Ah I see - fair enough then, thanks!
Short of the "mainline" PS3 saviors (FF, MGS, Yakuza, etc) jumping ship from PS3 to Vita, I don't see how that's possible.If the Vita can somehow bounce back to sell at PS3 level next year it will be the biggest come back in gaming history.
I wonder how many of the over 600,000 are happy with the game.
Xbox was regularly outselling PS3 fat when they had secured long stream of exclusive jRPGs - but it all went down the drain when first "1 year late" port released and also PS3 reached mainstream price.
Reality does suck, I know
Poor Vita. One positive thing this chart does show is people are willing to buy the system when desirable games are released for it. It's not a write-off just yet -- a steady stream of titles could very well inject some life into the system.
The problem is that, after the TGS showing, there's no reason to think that there's ever going to be a steady stream of decent support for the system, particularly exclusive support.
For Vita June and I don't see it changing, for PS3 October or December
And the Vita finally reaches a million. How does that compare to other handhelds/consoles?
If those anecdotes about huge numbers of used Vitas hold in a widespread manner...I guess this "at least it's not selling negative numbers" point of view is one way of looking at the charts.
Vita reaches 1 million, nice!
If those anecdotes about huge numbers of used Vitas hold in a widespread manner...
Why did the 360 fail in Japan, anyways? My impression is that they cargo culted a bunch of big exclusive RPGs without also ensuring they got leggier exclusives to fill in the holes in between. Kinda reminds me of Vita present-day, a bit.
Vita just broke 1m LTD.
28./19. [3DS] Monster Hunter 3 Ultimate # <ACT> (Capcom) {2011.12.10} (¥5.800) - 3.813 / 1.568.788 (-24%)
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Would that just be a side-effect of the fact that a new colour 3DS came out last week, so quite a few people picked up the game with their purchase? Was there a spike last week?
Why did the 360 fail in Japan, anyways?
Yeah. So basically even with a whole bunch of money sunk into JRPGs on the system it took next to no effort for Sony to overtake. That's my point, I don't think they ever had a real chance.
It seems like these are new standard colors rather than being limited. If that's the case, I agree: why would any significant number of people bother? This ain't the Miku LE.November 15th though I don't think that's really gonna do anything.
If it is the navy blue - look at the chart YOU posted, it has had a small bump and stayed and around that level - hence a small increase.
Edit : obviously it can't go down lol but it could stay in a straight like which it isn't - by a tiny amount. Anyway it doesn't matter.
I don't really see that helping much at all. Unless you mean invest in buying Capcom, S-E or Nintendo.
They'd need several massive studios to be able to outtput more than one noteworthy title per year. Without any big IPs, a few japanese games won't lure people away from Dragon Quest or Monster Hunter or Final Fantasy. And Microsoft wll never be able to get those games exclusive so they're better of just making sure that every game possible is cross platform and focus on the people interested in what they can offer. The market for western games is increasing, though it's still quite small; Call of Duty is becoming pretty big seller in japan. That demographic should be much easier for them to go after as they already have a bunch of similiar exclusives.
The real test when an ill received game in a major series is released isn't how well that game sells, it's how well the next game in the series does.
RE 7, Mass Effect 4, Dragon Age 3 are games to watch for this trend. Arguably you could point to FF XIII-2 or XIV as an example but those both have technicalities that don't quite follow the pattern.
But RE5 and Operation Raccoon City have already been bad games.
But RE5 and Operation Raccoon City have already been bad games.
Where does it put RE6 for the biggest launch week openings for PS3?
Come on now. RE5 is hardly a bad game.
Come on now. RE5 is hardly a bad game.
Come on now. RE5 is hardly a bad game.
So other systems timeline to reach a million are:
Vita 10 months
PS3 8 months
PS2 48 hours
I can't find the original PSP or PS1 timeframe.
Do we know if media create will count these bundles in the software sales? Id be curious how these bundles sell.Would that just be a side-effect of the fact that a new colour 3DS came out last week, so quite a few people picked up the game with their purchase? Was there a spike last week?
I enjoyed RE6 a lot more than RE5, tbh.Come on now. RE5 is hardly a bad game.
I believe it's second, sandwiched between FFXIII and FFXIII-2.
It's funny how Resident Evil is literally the only big third party console franchise to see growth in Japan this gen despite the westernization.
I agree that it does ripoff RE4, but it's taking its template off of a great gameIt's the equivalent of a Chinese RE4 ripoff.
PS3 took that long to get to 1 million? Never knew that. How long did it take the 360 and the Nintendo and Sega systems? I don't think the Xbox ever got there.
This.
I mean, I wouldn't call RE5 bad, personally, but it's on the same level as RE6.
If you mean regularly by those 2-3 weeks it was actually above it, sure. Most of that occurred in the 3rd year of the 360 which was meaningless considering they didn't have any significant exclusive software left after that. There was no challenge at all so don't make it sound bigger than it really was.Xbox was regularly outselling PS3 fat when they had secured long stream of exclusive jRPGs - but it all went down the drain when first "1 year late" port released and also PS3 reached mainstream price.
Hunting big exclusives didn't work for them at all, I'm not sure why you think they should pursue it. Part of that is because they were really bad at picking winners but there's two bigger issues at play:
a) Moral hazard; Rolling up and hatting an exclusive just screams to the rest of the industry "hold out for a better offer from these guys"
b) In a market as used-centric as Japan, if you're pushing out one big title a year and nothing else that means that the average console is spending 11 months plus collecting dust in the back of a game shop. The second shop owners lose confidence in your next hit, they drop the buyback price, and if the buyback price drops that's a bunch of effectively console renters who just got burnt hard for trying your machine and aren't gonna be coming back.
If they had gone to the same guys and given them $2.5 million a year rather than $25 million for one year, they'd have a lot more solid position. Instead, they lit fat stacks of Benjamins on fire, realized what they'd done, ran around in a panic because the budget sky was falling, and cut the middle-to-low tier staff that could've handed them a decent market position loose so they could go keep the PSP propped up instead.