Pureauthor
Member
Too bad for Beyond the Labyrinth.
Wonder if this would have any effect on a potential localization.
Wonder if this would have any effect on a potential localization.
How is there any relation at all? In fact, tri-Ace new IPs with other non-S-E publishers being successful would actually more likely lead to a lower probability of VP3, since it means tri-Ace can work on new things with new partners instead of crawling back to S-E to beg them to greenlight a sequel for a relatively successful existing franchise.
Wouldn't a Konami bomba mean they're more likely to go back to S-E? At least I hope they will![]()
The fact is that we have seen a huge amount of new IPs on DS and PSP selling very, very badly (to not say on Wii) so these numbers are not awful at all, also considering that 3DS doesn't still have one full year on the market. Moreover, we are not talking about high profile games or popular genre as you said: a dungeon crawler and a rhythm game. Ace Combat with those numbers bombed, but it's hard to say the same for tri-Ace jRPG, even though the opening is not so promising. Furthermore, we have easily seen new IP starting a franchise on handheld with low numbers as well, such as Luminous Arc.
Btw, let's see how far they'll go and which expectations those software houses have![]()
But is Rhythm Thief really "low budget", with all those animation scenes?
Hopefully it'll have incredible legs like some other rhythm titles and break 100k eventually. It somehow reminds me of Space Channel.
So Kiki Trick didn't make top 20. Not great Sakamoto. :/
I'm talking about the talent, particularly team VP2. Wouldn't they get disbanded or fired due to poor sales of their games?
I have always thought Nintendo would try and launch Wii U in Japan ASAP and possibly sooner than the rest of the world. I just cannot fathom them allowing the Wii to go on like this for most of this year.
Oh yeah... I forgot about Wipeout... Wow, Vita software sales must be incredibly depressing to look at.WipEout 2048 is not even in the top 20? Wow, Japan really doesn't like good games.
Is it? The game design is very basic, but the presentation is incredible, there's a lot of high quality (well, I think it is very good) animation, full and very good voice acting and excellent music. I don't think Layton is a cheap game to make.Layton is also a low budget game. Just because some low budget games can find great success on various levels, does not mean the actual budget is not low.
Yes it's a low budget game. Layton is also a low budget game. Just because some low budget games can find great success on various levels, does not mean the actual budget is not low.
Somebody correct me, please, but isn't Beyond the Labyrinth Konami's highest-debuting new IP on a nintendo platform for the past couple of gens? How did Lunar Knights debut?
Is it? The game design is very basic, but the presentation is incredible, there's a lot of high quality (well, I think it is very good) animation, full and very good voice acting and excellent music. I don't think Layton is a cheap game to make.
I was just wondering. I've always been under the impression that high quality animation sequences like those in Rhythm Thief are expensive to make.
Is it? The game design is very basic, but the presentation is incredible, there's a lot of high quality (well, I think it is very good) animation, full and very good voice acting and excellent music. I don't think Layton is a cheap game to make.
LOL. If companies disband teams and fire people after one low budget sales failure, no one in the Japanese game industry would have a job. Not even Nomura.
Oh yeah... I forgot about Wipeout... Wow, Vita software sales must be incredibly depressing to look at.
Somebody correct me, please, but isn't Beyond the Labyrinth Konami's highest-debuting new IP on a nintendo platform for the past couple of gens?
Well, I didn't say the game were expensive, but when I think of low budget games, I think of crap games like Ninjabreadman, or stuff like that.I think the disconnect here is that you seem to associate quality of production values with production costs. That's not really true. You can spend 10 million dollars and make something which looks like a crappy game with terrible presentation and poor production values. But you still spent 10 million dollars on it. On the other hand, with smart planning and sourcing of the right partners, you can make a much cheaper game which looks significantly better than the 10 million dollar game.
So far you have listed: animation, voice acting, and music as reasons why you think it is a high budget game. How much do you think these things cost in Japan?
The average cost of a 23 minute episode anime on television is less than 200k USD.
I agree with all of that, but that still doesn't make it "great" though. I don't see the point of saying something is great for being similar to a whole bunch of other titles in the industry which have also more or less failed to sell well. That just means it's hard to be really successful. It's not great. Great for a new IP is 120-150k LTD at least.
So far you have listed: animation, voice acting, and music as reasons why you think it is a high budget game. How much do you think these things cost in Japan?
Will Nintendo announce their financial results tomorrow?
Is Tales of Innocence next week?
Love Plus
Well, I didn't say the game were expensive, but when I think of low budget games, I think of crap games like Ninjabreadman, or stuff like that.
But yes, I never thought Layton were cheap games to make, but you are right.
Incoming game announcements.
Tomorrow.
Oh yeah, that too.
The game announcements come at the investors' meeting, which is the day after the results are released.
Good FFXIII-2 sales this week, might it sell beyond its 850k shipment?
Good FFXIII-2 sales this week, might it sell beyond its 850k shipment?
Good FFXIII-2 sales this week, might it sell beyond its 850k shipment?
For some reason, thinking of Rhythm Thief makes me think of SEGA's game, Feel the Magic/Project Rub/I Would Die For You.
I hope Rhythm Thief does well enough to get a sequel like that game did.
I'm pretty interested to see how the wesside receives itNot likely. It's going to struggle to hit 800k as it is. Definitely a very, very weak release for Square Enix.
Somebody correct me, please, but isn't Beyond the Labyrinth Konami's highest-debuting new IP on a nintendo platform for the past couple of gens? How did Lunar Knights debut?
So Wipeout 2048 couldn't sell 5k to an install base of 516k?
Vita continuing its downward slide... maybe Tales of Innocence will give it a boost this week? :\
Is ToI a Tales of game made for the Vita, or is it a port from something else, like how Abyss released for the 3DS, but was a PS2 port.