Lord_Byron28
Member
Playstation ecosystem outselling Nintendo ecosystem.Truth101 said:DS family still consistently outselling the PSP family.
Tell that to Reggie lol.Lol. 3DS is not a part of the DS family.
Playstation ecosystem outselling Nintendo ecosystem.Truth101 said:DS family still consistently outselling the PSP family.
Tell that to Reggie lol.Lol. 3DS is not a part of the DS family.
Lord_Byron28 said:Playstation ecosystem outselling Nintendo ecosystem.
Tell that to Reggie lol.
Truth101 said:On a more seriousn ote, this weeks sales should be interesting. I'd like to see what kind of appeal Starfox as a brand has left, or will it be nostalgia that drives most of the sales.
BKK said:I guess Blue Castle Games and Capcom (Production Studio 1) are considered by Famitsu to be co-developers of Dead Rising 2, whereas NST are considered the sole developers of Mario Vs. Donkey Kong. So partnerships between Western and Japanese studios aren't counted.
I really hope Starfox does decently. Miyamoto said that they might not do another one if it doesn't sell well, although it was apparently said he was joking. Either way it'd be nice for Nintendo to put a serious effort to the franchise since they didn't seem to try after SF64 and outsourced every title since.Truth101 said:On a more seriousn ote, this weeks sales should be interesting. I'd like to see what kind of appeal Starfox as a brand has left, or will it be nostalgia that drives most of the sales.
Also, new colors always do well in driving sales.
Smiles and Cries said:Sales-AGE is always most active when Sony is outselling Nintendo
it was way too boring around here for way too long... at least until the next Nintendo Juggernaut
Nintendo SPD Group No.3
Manager/producer: Kensuke Tanabe
Responsible for overseeing the development of titles by overseas and outhouse teams.
I seem to remember these threads being 1000+ posts long back when Nintendo first started going gangbusters with DS.Smiles and Cries said:Sales-AGE is always most active when Sony is outselling Nintendo
it was way too boring around here for way too long... at least until the next Nintendo Juggernaut
Smiles and Cries said:Sales-AGE is always most active when Sony is outselling Nintendo
it was way too boring around here for way too long... at least until the next Nintendo Juggernaut
2008 Top5:
01. [PS3] Grand Theft Auto IV (Capcom) - 195.779
02. [PS3] LittleBigPlanet (SCE) - 99.984
03. [PS3] Call of Duty 4: Modern Warfare (Activision) - 93.265
04. [PS3] Assassin's Creed (Ubisoft) - 82.459
05. [WII] Metroid Prime 3: Corruption (Nintendo) - 74.647
klee123 said:I must say, Gust must be really happy with Meruru's sales. Maybe it'll do 140-150K when it's all said and done.
The sales of EDF. It would be hillarious if the next Japanese developed HD EDF continues to be 360 exclusive.
Ravage said:I know this was before COD's popularity skyrocketed but it's heartwarming to see LBP outselling COD.
neptunes said:There's absolutely Zero reason to release the Vita in japan this year. Of all the regions that could wait, it's Japan. The regular PSP will still sell a lot this fall.\
Arguably the biggest PSP game of its lifetime has yet to be released (type-0) and I'm sure it will have no problem moving units.
neptunes said:There's absolutely Zero reason to release the Vita in japan this year. Of all the regions that could wait, it's Japan. The regular PSP will still sell a lot this fall.\
Arguably the biggest PSP game of its lifetime has yet to be released (type-0) and I'm sure it will have no problem moving units.
the biggest psp game of is lifetime was released six months ago.neptunes said:There's absolutely Zero reason to release the Vita in japan this year. Of all the regions that could wait, it's Japan. The regular PSP will still sell a lot this fall.\
Arguably the biggest PSP game of its lifetime has yet to be released (type-0) and I'm sure it will have no problem moving units.
neptunes said:There's absolutely Zero reason to release the Vita in japan this year. Of all the regions that could wait, it's Japan. The regular PSP will still sell a lot this fall.\
Arguably the biggest PSP game of its lifetime has yet to be released (type-0) and I'm sure it will have no problem moving units.
neptunes said:There's absolutely Zero reason to release the Vita in japan this year. Of all the regions that could wait, it's Japan. The regular PSP will still sell a lot this fall.\
Arguably the biggest PSP game of its lifetime has yet to be released (type-0) and I'm sure it will have no problem moving units.
Chris1964 said:Of course there is. Don't let 3DS have a holiday season without competition.
Noshino said:Except for this
Sony has to take advantage of the PSP's current position, otherwise juggernauts like Mario Kart 3DS or Super Mario 3DS could decide the fate of the Vita before it gets released.
DiscoJer said:While it looks impressive, I think Crisis Core was the biggest one from Square.
I mean, isn't this pretty much a SRPG? Or rather , a RTS/SRPG hybrid thing? I can see it doing half a million, but not that much more...
DiscoJer said:While it looks impressive, I think Crisis Core was the biggest one from Square.
I mean, isn't this pretty much a SRPG? Or rather , a RTS/SRPG hybrid thing? I can see it doing half a million, but not that much more...
Takao said:No, Type-0 is a full on Action-RPG and seems to be rivaling the main Final Fantasy games in ambition.
. The 12 heroes will travel from town to town getting missions, then discover enemy strongholds and carry out the missions. Based on what the mission calls for, players will be urged to switch their starting 3 party members for effectiveness. With each character specializing in a different weapon and elemental spell, each will have drastic variations of strengths and weaknesses. Summons will run on time limits (about 5 minutes), and if they are KO'd in battle, they will have to be revived in towns before being called again.
Mpl90 said:The top10 of 3DS updated to 26/06/11
[3DS] Professor Layton and the Mask of Miracles (Level 5) - 117.589 / 298.637 / 39,38%
[3DS] The Legend of Zelda: Ocarina of Time 3D (Nintendo) - 182.998 / 249.279 / 73,41%
[3DS] Nintendogs+cats (Nintendo) - 68.973 / 247.611 / 27,86%
[3DS] One Piece: Unlimited Cruise SP (Bandai Namco) - 76.578 / 121.961 / 62,79%
[3DS] Samurai Warriors: Chronicles (Koei Tecmo) - 43.044 / 114.916 / 37,46%
[3DS] Super Street Fighter 3D Edition (Capcom) - 38.557 / 99.334 / 38,82%
[3DS] Resident Evil: The Mercenaries 3D (Capcom) - 61.306 / 92.733 / 66,11%
[3DS] Ridge Racer 3D (Bandai Namco) - 34.663 / 80.945 / 42,82%
[3DS] Winning Eleven 3DSoccer (Konami) - 26.222 / 79.456 / 33,00%
[3DS] Tales of the Abyss (Bandai Namco) - 68.218 / 68.218 / 100,00%
Famitsu's data
mutsu said:Nice to see Layton chucking along. At least those numbers should convince Level 5 that the 3DS platform continues to be viable for the franchise.
I totally agree with you on this, but I feel the biggest problem they face is that the 3DS doesn't actually offer a new form of input to base this new game on.electroplankton said:I think the biggest mistake most users make in these topics is to consider THE WEEK as the fundamental unit to analyse the behaviour of a console (or a game). ISimply, it's not reasonable. Platforms trend must be judged at least on a monthly basis, considering the period (March is different from November) and the run of the other platforms in the market.
If 3DS sells 22.000 in one week, but in a month the behaviour is quite constant, with some peaks in occasion with important games, well, it won't be bad.
On the other hand, PSP has a momentum which allows it to sell, and to be the platform to buy; it has games, and it could enter in the transition between DS and 3DS in an elegant manner, targeting the userbase with a proper line-up. But as we could see, it's approaching PS2 LTD without having no million seller outside Monster Hunter Portable titles (and maybe Dissidia) and no big new IPs as DS had, which is a problem to consider in my opinion.
3DS will take time to affirm itself in the market; I think the best moment to see this will be the Christmas period, with a huge line-up in commercial terms; it's unlikely to view 3DS as a failure, with a brand that ALONE will sell at least 5 million copies (namely Pokémon), and other strong IP as Mario and Animal Crossing.
The problem for Nintendo is to impose something new and fresh, which will be only on 3DS and it will make it almost compelling as Brain Training did during DS heyday. I think Nintendo has the resources and the capacity to start a new phenomenon (I mean, they sold 3,5 million copies of Tomodachi Collection), even if we haven't seen anything yet and this may be problematic, since it seems the company wants to rely upon established franchises and to not put effort on new IP (Steel Diver was a total failure).
electroplankton said:As a matter of fact, Layton on 3DS has lost AT LEAST 300k from the previous entry, which is BAD in my opinion also taking in account it was a launch software and so on. Let's see if the next chapter will do more (surely) and how in the case.
I also see Inazuma Eleven GO sent out to die.
i think as long as Media Create is giving us numbers the topic will be more than 2 page.. rather more than 5 page... the day they decide to stop giving numbers, these topics will become dead like PAL topics with 1 or atmost 2 pages.jeremy1456 said:This time next year I wonder if Media Create topics will even get to page 2.
Chris1964 said:Next week's releases {2011.07.21} with estimated initial shipments from azalyn
[WII] Rhythm Heaven | ETC | (Nintendo) {2011.07.21} | ¥5.800 | - 150.000
How is that anything like an SRPG? Anyway, it's a multiplayer focused action RPG.DiscoJer said:Yeah, but I thought it was like a strategy RPG on the top level, then the combat was actiony?
Hmmm, wikipedia (I know) says
Sounds like a SRPG + Crisis Core combat..
Nirolak said:I totally agree with you on this, but I feel the biggest problem they face is that the 3DS doesn't actually offer a new form of input to base this new game on.
Wii Sports and Wii Play had motion controls, Wii Fit had the balance board, and the DS had two screens and a touch screen.
The only feature the 3DS offers that isn't offered elsewhere is autostereoscopic 3D, and that's kind of hard to build a game around in the same way their other creations allowed.
Will they be able to make 3D gaming as compelling to consumers as touch or motion controls? I'm very skeptical on that.
Assuming they can't base their breakthrough new idea on a new hardware feature, they then have to invent something that's unique and vastly appealing to their extended audience while still having the game largely based upon what Nintendo has already been working with for the past 6-8 years. I think this is quite a challenge, and given that every major game they have shown so far is part of one of their existing franchises, I am not convinced they are having much luck coming up with a solution.
Nirolak said:I totally agree with you on this, but I feel the biggest problem they face is that the 3DS doesn't actually offer a new form of input to base this new game on.
Wii Sports and Wii Play had motion controls, Wii Fit had the balance board, and the DS had two screens and a touch screen.
The only feature the 3DS offers that isn't offered elsewhere is autostereoscopic 3D, and that's kind of hard to build a game around in the same way their other creations allowed.
Will they be able to make 3D gaming as compelling to consumers as touch or motion controls? I'm very skeptical on that.
Assuming they can't base their breakthrough new idea on a new hardware feature, they then have to invent something that's unique and vastly appealing to their extended audience while still having the game largely based upon what Nintendo has already been working with for the past 6-8 years. I think this is quite a challenge, and given that every major game they have shown so far is part of one of their existing franchises, I am not convinced they are having much luck coming up with a solution.
mutsu said:True that it lost 300K sales, but the series was already on a downward spiral in terms of sales, losing about 100K per entry in the series before the 5th on 3DS. Also given the fact that people have to buy handheld + game, and the high cost associated with it, to enjoy the game, I think Level 5 should at least be "satisfied" with the sales.
Mpl90 said:The fact is that Nintendo is so secretive about what it is doing that the next phenom could appear out of nowhere.
Just like Tomodachi, a game that can seem to be something cheap, but has lots and lots of studies behind. And Nintendo is great in understand the audience.
However, the next mass-appeal games like BT3 must be at least at a price 1000 yen inferior to the normal (4800 Yen), or even at budget one: this made the fortune of BT1 e 2 (no?), and this is necessary especially with a console at 25000 Yen like the 3DS
Both these statements are certainly true, however, I feel they've had notably less success in creating these kinds of hits in recent years, which is why I remain skeptical.electroplankton said:It's not necessary to create something unique thanks to the feature of the console; it's sufficient to create something unique for the console, no matter the gameplay will be. Monster Hunter Portable success found its way on local connection which is present in handheld market since the Game Boy (even if with a cable); Animal Crossing success was based on the fact that the game is wonderful on a handheld device, more than on a home console. Tomodachi Collection doesn't use DS characteristics in a particular way. There are many examples in this sense.
Plus, 3DS still have two screen, which is a feature that can be hardly find elsewhere and can be exploited furtherly for some concepts.
3D can be also used for an exclusive game which may appeal on a broader audience, something like "furnish your home" or "feed your fish in the real-like aquarium!".
Nirolak said:Both these statements are certainly true, however, I feel they've had notably less success in creating these kinds of hits in recent years, which is why I remain skeptical.
Sage00 said:How is that anything like an SRPG? Anyway, it's a multiplayer focused action RPG.
In the world of Final Fantasy Type-0, all nations are under constant attack. While youre walking on the world map you can be attacked by enemies. Players get missions from the military command like striking specific spots on enemy territory. Other times you will have to reclaim bases rivals took over. Defeat the commander and the town is once again yours. Capturing towns allows players to visit shops and buy items specific to the territory.
Nirolak said:Both these statements are certainly true, however, I feel they've had notably less success in creating these kinds of hits in recent years, which is why I remain skeptical.
DiscoJer said:That sounds like an SRPG, with the S (or strategy) part being the top layer.
Standard optional PSP game micromanagement (progression via menus and stats is 'the portable way'). Portable Ops and Peace Walker has the same thing.DiscoJer said:Okay, how about this description of the world map, then
http://www.siliconera.com/2011/05/24/all-about-final-fantasy-type-0s-active-world-map/
That sounds like an SRPG, with the S (or strategy) part being the top layer.
Hyuga said:btw.: Professor Layton is a Level-5 ip, right?
So it could end on the Vita as well, or..... am I mistaken?
(Publishing rights / exclusiv rights / moneyhats -> Nintendo, etc.)
Hyuga said:btw.: Professor Layton is a Level-5 ip, right?
So it could end on the Vita as well, or..... am I mistaken?
(Publishing rights / exclusiv rights / moneyhats -> Nintendo, etc.)
electroplankton said:Nintendo publishes the series overseas and even if Level 5 publish by itself in Japan, it's very unlikely it'll renounce to such a great partner; Level 5 is on the top also thanks to Nintendo in my opinion.
Oh, I'm not talking about good selling software, as they can definitely make that.Mpl90 said:Wii Party came out last year.
1.9 millions, almost.
And we have seen that the line Wii_____ certainly means more possibility of great sales, but not with certainty.
Let's think about Wii Music... or Wii Play: Motion.
The idea behind Wii Party was so much solid that it outsold even Mario Party 8.
Things like FlingSmash, or Steel Diver have NOT had the same studies of the very hits, such as Brain Training
You do realize that Layton sold that much on Hardware which had a userbase 20-30x times as big as the 3ds has right now .... Some expectations are just unrealistic. Guess some people expect the next MH Game on Vita to sell 4-5 million just like Portable 3rd.electroplankton said:As a matter of fact, Layton on 3DS has lost AT LEAST 300k from the previous entry, which is BAD in my opinion also taking in account it was a launch software and so on. Let's see if the next chapter will do more (surely) and how in the case.
I also see Inazuma Eleven GO sent out to die.