Custom Robo got 3 sequels and a spinoff?I hope I'm wrong but I suspect ARMS will be a game that does well and everyone enjoys but not enough there to warrant a sequel (e.g., Custom Robo)
Custom Robo got 3 sequels and a spinoff?I hope I'm wrong but I suspect ARMS will be a game that does well and everyone enjoys but not enough there to warrant a sequel (e.g., Custom Robo)
The PS4 is very likely to beat Vita LTD before its end of life.
Custom Robo got 3 sequels and a spinoff?
I hope I'm wrong but I suspect ARMS will be a game that does well and everyone enjoys but not enough there to warrant a sequel (e.g., Custom Robo)
It may not do well in Japan but it will definitely do well in the West.
Its doing really well on Amazon that's for sure. Also it seems to me Nintendo are marketing it heavily in the West than in Japan.
I have a feeling it will be an unexpected hit though, don't know why, but whateverIt may not do well in Japan but it will definitely do well in the West.
Its doing really well on Amazon that's for sure. Also it seems to me Nintendo are marketing it heavily in the West than in Japan.
This is what I found digging through release lists.
Famicom / NES
Romancia (Tokyo Shoseki)
Dragon Slayer IV: Drasle Family (Namco) / Legacy of the Wizard (Broderbund)
Faxanadu (Hudson) / Faxanadu (Nintendo)
Asteka II: Taiyou no Shinden (Tokyo Shoseki) / Tombs & Treasures (Infocom)
Ys (Victor)
Ys II (Victor)
Ys III: Wanderers from Ys (Victor)
Super Famicom / Super NES
Ys III: Wanderers from Ys (Tonkin House) / Ys III: Wanderers from Ys (American Sammy)
Dragon Slayer: Eiyuu Densetsu (Epoch)
Lord Monarch (Epoch)
Ys IV: Mask of the Sun (Tonkin House)
Dragon Slayer: Eiyuu Densetsu II (Epoch)
Popful Mail (Nihon Falcom)
Brandish (Koei) / Brandish (Koei)
Brandish 2: The Planet Buster (Koei)
Ys V: Ushinawareta Suna no Miyako Kefin (Nihon Falcom)
Brandish 2 Expert (Koei)
Ys V Expert (Koei)
BS Dragon Slayer: Eiyuu Densetsu (Epoch) BSX
Game Boy
Dragon Slayer I (Epoch)
Dragon Slayer Gaiden (Epoch)
Nintendo DS
Ys Strategy (Marvelous) / Ys Strategy (Rising Star)
Ys I DS (Interchannel)
Ys II DS (Interchannel)
Ys I + II DS Special Box (Interchannel) / Legacy of Ys: Books I & II (Atlus)
Nintendo 3DS
Gurumin 3D (Flyhigh Works) / Gurumin 3D (Mastiff)
Wii (Virtual Console) PC Engine CD-ROM2 / TurboGrafx-CD
Ys I • II (Hudson) / Ys Book I & II (Hudson)
Dragon Slayer: Eiyuu Densetsu (Hudson)
Kaze no Densetsu Xanadu (Nihon Falcom)
Kaze no Densetsu Xanadu II (Nihon Falcom)
Wii (Virtual Console) MegaDrive
Sorcerian (Sega)
Lord Monarch (Sega)
Dragon Slayer: Eiyuu Densetsu (Sega)
Dragon Slayer: Eiyuu Densetsu II (Sega)
Wii (Virtual Console) Famicom / NES
Faxanadu (Hudson) / Faxanadu (Hudson)
who wouldn't want to look like a cool Squid kid
Nintendo brainwashed them, with the power of squids
tbf, even if games like monster hunter still doesn't use voice chat, then I don't think that problem will effect themi kept saying this was done with japan and portability in mind.
Is it possible Switch will beat PS4 to 6 million LTD?��
Seems unlikely to me. NDS passed 6M in Japan in Feb 2006, a little less than 15 months after release. Switch is already 1M behind the DS after 3 months,and will only get a single Holiday season in its first 15 months, instead of 2.(EDIT: I guess that doesn't matter much, since DS's first holiday was launch month. Ignore the last bit)
Even if Switch somehow makes up the 1M deficit later this year, and ties the DS's time to 6M, we're talking beginning of June 2018. How does the PS4 fail to sell 1.2M consoles in the next year?
EDIT: PS4 has sold 1.9M units since a year ago this week for comparison.
Tbh keep thinking about that weird ass monster hunter game is just making me sadJust to remember, though, the PS4 has in all effect run out of many known major releases at this point and some of the big tentpoles put on display, like FFVIIR and KH, are not coming out any time soon, or ever. The only thing left is DQXI and, since I don't doubt it, some form of MH in some near future term. (Other more staple releases will have diminishing returns on increasing hardware as well after the first entry.)
What happens from here will depend on where the baseline remains (seems ~17-18k as a fairly stable point), and what new major software gets announced that remains exclusive. I do think the Switch will eat into any "launch bumps" the PS4 will see from here on out for any software they share, for obvious reasons of a broken monopoly.
Also depends on what you expect DQXI to do or not do for the system. That said, I still expect the PS4 to make it to 6m before the Switch unless hardware fortunes vastly improve on the Switch for availability and in such a scenario that demand does not let-up.
Ōkami;238752657 said:![]()
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Switch gets away from Wii U just as it gets outdone by the PSP, though both are getting near the 3DS.
PS2 and Wii are neck and neck while the DS starts to fall behind the GBA.
First 20 weeks launhc aligned (Media Create)
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Interesting to see that Nintendo expected the Switch would sell worse than the WiiU at the beginning at least.
Though the total sales are not high enough for all kind of reasons to determine where the road will end for the Switch.
Though with GG over and BlazBlue over, how is Arc gonna pay the bills? I'm definitely seeing a new Persona fighter next and some licensed stuff to pay the bills until their next original fighter.
I also hope this happens. I loved the ARMS Testpunch and I hope this becomes Nintendo's new successful IP.
But so far I see nothing to indicate there will be more stock for the ARMS release.
Everything here is Splatoon 2, Splatoon 2, Splatoon 2, Splatoon 2, Splatoon 2!
I don't think ARMS will bomb but I feel it will be heavily overshadowed by Splatton 2 even though it is coming out first.
I am guessing it will sell a lot of units to Japanese Switch owners who played the testpunch, but I just don't see the big mainstream hype. Kids are not talking about ARMS. Well... my kids are, but in general it's just not there yet. If there are ARMS TV ads, I have not seen one yet. I don't think anyone is buying a Switch for ARMS specifically (though I think a lot of people buying a Switch will pick it up in addition to the killer app they are buying the system for).
There are no ARMS bundles. And the Switch units in the Splatoon 2 and MHXX bundles has to come from somewhere so I don't see Nintendo getting 75k, 100k (or whatever people are predicting) into the channel on ARMS launch.
I hope I'm wrong. But I would not be shocked if there isn't a massive bump in supply that week.
There will be a guaranteed increase in supply Splatoon 2 week (bundles). But other than that I don't think Nintendo is "holding back" any units for ARMS. It would make no sense to to do. They can already sell every one they make and Mario Kart 8DX sales are currently being kneecapped by shortages.
GG and Blazblue have been in the dumps for years.
Ōkami;238860225 said:There was a 50% drop of PS4 software sales compared to last May, this in turn dramatically slowed down its YoY growth as it went from +24% to +12% and will likely drop further in June, though, as I said it should bounce back in July.
May was a terrible month all around but it hit PS4 the hardest, not only was May the lowest month of sales for the whole year but it was the worst month the system has seen since July of last year.
Well I don't know how you define big but Gundam Versus could sell over 200k first week going by the sales of the franchise on PS3.Right. I assume the usual western staples will perform as they usually do (though CoD may continue slipping, the trends here are weird between BLOPS/IW/WW2 with all the drastic turns the franchise is taking right now). I don't expect major gains or losses from the others like Battlefront 2, though even there I feel like this year is a little light on the tail end.
Japan right now has: FFVIIR (2018++?), KH3 (vaporware), MonHun Something (2018?), Tales of Something (2018?), Yakuza Something (2018?) and then... that's it, and I had to include hypotheticals. 2016 also saw a well-timed price-drop which spurred hardware and software and the Pro launch. So there was big software dated and ready, and there was movement on the hardware side of things as well.
2017 is almost barren by comparison and these last few months were outright desolate, and there's not much openly slated going forward or anything that's very "big" before or after DQXI which is in and of itself shared across three platforms.
Well I don't know how you define big but Gundam Versus could sell over 200k first week going by the sales of the franchise on PS3.
Gundam Versus and GT Sport should do > 100k FW, other than that PS4 will be carried by western games for 2nd half.
I legitimately forgot about it, actually, so add it as an addendum as it definitely falls into a bracket of Tales of and Yakuza-like sales if it makes that sort of performance.
This is not a thing, and if it reaches this point then it is very, very bad.
I imagine GTA5 has already contributed to PS4's sustained hardware.
Destiny 2 has a good shot of doing 100k+ FW, and Ubisoft has had their own success lately. R6S is a weird sort of success story.
E3 is just around the corner too, where western companies announce and launch in the same year, unlike the bigger Japanese companies.
Seems like every year is "there's no games left after X" followed up by announcements and hardware going up YoY.
I legitimately forgot about it, actually, so add it as an addendum as it definitely falls into a bracket of Tales of and Yakuza-like sales if it makes that sort of performance.
This is not a thing, and if it reaches this point then it is very, very bad.
No? The BlazBlue before Central Fiction was still selling around 100k which is great for a Japanese fighting game yearly series. CF took a dip though and GG has always been the lower seller. ASW isn't a huge company so if they had a yearly fighter they could sell to the arcades and then sell 100-150k copies at home + worldwide sales I think that'd be fine. That was ASW up to 2-3 years ago. Will be interesting to see what they do now, though I really feel Persona 5 Ultimate is in the works. Just makes too much sense for everyone now not to do it.
Except it has been this way for pretty much since PS4 launch? Just look at the games that have done 100k in Japan on PS4. Also it's western games that actually have some kind of legs and so will continue to drive hardware sales during weaker weeks (See GTA V and Rainbow Six still in the charts). Japanese releases are pretty much one week affairs.
Those are standard fare that I was accounting for, they are known quantities like Battlefront 2 for the most part that I expect to perform at par.
E3 has little to do with Japan on the by unless you are Nintendo with universal software, it is largely geared towards a more western appetite for games.
This is the first time we are going into E3 with such a schedule for the PS4, this is not an "every year" thing at all, and previous years not only had foreseeable software releases, they also had forseeable hardware price drops/releases.
We're at a transition point of the system's life cycle, from here it is as Okami outlined above to a large degree as we've burned through many of the long-in-the-making releases that prefaced this generations arrival. Now we will see where the value proposition lands the PS4 on a week to week basis, though we seem to more or less know where that is given these last several weeks and those that lie ahead.
Wait when was MH for PS4 confirmed?
You're forgetting something very important.I mean after DQXI we're probably not getting a blockbuster this year from a Japanese company on the PS4 side. Perhaps Ni no Kuni 2 will do better than the first like Nier Automata did, I believe that was slated for 2017.
PS4 has done well with 1 or 2 BIG games a year.
2018 is still filled with possibilities, new hardware, etc.
Just off the top of my head for remainder of 2017:
GT Sport
Gundam Versus
Ni No Kuni 2
God Eater 3 (still have to see platforms)
DQX
Everybody's Golf
Dragon's Dogma
Little Witch Academia
Naruto to Boruto: Shinobi Striker
Knack 2
I donno, seems like an ok followup to Dragon Quest 11 to me. Sprinkled into there will be the smaller titles announced in magazines.
And there's already stuff showing it's head for early 2018 like Code Vein and Dynasty Warriors 9.
Do we have any idea what proportion of revenue ASW generate from arcades vs from console ports? I have no intuition for something like that.