?
I don't think they'll ever break even on this game, and I don't think Nintendo ever expects to. And I don't see them really doing anything else besides large RPGs.
Can't agree with that. Nintendo is in the special situation that they aren't just a publisher, but a platform holder. In order to make their platform more attractive, they also have to invest in titles that might not make a profit, but make their platform look more appealing to potential customers. The question is not whether game x makes a profit, but whether game x is good enough at catching attention to offset the losses it made.I don't think it really matters whether anyone "blames" developers for poor selling games. The reality is that if something doesn't make money, it'll stop being made because every production is an investment. This isn't some non-profit charity or even a private publisher. Nintendo is a listed company and they're can't keep making things which don't make money.
Of course they can't. But they also can (especially Nintendo) decide to double down on something if it makes sense for their software library, in terms of diversity and importance.
Xenoblade Chronicles didn't light the charts on fire on Wii, yet they saw the potential and decided to make a remake and another game in the same universe (more or less).
Same for action games, W102 might not make sense, but they could talk about Bayonetta 3.