Half of all mobile App developers make no profit at all, reports a new survey by the organisers of the App Developer Conference.
Those surveyed said piracy and discoverability were the primary challenges facing App developers.
I speak with lots of mobile devs regularly and most are moving away or at least thinking of it, either to other platforms or out of the trade completely, said Paul Johnson, co-founder of Rubicon, in an interview with GamesIndustry.biz.
Having to give your game away for 69 cents a throw [after Apple's and Google's cut] and then competing with 1000 new apps each day is hardly a draw for anybody. We've reached a point now where even those slow on the uptake have realised the goldrush is over. It's actually been over for a few years.
Games account for approximately 69 percent of all Apps, said the ADC. 26 percent of those surveyed said their software had been pirated, and a further 26 percent reported that in-App purchases had been obtained without the developer receiving payment.
From the consumer angle, it's a golden age, continued Johnson. The amount of good quality games that can be bought for laughable prices is fantastic and there's a ton of money being spent on this platform as a result. The problem for developers is that each individual cut is tiny. This isn't even remotely sustainable and I don't know what the future is going to look like. If I was starting again now from a blank slate, without an existing fan base, I wouldn't touch mobile with a ten foot pole.
App developers also said they were under pressure from PC and console veterans porting their powerhouse brands into the App space.
The fact that more and more established PC and console veterans open new mobile gaming studios and more and more traditional publishers port their titles to iOS and Android, doesn't make it easier for one particular company or product to stick out, Fishlabs CEO Michael Schade told GamesIndustry.biz.
However, Schade said interest from mainstream publishers wasnt bad for App developers as it clearly shows that the trend goes towards mobile, rather than away from it.
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Lim concluded that many developers would look to greener pastures in PC and console development. We do think developers (especially indies) are considering going back to develop for the PC - and even game consoles. The cost of self-publishing on these platforms has dropped significantly, and console makers are also making their platforms more indie-friendly now.