So one (fanservice) game? I wouldn't really class Ys or LOH as that sort of thing, would you?I think they are talking about stuff like conception 2 which released on both the vita and the 3ds but sales were higher on the vita
So one (fanservice) game? I wouldn't really class Ys or LOH as that sort of thing, would you?I think they are talking about stuff like conception 2 which released on both the vita and the 3ds but sales were higher on the vita
Do you concider those title that you listed as niche? Honest question. That is what he mentioned, not just JRPGs in general. Personally i wouldnt really call those titles niche, especially not titles like Tales and Fire Emblem, where the latter sold somewhere around 500k i think.sörine;121323505 said:You keep saying there's evidence of lower sales on 3DS for JRPGs but where is it? Etrian Odyssey and SMT have done really well. So did Rune Factory. So did Bravely Default. Tales did better on 3DS than Vita. PXZ did well. Fire Emblem broke series records. You really think Ys or Disgaea or LOH would sell less than they have been on Vita? I'm just asking based on what?
Those are 100k sellers, arent they? I guess maybe those were niche before, but in these day and age, a 100k seller in Japan seems like a normal seller to me.Etrian Odyssey isn't a niche series?
Further, a lot of closed studios aren't seeing the talent leave the industry entirely, they're mostly just reforming as smaller, indie studios, and typically with a focus on iOS, Android, or PC (the last of those three only if those closed studios are Western). This process produces the same effect as studios actively choosing to move from console to mobile, but does so by force, rather than by choice.
Do you concider those title that you listed as niche? Honest question. That is what he mentioned, not just JRPGs in general. Personally i wouldnt really call those titles niche, especially not titles like Tales and Fire Emblem, where the latter sold somewhere around 500k i think.
Yeah, but the interest for the latest installment was high and that is the most relevant thing when talking about popularity. Like you say, it was a niche serie =)Fire Emblem was niche the only reason we're talking as if it isn't was because awakening did well but it was a niche series.
Yeah, but the interest for the latest installment was high. Like you say, it was a niche serie =)
I see your point. The previous Fire Emblem games also sold pretty well though. The GBA and DS games ranged from ~250k - ~350k. The Wii game did about 172k. Not exactly small sellers.Which means it doesn't work in the context of the argument your using. Since it was niche and managed to do well as a series it wasn't until the 3DS release.
I see your point. The previous Fire Emblem games also sold pretty well though. The GBA and DS games ranged from ~250k - ~350k. The Wii game did about 170k. Not exactly small sellers.
Those are 100k sellers, arent they? I guess maybe those were niche before, but in these day and age, a 100k seller in Japan seems like a normal seller to me.
There were two Fire Emblem games for DS after the Wii game. Both those did around 250k:170k is quite a small seller and that's the most recent example. Sure it's not less than 100k but that still counts as fairly niche
Yeah, i guess that the Kiseki games arent exactly niche, i agree.But then Falcom's mainline stuff isn't niche either.
I still feel we're talking about a generation with 1.5-2.5 years left in it.
Like if someone at Falcom or Nippon Ichi saw Youkai Watch's sales and actually had the reaction "OMG!!! My totally not comparable product could get in on some of this!!!!!! Cancel everything and move on over!" and started making a 3DS game today, they'd get about one game out before they were going to switch anyway by virtue of there being one option left.
My example was meant to be hyperbole.I would think they could get at least an easy port done in a few months (hey if Nintendo did WWHD in 6 months, anything's possible ).
Some examples; how about Gust up-port their DS Atelier games, or the same with NIS? AKA pull a Devil Survivor: Overclocked.
Also I think the whole "3D not being required anymore" thing seen with One Piece and such isn't widely known enough, as that'd make ports MUCH easier, as I would think 3D is quite a barrier in time and resources in trying to make the damn thing work.
I dunno, I would think even DS up-ports with higher-res art and a wider-view for the main screen would be cheap and something to provide. That's just me. Especially since 3DS has DS tech built in, that should in theory heavily simplify the transition.
That's just me though. Of course they shouldn't just cancel everything.
I can't even read the second tag. #4lop
I'm more impressed by Vita's hardware bump than the 3DS, was there no Youkai Watch 3DS bundle?
Some examples; how about Gust up-port their DS Atelier games, or the same with NIS? AKA pull a Devil Survivor: Overclocked.
I dunno, I would think even DS up-ports with higher-res art and a wider-view for the main screen would be cheap and something to provide. That's just me. Especially since 3DS has DS tech built in, that should in theory heavily simplify the transition.
sörine;121323505 said:You keep saying there's evidence of lower sales on 3DS for JRPGs but where is it? Etrian Odyssey and SMT have done really well. So did Rune Factory. So did Bravely Default. Tales did better on 3DS than Vita. PXZ did well. Fire Emblem broke series records. You really think Ys or Disgaea or LOH would sell less than they have been on Vita? I'm just asking based on what?
"Get associated with a megahit TV show/card game phenomenon and capitalize on it"?Level 5's success with the 3DS should be the wake up call to 3rd party Japanese publishers still on the fence with the platform.
I caught your edit now, so i reply to that as well. That is fair enough. I dont think there is a clear cut answer to exactly whats niche or not, so people can have some different opinions about whats niche or not. I guess that i could have asked if he concider the popularity of those series to be on par with the NIS and Falcom games instead.170k is quite a small seller and that's the most recent example. Sure it's not less than 100k but that still counts as fairly niche well yeah but generally I consider under 200k niche as in it can still be economical and worthwhile to release but such a venture won't be highly profitable, Fire emblem is a bit more than that but it's still that ball park.
"Get associated with a megahit TV show/card game phenomenon and capitalize on it"?
Incidentally, how did the DS Atelier games sell?
NDS : Atelier Lise: Orudooru no Renkinjutsushi ( Gust ) { 2007-04-19 } - 21,739 / 40,542
NDS : Atelier Annie: Alchemists of Sera Island ( Gust ) { 2009-03-12 } - 14,549 / 38,103
The Atelier games are clearly selling less and less on Vita. They're slowly becoming irrelevant.
YW2's sales I think make it already Level 5's best selling game, just after YW1 broke the record (DQ aside).
I'd consider some of them about as niche as I would Legend of Heroes or Disgaea. Would you consider those niche?Do you concider those title that you listed as niche? Honest question. That is what he mentioned, not just JRPGs in general. Personally i wouldnt really call those titles niche, especially not titles like Tales and Fire Emblem, where the latter sold somewhere around 500k i think.
I see. So one fanservice game really is all the data you can point to it seems. Which also sold mediocre on Vita anyway.You mentioned games traditionally on Nintendo platforms (or spin-offs of these series) that sold well on DS too. The argument has never been about JRPGs not selling on 3DS.
The argument is that migrating to 3DS or trying to make multiplat hasn't helped the ones that tried (stuff like Conception, or even Persona Q that is "amazing" compared to an enhanced port), the same way that NIS, Gust and Falcom efforts on DS haven't paid off.
So, there is no point for Falcom, NIS, Gust, Compile Heart, etc to spend money with new engines, logistics, etc, just to publish a game on 3DS when their fans are not asking for it and the rest don't care. The only people I see asking for that are those who want every game on Nintendo systems.
Not too surprising when they're 1) just ports and 2) being released half a year apart.The Atelier games are clearly selling less and less on Vita. They're slowly becoming irrelevant.
It mostly shows that the so called "gust" market isn't specifically on Vita, it prety much doesn't exist.Not too surprising when they're 1) just ports and 2) being released half a year apart.
It's not like those Atelier games are any good, Gust has been making the same game since the Saturn days. (Yes I know the games have evolved, but they're still more or less ftw same damn formula).
It mostly shows that the so called "gust" market isn't specifically on Vita, it prety much doesn't exist.
It's not like those Atelier games are any good, Gust has been making the same game since the Saturn days. (Yes I know the games have evolved, but they're still more or less ftw same damn formula).
While true, we don't see that many Japanese studios closing. They just move to any work they can get instead of their staff moving on to passion projects.
So, for example, a lot of the old Team Silent now works on either Metal Gear or Konami's social mobile games instead of an indie horror title.
I definitely agree with those people saying that GUST, Falcom and NIS will stick to PSV/3/4.
From a personal point of view, I fully agree... I really like the atelier series, but given the time I have, they're mostly filling my backlog.Atelier games are good, but I think they would benefit from not releasing one every year, I play too many games and I just can't get excited for yet another Atelier game.... and they are FANTASTIC!
PS4 is dead in the water, PS3 is on it's way out, and PSV is likely the final Sony handheld. All signs point to either going in on Nintendo's next handheld, or going mobile-only. That's basically true for most Japanese-centric studios now.
So you didn't read anything else in the post? Whats the point in even having a discussion with you. Ignoring your post.
You mentioned games traditionally on Nintendo platforms (or spin-offs of these series) that sold well on DS too. The argument has never been about JRPGs not selling on 3DS.
The argument is that migrating to 3DS or trying to make multiplat hasn't helped the ones that tried (stuff like Conception, or even Persona Q that is "amazing" compared to an enhanced port), the same way that NIS, Gust and Falcom efforts on DS haven't paid off.
So, there is no point for Falcom, NIS, Gust, Compile Heart, etc to spend money with new engines, logistics, etc, just to publish a game on 3DS when their fans are not asking for it and the rest don't care. The only people I see asking for that are those who want every game on Nintendo systems.
Looking at the sales numbers for those games (over 100k for mainline titles), i guess that i wouldnt exactly call them niche, at least that wouldnt be my initial thoughts on it, i think. But calling it niche or not, those games sales wise are definitelly comparable indeed.sörine;121335268 said:I'd consider some of them about as niche as I would Legend of Heroes or Disgaea. Would you consider those niche?
2 years more, maybe.If people think that Vita is the last Sony handheld, how long do you think that it will be relevant in Japan?
If people think that Vita is the last Sony handheld, how long do you think that it will be relevant in Japan?
If people think that Vita is the last Sony handheld, how long do you think that it will be relevant in Japan?
I think Vita will have a long-ish life ahead in Japan. Not sure how exactly it'll go in the west but in Japan I see PS3/Vita multi being the plan for a lot of Japanese developers over the next several years. I think Vita/4DS could be a possibility too.If people think that Vita is the last Sony handheld, how long do you think that it will be relevant in Japan?
24./00. [PSV] Persona 4: Golden <RPG> (Atlus) {2012.06.14} (¥7.329) - 2.141 / 284.213 <80-100%>