The Last One
Member
Ya, my bad, I wasn't super clear. Free game + big release + big marketing + big expectations.
Big game in Japan? Since when?
Ya, my bad, I wasn't super clear. Free game + big release + big marketing + big expectations.
Big game in Japan? Since when?
Since WB decided to expect 150k and throw non-negligible marketing money at it? I didn't say the game was big in Japan, I said it was a big release (its a big AAA western game, its a big release whether it sells one copy or a million). Whether or not its conductive with the market is a different question.
And it did really well compared to past games. So its fortunes have definitely improved, just not up to snuff with what WB was expecting out of it.
japanese Batman: Arkham Knight PS4 TV Commercial
https://www.youtube.com/watch?v=4SzdsSWeFW0
Except Yoshi just came out.
03./00. [WIU] Yoshi's Woolly World # <ACT> (Nintendo) {2015.07.16} (¥6.156) - 31.158 / NEW
There's a reason why they call it THE BATTEST!
Which makes even less comprehensible why Warner Bros. expects 150,000 units sold in Japan, which is not happening, despite the very good debut for the game when compared to its predecessors
Since WB decided to expect 150k and throw non-negligible marketing money at it? I didn't say the game was big in Japan, I said it was a big release (its a big AAA western game, its a big release whether it sells one copy or a million). Whether or not its conductive with the market is a different question.
And it did really well compared to past games. So its fortunes have definitely improved, just not up to snuff with what WB was expecting out of it.
I don't think the legs aren't going to keep this one running.
I don't think the legs aren't going to keep this one running.
Wii U is goddamn toxic.
Poor Yoshi.
Yoshi amiibo most likely tripled its Wii U debut, sad.
Pathetic performance for Yoshi's Woolly World.
I wrongly thought that Splatoon would breathe some life into the anemic Wii U market where even Nintendo first-party titles struggle hard to sell. And going by shipment data I'm not the only one who had though that.
I predicted 70.000 units [2 weeks] encouraged by a good opening in Europe and Splatoon bringing new users, and it's not that I was thinking I was being overly optimistic. With Wii U Nintendo have gone one step further and they have managed to create a platform that is also toxic for their own games.
I hope this Yoshi bomba (plus Splatoon sucess) further communicates the fact to Nintendo that the sole reliance on decade old formulas and 2D titles on new gen hardware is not what anybody is interested in, plus that the NSMB hype is finally dead.
But then again, they've turned Chibi Robo into another generic 2D platformer, so maybe Nintendo stays stubborn and keeps failing on NX.
So far, Mario Maker is the only platformer on WiiU actually deserving to exist. Yoshi at least had different graphics for once, but it's still just another Yoshi Island gameplaywise.
Not sure if Yoshi needs to be a franchise anymore. Nintendo has way too many platformers.
Oh they do. I bet those amiibos flew off the shelves.Sad for Yoshi, it looked great. How did this happen? I figured the Japanese would have loved the yarn style...
It really doesn't. If they want a Mario spin-off franchise there's one that's much better (and newer), not 2D or a platformer, and ready for adventure.
Sad for Yoshi, it looked great. How did this happen? I figured the Japanese would have loved the yarn style...
EDIT - consensus is that nobody wants 2D platformers on consoles? That may be.... Maybe Yoshi should have been an eshop game?
I don't think the legs aren't going to keep this one running.
But I though there was nothing else to play?
This is more about Yoshi being toxic. Yoshi doesn't do well on any platform any more. And there are too many damned 2D platformers, Nintendo needs a wake up call and this is it.
DK:TF is the only one that deserves to exist for what it is: a core platformer for speed runners and less casual players. Everything else is cut from the same cloth outside of SMM.
If that isnt the reason (or at least one reason), what do you think is the reason for the low sales?I really enjoy how the Wii U has too many platformers while the third-person shooter/first person shooter games can come out like clockwork and never be old. Once again, Neogaf's preferences cloud their judgement and reaffirm their biases.
I really enjoy how the Wii U has too many platformers while the third-person shooter/first person shooter games can come out like clockwork and never be old. Once again, Neogaf's preferences cloud their judgement and reaffirm their biases.
I really enjoy how the Wii U has too many platformers while the third-person shooter/first person shooter games can come out like clockwork and never be old. Once again, Neogaf's preferences cloud their judgement and reaffirm their biases.
Explain to us why it's not selling.
third-person shooter/first person shooter games can come out like clockwork and never be old.
It's hard to believe they expect 150K sales out of it. .. Do you know where they actually said that?
Where does the 150k goal for Batman in Japan come from exactly ?
4GAMER said:Initial target sales 100,000 , 120,000 sales in the 8th week , it is possible with the final aim to total 150,000
I really enjoy how the Wii U has too many platformers while the third-person shooter/first person shooter games can come out like clockwork and never be old. Once again, Neogaf's preferences cloud their judgement and reaffirm their biases.
this article. But it's in Japanese.
I think there's definitely an element of truth to it though when you compare the 2D Platformers relative performances to stuff like Xenoblade X and Captain Toad.
If that isnt the reason (or at least one reason), what do you think is the reason for the low sales?
Well, first of all, the type of platformer Yoshi is (an explore-every-nook-and cranny take-your-time) isn't the type of platformer that is popular right now. Right now the more popular 2D platformers are ones that reward speed running and a faster mode of exploration. Yoshi's Woolly World is a slow game by design in comparison. This is more of a reason for Yoshi's stunted starting position. Also, there is a stigma against the game for being too childish due to its cute design which will also detract buyers. These are reasons far better than "X makes too many Y"
EDIT: Also, reviews have been rather middling for the game and there's no energy behind it unlike Splatoon.
I think it's an issue of variety. Or rather, a lack of it. Nintendo makes great 2D platfmormers, but they seem to be producing too many, going by how the market has reacted to most of them on Wii U.
I'm personally very excited to play the game once it's finally released in NA in a few months.
We have New Super Mario Bros Wii U, Donkey Kong Tropical Freeze, Kirby's Rainbow Curse, and Yoshi's Woolly World from Nintendo with Super Mario Maker coming next year. These platformers are all different in style and gameplay. The closet comparison to these is NSMBWU and DKTF but even then there are so many difference in these games that no, there is variety in these platformers. At least just as much variety, if not more, when compared to the FPS market, or the fighting game market a few years back, or the platforming game market a few years before that. Saturation of one genre does not suddenly kill a genre sales.
Ok. Why did Tropical Freeze underperform?
I hope this Yoshi bomba (plus Splatoon sucess) further communicates the fact to Nintendo that the sole reliance on decade old formulas and 2D titles on new gen hardware is not what anybody is interested in, plus that the NSMB hype is finally dead.
But then again, they've turned Chibi Robo into another generic 2D platformer, so maybe Nintendo stays stubborn and keeps failing on NX.
So far, Mario Maker is the only platformer on WiiU actually deserving to exist. Yoshi at least had different graphics for once, but it's still just another Yoshi Island gameplaywise.
Who here said they have a preference for TPS/FPS? For that matter, who here said they prefer TPS/FPS to platformers?I really enjoy how the Wii U has too many platformers while the third-person shooter/first person shooter games can come out like clockwork and never be old. Once again, Neogaf's preferences cloud their judgement and reaffirm their biases.
Fair enough. By the way, i think that this reply of yours would be a lot better to the initial quote instead of saying that people are heavily biased etc..Well, first of all, the type of platformer Yoshi is (an explore-every-nook-and cranny take-your-time) isn't the type of platformer that is popular right now. Right now the more popular 2D platformers are ones that reward speed running and a faster mode of exploration. Yoshi's Woolly World is a slow game by design in comparison. This is more of a reason for Yoshi's stunted starting position. Also, there is a stigma against the game for being too childish due to its cute design which will also detract buyers. These are reasons far better than "X makes too many Y"
EDIT: Also, reviews have been rather middling for the game and there's no energy behind it unlike Splatoon.
Lack of advertising, an awkward release date, the stigma against the game for daring not be Metroid Prime.
Lack of advertising, an awkward release date, the stigma against the game for daring not be Metroid Prime.
This means nothing to the general consumer whatsoever, particularly in Japan.
We still talking Japan here? Because the Metroid Prime deal wouldn't have affected Japan.
To be fair, they're congruent: it's full price everywhere, $60 in the U.S. and 70 in Europe (lol).looooool holy shit Bamco.
02./00. [3DS] Yoshi's New Island <ACT> (Nintendo) {2014.07.24} (¥4.936) - 58.285 / NEW <57,59%>
01./00. [3DS] Kirby Triple Deluxe <ACT> (Nintendo) {2014.01.11} (¥4.800) - 214.208 / NEW <92,02%>