I'm kind of surprised how much Capcom has retrenched to being a Japanese publisher when their contemporaries are largely embracing becoming global publishers.
Square Enix:
-After buying Eidos, Square Enix continued to sign deals with studios like United Front (Sleeping Dogs) and Avalanche (Just Cause), and has recently been signing lots of deals with studios like Dontnod (Remember Me) for AAA digital games and Reto-Moto (Heroes & Generals, ex-IO staff), Pysonix (Nosgoth), and Behavior (Warhammer 40K) to supplement their push into f2p. They even started a new wholly owned studio with Square Enix Montreal that handles mobile/tablet development for their Western IPs.
-Square Enix also has continued signing partners in Japan for local content like Media.Vision (Chaos Rings) and Silicon (Bravely Default) on top of their old partners like Matrix (handles all the iOS ports of things like FF, used to do the DS ports).
Sega:
-Has made notable Western expansion with acquiring companies like Relic (Company of Heroes, Dawn of War) and Three Rings Design (Puzzle Pirates, Spiral Knights) on top of older acquisitions like Sports Interactive (Football Manager) and Creative Assembly (Total War, expanded to include a console team for Alien). They also recently signed independent studios like Sumo (Sonic Racing) and Big Red Button (Sonic Boom Wii U)/Sanzaru (Sonic Boom 3DS).
-They have also continued to invest in Japan with acquisitions like Atlus and signing new partners like tri-Ace (Phantasy Star Nova, previously Resonance of Fate).
Konami:
-Perhaps most surprisingly, Konami has started making notable pushes into Western development. They started KojiPro Los Angeles to work on Metal Gear and Konami UK to work on PES. They also started an El Segundo studio to work on social-mobile games for the West. They have a partnership with Mercury Steam (Lords of Shadow), but I'm not sure if that still exists.
-In Japan, they've worked heavily on social-mobile and also on reworking KojiPro to be able to develop games effectively including funding a new internal engine minded toward efficiency and letting them bring in foreign staff to the Tokyo studio as well. They also signed local independent developer Platinum Games to make Rising and it looks like they're probably signing them again as they finish up Bayonetta 2.
Namco Bandai is the main Japanese third party publisher outside of Capcom that hasn't made any notable Western push of late, but they have worked on localizing a lot of their Japanese content and considering Western technology solutions like Unreal Engine 4.
Capcom at this point only seems to have Capcom Vancouver left as far as their Western development goes and they had Microsoft publisher their last game. Now they're hiring 1000 new staff all in Japan and having them focus primarily on mobile and f2p online.
Like Ninja Theory seems to be making AAA downloadable games now (Square perhaps? They're signing stuff like that recently. We'll find out soon.) I realize DmC was not the world's most popular game here, but it got rated an 86 on Metacritic (which is one of Capcom's best ratings this entire generation across all platforms) and shipped 1.6 million copies, so it's something I feel they could have successfully kept investing in to improve, as opposed to things like RE:ORC which was a total lost cause. I suspect that Duck Tales and Strider were leftover projects from their old business model and not indicative of further similar efforts in the future.