Roto Prime
Banned
Is Yuka watch (*yummy*) doing good?
Which is insane, unless they're getting a lot of money from western sales to make up for the loss.
Well, if SC on Steam is any indication... no. Trails in the Sky did well but it definitely benefited from the "the first entry" in PC/Steam sales, but it fell off a cliff with SC.
There's obviously something publishers know which we don't considering a lot/most of them are forging ahead despite mixed results.
Probably worth noting that they said they might go PS4-exclusive for Cold Steel 3.
I think there is less of something they know and more of an attempt to bruteforce a result. They need the PS4 to succeed because otherwise in their eyes there is only mobile left which doesn't accomodate for the type of game these particular publishers and developers make.
It's gonna be really interesting to see what's gonna happen to them if (when?) PS4 fails to become what they need it to be and whether NX will gain something out of it.
Source? I don't think they've talked about the platform at all.
Falcom will just get licencing fees from Trails in the west, same as when they licence the games to Asian companies. It won't be making them a whole lot of money, especially since XSEED seem to be the only company interested in the series.
Yes, chalk me down to majorly skeptical about ToCS3 PS4-exclusive. I fail to see how the console can support a game like this opening to ~ 140k (previous two games) in its current state, but as someone mentioned before, maybe Kondo is betting on all the activity from now until then (DQ/FF/Persona) boosting the console enough.
Falcom will just get licencing fees from Trails in the west, same as when they licence the games to Asian companies. It won't be making them a whole lot of money, especially since XSEED seem to be the only company interested in the series.
Yes, chalk me down to majorly skeptical about ToCS3 PS4-exclusive. I fail to see how the console can support a game like this opening to ~ 140k (previous two games) in its current state, but as someone mentioned before, maybe Kondo is betting on all the activity from now until then (DQ/FF/Persona) boosting the console enough.
Well, the PS3 version of those games should have sold more than the PS4 counterpart if people truly didn't care about that stuff, yeah? People bought a new system and wanted the best version (leave me alone, PC people!).You're arguing Japan cares about graphics but then go on to list a bunch of crossgen games? Doesn't this sort of imply Japan won't care for the Pro, given they barely care for PS4 as it is?
This bad:
Going by Steam Spy Trails in the Sky did around 200K and TiTS: Second Chapter did around 26K so nearly a 90% drop.
Good God.
Ok then. Let's say 3DS will sell only 100k, not one unit more, in the last 6 weeks of the year (after Pokémon moon/Sun and when holiday start). That's alone is +600k.
This leave < 257k unit for sell 22 million. Now, let's say 3DS will sell an avg of 25k (even after 2DS release) from week 37 to week 46, that's 250k.
7k to go for sells 22 million... you 100% sure 3DS won't sells another 7k in January?
Again, 3DS will most likely sells 22 million this year, if not, will surely happen in January.
Which is crazy, because the previous two games in the Cold Steel arc isn't available on the PS4.
PS3 versions were selling better until just recently. Platforms die but even PS3 phasing out doesn't seem to be lifting PS4 enough. Just look at at the Trails discussion.Well, the PS3 version of those games should have sold more than the PS4 counterpart if people truly didn't care about that stuff, yeah? People bought a new system and wanted the best version (leave me alone, PC people!).
Japanese owners like that stuff (who doesn't?) but Japan developers aren't in a situation where they can really get something out of it.
Good God.
That's bad.
It's not really crazy if they assume that the majority of core gamers who bought games like that on PS3 are on the PS4 now. That's probably a pretty good read on the situation really. I mean, are we expecting Persona 5 to do better on PS3 than PS4? Lol. Persona 3 and 4 aren't on PS4 either!
Damn. I hear Cold Steel already runs like garbage on Vita, can't wait to see how much worse it gets if they actually try to make it look even better.![]()
It's a sequel to a game that basically requires you to have played the first to even understand what's going on in the 2nd. Going by Steam achievement data only about 10% of the people who played FC, have beaten it.
SC Steam sales are somewhat explainable given it launched during a big sale, has held it's higher price and is a direct data-sharing sequel to a game only about 30k of FC's 200k owners completed. Which funny enough is about what SC sold. I wouldn't worry yet, it'll have a long tail and probably crawl to a surprisingly decent total. Not every game can do Valkyria numbers.
It's worth pointing out that FC was at 130-140k units sold when SC launched. Now it's at 200k. Even if SC itself isn't setting the world on fire, it helped generating attention to the franchise and it's very existence in English was important to FC becoming as successful as it is on Steam. I very much doubt that FC would have come even remotely close to 200k if it was known as "that game whose ending will never be available in English".
Xseed should have ported Cold Steel to PS4 in the west .
It can't be that hard since it on PC already .
Japanese games should always be PS4\PC to cover all bases .
It's a sequel to a game that basically requires you to have played the first to even understand what's going on in the 2nd. Going by Steam achievement data only about 10% of the people who played FC, have beaten it.
I really would not put Persona in the same ballpark as Kiseki, considering direct sequel Kiseki requires you to have played previous entries to understand the next, while Persona you can play any entry as a starting point.
Like what games? Were they relatively big budget and graphically sound like the examples listed?PS3 versions were selling better until just recently. Platforms die but even PS3 phasing out doesn't seem to be lifting PS4 enough. Just look at at the Trails discussion.
Besides which, listing mostly crossgen games as proof that PS4 owners care about visuals is just sort of unsound logically.
Xseed says they can't afford to produce ports themselves, only license them. Although an even smaller publisher (Mastiff) is having a Falcom game ported to 3DS (Gurumin) so who knows.Xseed should have ported Cold Steel to PS4 in the west .
It can't be that hard since it on PC already .
Japanese games should always be PS4PC to cover all bases .
Do you think all the people who bought Second Chapter in Japan completed the First Chapter?
Even if that's the case it's a bad strategy to make a product like that and doesn't really excuse its performance.
What? It's not on PC.
Now, I see it. Thanks. Didn't wanna be beaten by the Splatoon Million Predictor, haha.
Checking last year numbers, now I can clearly see the possibility. But, we better hope October isn't a murder for the market.
Do you think all the people who bought Second Chapter in Japan completed the First Chapter?
Even if that's the case it's a bad strategy to make a product like that and doesn't really excuse its performance.
Wouldn't there be a good chance of that happening, with both P5 and FFXV available, on top of new slimmer hardware (not sure of the Pro's appeal to Japan) and PSVR?Now that i think about this, must ask as well, will PS4 December 2016 beat Wii U december 2015?
Wii U December 2015
[WEEK 49] 32,604
[WEEK 50] 47,890
[WEEK 51] 79,266
[WEEK 52] 92,801
[WEEK 53] 53,547
Total - 306,108
It's not really crazy if they assume that the majority of core gamers who bought games like that on PS3 are on the PS4 now. That's probably a pretty good read on the situation really. I mean, are we expecting Persona 5 to do better on PS3 than PS4? Lol. Persona 3 and 4 aren't on PS4 either!
This bad:
Now that i think about this, must ask as well, will PS4 December 2016 beat Wii U december 2015?
Wii U December 2015
[WEEK 49] 32,604
[WEEK 50] 47,890
[WEEK 51] 79,266
[WEEK 52] 92,801
[WEEK 53] 53,547
Total - 306,108
Wouldn't there be a good chance of that happening, with both P5 and FFXV available, on top of new slimmer hardware (not sure of the Pro's appeal to Japan) and PSVR?
It's not really crazy if they assume that the majority of core gamers who bought games like that on PS3 are on the PS4 now. That's probably a pretty good read on the situation really. I mean, are we expecting Persona 5 to do better on PS3 than PS4? Lol. Persona 3 and 4 aren't on PS4 either!
You know that's a poor comparison. Both of the Cold Steel games sold better on Vita than PS3, so ditching a handheld audience exclusively for a home console one is beyond foolish. Despite Sony's efforts, Vita -> PS4 isn't an upgrade path.
Previous engagement is going to be a lot more important here than with Persona. The next game is Cold Steel III, not a new Kiseki sub-series.
Wouldn't there be a good chance of that happening, with both P5 and FFXV available, on top of new slimmer hardware (not sure of the Pro's appeal to Japan) and PSVR?
I guess the question is, if people were interested enough to buy FC after SC launched simply because they heard it now has an ending, how is it that SC still has so few sales? If the game having a conclusion mattered so much to these 60k or so people who bought FC after SC was finally released, why wouldn't they have picked up SC by now too?
There isn't any issue other than the loading times.
Tokyo Xanadu sales are concerning. They put a lot of effort into this ps4 version with about 25% new story/dungeon/bosses/gameplay content besides just graphical upgrades.
I would imagine Ys 8 Ps4 is going to sell similar numbers, so they're spending a year upgrading Ys 8 and adding content most likely to get 20k-30k lifetime sales. Doesn't seem financial a great idea.
Not worried about Cold Steel 3 simce it'll probably launch Ps4/Vita day 1. And a lot of TX's low sales come from it being a re-release (of a game that already had one compete edition re-release on vita already). Working on Ys 8 through next summer just seems like a bad idea, but at the same time they don't have much for 2017, so they need to stretch Ys 8 ps4 out.
lol. what. There's a section in CS1where the game runs about 8 fps. Other parts have pretty large dips/low framerates as well. Loading times are barely longer, the framerate is a much bigger issue.school festival
I'm thinking the Ys 8 and Xanadu PS4 versions were mainly created with the western Falcom fanbase in mind...
Since CS3 seems fairly far away (maybe end of 2017, but it's one delay away from 2018) and Falcom's 2017 lineup is jack & shit outside of Ys 8 port that'll sell 20k copies in the summer, I am half expecting to see CS1&2 PS4 edition released in 2017 to deal with the whole "how can people jump into 3 when they haven't played 1&2?" issue. Now that Pyramid/Kadokawa is out of Evo games to make, they can even do Evo versions of CS1 & CS2 if Falcom doesn't have the time.
Those will probably sell like 20k as well, but /shrug.
???????
I'm not talking about ditching Vita for PS4. I'm talking about ditching PS3 for PS4. Obviously the Vita audience is important, which is why Falcom is seriously considering it. But the game is not coming out on PS3, we can be certain of that. Previous engagement is important but the PS3 audience hasn't just died. I reckon most of them still buying PS3 games will have PS4s now.
I'm still of the opinion that publishers had much higher expectations for PS4.
An interesting thing about God Eater Online is that it very much looks like a reskin of the developer's other game(s)(as Duckroll pointed out). Publishers hiring mobile developers to reskin games with their franchises is probably something we'll see somewhat often going forward.
EDIT: Also Nirolak out of interest what's an example of a developer you think are going for the "one last hurrah" thing?
I'm still of the opinion that publishers had much higher expectations for PS4.
I would say they definitely did. No one expected it to come out to an effectively empty-of-competition home console market and struggle like the PS3* did before it. All those games announced years in advance as Nirolak noted, were probably not expecting to end up in the market conditions we have today... or they were an attempt to avoid these conditions but failed to really produce results.
Nirolak touched on another problem in that after the announced line-up completes this and into next year, there's just nothing of impact or potential to Splatoon that we can really see or envision. That leads to a scenario of lacking longevity once the remainder of console buyers is "vacuumed up".
*A (very expensive) product stuck in the shadow of the Wii, that saw a massive decline from the PS2 and was an unwieldy and unruly beast for development.
ps4 should hit 6m no problem. that's probably not what sony or third parties wanted from it, but sony is so western-focused now, i don't think they really care.
for third-parties, if they were having success on ps vita/ps4, or ps vita/ps3, or psp/ps vita/ps3, or psp/ps3, they will probably just shift things over to ps4/nx unless nintendo is super against multiplatform titles.
2015:
Sen 2 Vita - 123k (+8k)
Sen 2 PS3 - 92k (+4k)
Sen 2 Vita The Best - 2k
Ao Evo Vita - 46k (+3k)
Zero Evo Vita - 56k (+3k)
How does this compare to the previous generation? Was there are more steady flow of big game announcements? I cant recall that personally, but i dont know.The downside is that the new announcements were pretty weak. They had a total of Koei Warriors, Fortune Street, Earth Defense Force 5, Gundam Versus, and Badman VR as new titles. These are fine titles to fill in a line-up, and Fortune Street continues to show Square Enix's commitment to supporting the platform, but none are really flagship titles, major production hikes on existing series, or surprising new entrants that could make a big splash. I think it's clear at this point that the publishers supporting the PS4 announced much of their line-up years ahead of release and don't have much to follow up with since they still have to get all their existing games out the door. Announcements throughout this entire year, not just the TGS window, have been pretty light.