• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Media Create Sales: Week 40, 2013 (Sep 30 - Oct 06)

ohlawd

Member
damn Road, nice ether with the revision pics.

Missed ya buddy.

As for the Vita pics, pack it up boys and girls. Sony should just go ahead and start taking stock off of the shelves. This thing is done.
It's about time you smartened up, Wynne :3

naw I can smell your sarcasm. You can smell mine, too
 

saichi

Member
I'm only back to cheer my absolutely accurate prediction of 880k MH4 launch sales - I TOLD YOU guys it wouldn't sell!..... wait... what? ... nearly 3m?....

<banmeplease>

Sorry we will never let that one go... That and heat wave are here to stay.
 

Kid Ying

Member
It doesn't mean much, but Mario 3D World opened his pre-order yesterday and it's already sold out at amiami and in the 17 position on amazon. Of course things are going to change, but for now, that's that.

Amiami doesn't order many copies though. Zelda also sold out at the pre-orders, so don't expect huge numbers just because of it. Also sold out at them is Taiko with the drum (the drumless is not) the white bundle (the black is not) and the fit meter.
 
Amiami doesn't order many copies though. Zelda also sold out at the pre-orders...
This was all that really needed to be said :/

That and Vinnk's observation about people thinking 3D World is a 3DS game because of the name should be worrying.

I don't believe that I've ever seen a company deluged by this much brand confusion before.It's really amazing and so self inflicted.
 

Videoneon

Member
hai gusy

I remember coming upon a website that was an archive of sorts of Media Create sales data for tons of individual games. I think I was able to check out GBA-era stuff on it. As I remember the site contained line graphs depicting sales for a title and individual weekly numbers.

Would anyone happen to know which site I'm talking about, or one that might offer similar information? Thanks.
 

DaBoss

Member
hai gusy

I remember coming upon a website that was an archive of sorts of Media Create sales data for tons of individual games. I think I was able to check out GBA-era stuff on it. As I remember the site contained line graphs depicting sales for a title and individual weekly numbers.

Would anyone happen to know which site I'm talking about, or one that might offer similar information? Thanks.

http://garaph.info/index.php
 

Chris1964

Sales-Age Genius
Famitsu handheld openings

1989.04.21 (Nintendo GameBoy) - unknown (3 days)
1990.10.06 (Sega GameGear) - unknown (2 days)
1995.07.21 (Nintendo VirtualBoy) - unknown (3 days)
1996.07.21 (Nintendo GameBoyPocket) - unknown (1 day)
1998.04.14 (Nintendo GameBoyLight) - unknown (6 days)
1998.10.21 (Nintendo GameBoyColor) - 155.774 (5 days)
1998.10.28 (SNK NeoGeoPocket) - 21.471 (5 days)
1999.03.04 (Bandai WonderSwan) - 102.655 (4 days)
1999.03.19 (SNK NeoGeoPocketColor) - 18.809 (3 days)
2000.12.09 (Bandai WonderSwanColor) - 145.975 (2 days)
2001.03.21 (Nintendo GameBoyAdvance) - 611.504 (5 days)
2002.07.12 (Bandai SwanCrystal) - 30.692 (3 days)
2003.02.14 (Nintendo GameBoyAdvance SP) - 117.859 (3 days)
2004.12.02 (Nintendo DS) - 441.485 (4 days)
2004.12.12 (Sony PSP-1000) - 166.074 (1 day)
2005.09.13 (Nintendo GameBoyMicro) - 148.117 (6 days)
2006.03.02 (Nintendo DS Lite) - 67.653 (4 days)
2007.09.20 (Sony PSP-2000) - 263.538 (4 days)
2008.10.16 (Sony PSP-3000) - 155.720 (4 days)
2008.11.01 (Nintendo DSi) - 170.779 (2 days)
2009.11.01 (Sony PSP Go) - 28.275 (1 day)
2009.11.21 (Nintendo DSi LL) - 103.524 (2 days)
2011.02.26 (Nintendo 3DS) - 371.326 (2 days)
2011.12.17 (Sony PSVita) - 321.407 (2 days)
2012.07.28 (Nintendo 3DS LL) - 193.441 (2 days)

http://www.neogaf.com/forum/showpost.php?p=40469006&postcount=119
 
Given the recent DQ I-VIII and X as well as FFVI, Agito, and possibly VII on ios/android, I'm curious on whether we have any sales figures for FF1-5, Chaos Rings 1-2 on iOS/android? Either in Japan or WW.
 
and , although i've only sunk 20 hours or so into MH4 due to a new job/second kid, it truly is a glorious game. I was pretty worried about how the game would turn out but it really is absolutely outstanding. Hats off to Capcom. :D
Glad to hear it, and I look forward to it when it hopefully gets localised (I'm not even done with MH3U yet). The delay must have paid off and of course it's doing well so far. Now if Capcom can get some more copies out there that'd also be swell.

the thing is - that previous Road post ends with "what about Vita?" - there were queues for Vita 1000, just it doesn't tell you anything about the overall outcome from day 1 queues.

Hell, go look at the DS queues - it launched on a week day - i went to Tsutaya Shibuya before work... there was 14 of us. FOURTEEN.
Hah! Reminds me of the IGN launch article way back when: http://uk.ign.com/articles/2004/12/01/nds-launches-in-japan
 

Spiegel

Member
360 Top 3
1 Armored Core: Verdict Day From Software 13/09/26 731 5,414
2 Minecraft: Xbox 360 Edition Microsoft Studios 13/06/06 108 10,763
3 Final Fantasy XIII-2 Square Enix 11/12/15 77 22,703

3rd best selling 360 game sold 77 copies.

Amazing.
 
Famitsu handheld openings

1989.04.21 (Nintendo GameBoy) - unknown (3 days)
1990.10.06 (Sega GameGear) - unknown (2 days)
1995.07.21 (Nintendo VirtualBoy) - unknown (3 days)
1996.07.21 (Nintendo GameBoyPocket) - unknown (1 day)
1998.04.14 (Nintendo GameBoyLight) - unknown (6 days)
1998.10.21 (Nintendo GameBoyColor) - 155.774 (5 days)
1998.10.28 (SNK NeoGeoPocket) - 21.471 (5 days)
1999.03.04 (Bandai WonderSwan) - 102.655 (4 days)
1999.03.19 (SNK NeoGeoPocketColor) - 18.809 (3 days)
2000.12.09 (Bandai WonderSwanColor) - 145.975 (2 days)
2001.03.21 (Nintendo GameBoyAdvance) - 611.504 (5 days)
2002.07.12 (Bandai SwanCrystal) - 30.692 (3 days)
2003.02.14 (Nintendo GameBoyAdvance SP) - 117.859 (3 days)
2004.12.02 (Nintendo DS) - 441.485 (4 days)
2004.12.12 (Sony PSP-1000) - 166.074 (1 day)
2005.09.13 (Nintendo GameBoyMicro) - 148.117 (6 days)
2006.03.02 (Nintendo DS Lite) - 67.653 (4 days)
2007.09.20 (Sony PSP-2000) - 263.538 (4 days)
2008.10.16 (Sony PSP-3000) - 155.720 (4 days)
2008.11.01 (Nintendo DSi) - 170.779 (2 days)
2009.11.01 (Sony PSP Go) - 28.275 (1 day)
2009.11.21 (Nintendo DSi LL) - 103.524 (2 days)
2011.02.26 (Nintendo 3DS) - 371.326 (2 days)
2011.12.17 (Sony PSVita) - 321.407 (2 days)
2012.07.28 (Nintendo 3DS LL) - 193.441 (2 days)

http://www.neogaf.com/forum/showpost.php?p=40469006&postcount=119

that GBA
 
software sales somehow look even more abysmal once you break it down by platform

edit: I'm curious, how much did each Pokemon game do if you don't combine them (i.e. Black vs White, HG vs SS, etc.)
 

Road

Member
the bar for VITA next week

software sales somehow look even more abysmal once you break it down by platform

edit: I'm curious, how much did each Pokemon game do if you don't combine them (i.e. Black vs White, HG vs SS, etc.)

{1996-02-27} [NGB] Pokémon Red Version - - / 2.401.767
{1996-02-27} [NGB] Pokémon Green - - / 2.248.463
{1996-10-15} [NGB] Pokémon Blue Version - - / -
{1998-09-12} [NGB] Pokémon Yellow Version: Special Pikachu Edition - - / 2.036.476

{1999-11-21} [NGB] Pokémon Silver Version - - / 3.563.988
{1999-11-21} [NGB] Pokémon Gold Version - - / 3.442.772
{2000-12-14} [NGB] Pokémon Crystal Version - - / 1.550.698

{2002-11-21} [GBA] Pokémon Sapphire Version - 549.337 / 2.610.744
{2002-11-21} [GBA] Pokémon Ruby Version - 543.962 / 2.550.021
{2004-09-16} [GBA] Pokémon Emerald Version - 790.527 / 1.916.505

{2004-01-29} [GBA] Pokémon FireRed Version - 517.874 / 1.614.669
{2004-01-29} [GBA] Pokémon LeafGreen Version - 495.245 / 1.288.107

{2006-09-28} [NDS] Pokémon Diamond Version - 820.047 / 3.185.215
{2006-09-28} [NDS] Pokémon Pearl Version - 768.687 / 2.629.036
{2008-09-13} [NDS] Pokémon Platinum Version - 963.273 / 2.623.756

{2009-09-12} [NDS] Pokémon SoulSilver Version - 722.904 / 2.040.131
{2009-09-12} [NDS] Pokémon HeartGold Version - 720.086 / 1.859.172

{2010-09-18} [NDS] Pokémon Black - 1.323.423 / 2.881.540
{2010-09-18} [NDS] Pokémon White - 1.234.356 / 2.622.955
{2012-06-23} [NDS] Pokémon Black Version 2 - 816.576 / 1.544.274
{2012-06-23} [NDS] Pokémon White Version 2 - 745.162 / 1.375.703


Media Create. ("-" means I don't have the numbers)

The other issue is that the way I present data (code tags) is fundamentally different from Chris1964's text method. Personally I like to emphasize readability over conciseness, and it seems he prefers the opposite.

If someone hadn't been hit on his head, lost common sense, and decided to increase the CODE font when GAF got the new theme, I would vote for it easily. However, as it is now, it's just too goddam big, it becomes ugly and actually not really readable (because with just a few letters stuff is already running outside the screen). So I change my opinion on which way is better every hour.
 
Given the recent DQ I-VIII and X as well as FFVI, Agito, and possibly VII on ios/android, I'm curious on whether we have any sales figures for FF1-5, Chaos Rings 1-2 on iOS/android? Either in Japan or WW.

Please note, the following are ESTIMATES based off of publisher-vouched algorithms and not real-time sales data. The margin of error for estimates is AT MOST 20%.

This is intended solely to give you a general idea of how sales may look:


Chaos Rings estimates:

Chaos Rings for iPhone: 404,000 (worldwide), $8.99 (originally $12.99)
Chaos Rings II for iPhone: 102,000 (worldwide), $15.99 (originally $17.99)
Chaos Rings &#937; for iPhone: 87,000 (worldwide), $8.99 (originally $11.99)

Chaos Rings for iPad: 93,000 (worldwide), $11.99 (originally $15.99)
Chaos Rings II for iPad: 61,000 (worldwide), $16.99 (originally $19.99)
Chaos Rings &#937; for iPad: 34,000 (worldwide), $11.99 (originally $14.99)

Chaos Rings for Android: 104,000 (worldwide), $8.22
Chaos Rings II for Android: 17,000 (worldwide), $14.38
Chaos Rings &#937; for Android: 51,000 (worldwide), $8.22

Again, real-time sales differ from these estimates, but not so significantly that they aren't worth mentioning.

Real-time sales data:

Chaos Rings: >400,000 downloads (all SKUs, worldwide) as of May 21st, 2011

Chaos Rings for Android (worldwide): 100,000 - 500,000
Chaos Rings II for Android (worldwide): 10,000 - 50,000
Chaos Rings &#937; for Android (worldwide): 10,000 - 50,000





Estimates for Final Fantasy:

Final Fantasy for iPhone: 442,000 (worldwide), $8.99
Final Fantasy II for iPhone: 235,000 (worldwide), $8.99
Final Fantasy III for iPhone: 252,000 (worldwide), $15.99
Final Fantasy IV for iPhone: 181,000 (worldwide), $15.99
Final Fantasy V for iPhone: 91,000 (worldwide), $15.99

Final Fantasy III for iPad: 161,000 (worldwide), $16.99
Final Fantasy IV for iPad: 95,000 (worldwide), $15.99
Final Fantasy V for iPad: 44,000 (worldwide), $15.99

Final Fantasy for Android: 27,000 (worldwide), $8.22
Final Fantasy II for Android: 19,000 (worldwide), $8.22
Final Fantasy III for Android: 254,000 (worldwide), $14.38
Final Fantasy IV for Android: 65,000 (worldwide), $18.49

Real-time sales data:

Final Fantasy for Android (worldwide): 10,000 - 50,000
Final Fantasy II for Android (worldwide): 10,000 - 50,000
Final Fantasy III for Android (worldwide): 100,000 - 500,000
Final Fantasy IV for Android (worldwide): 50,000 - 100,000
Final Fantasy V for Android (worldwide): 10,000 - 50,000
 

Mpl90

Two copies sold? That's not a bomb guys, stop trolling!!!
@Aquamarine...now I get why, despite saying they're making "big profits", they're privy of putting voices in FFIV:TAY due to fears of this impacting too much in costs.
 

Principate

Saint Titanfall
@Aquamarine...now I get why, despite saying they're making "big profits", they're privy of putting voices in FFIV:TAY due to fears of this impacting too much in costs.

Honestly I thought they'd be selling more unless the estimates were highly inaccurate, most of those sales don't seem like something they couldn't achieve on handhelds or consoles granted the costs would probably be a fair bit more if they were to properly do it but it's not predicted to be selling as much as I'd expected.
 

Nirolak

Mrgrgr
@Aquamarine...now I get why, despite saying they're making "big profits", they're privy of putting voices in FFIV:TAY due to fears of this impacting too much in costs.

There's a reason the vast majority of mobile games are f2p and Square is also trying to re-evaluate their business model on new titles going forward.

Selling premium price software so far has been unable to generate large volumes on the platform for even most higher profile software.

As another example we know from a court filing that Mirror's Edge iPad only did 33,000 units (though it could be higher now since it was like $1 at some point, but the key is it only did 33K as a premium title).

That said, 660K at $20 is a solid top-tier XBLA result for FFIII, but obviously FF4 has not had the same luck so far.
 

Nirolak

Mrgrgr
Is it just me or are sales mostly going down with each entry in the series listed? Do mobile games have good legs? That'd explain the difference between the first entries and the later ones.

They're very price/holiday sensitive, so if they do a 25% or 50% off sale in the holidays, you can see a large spike as people are looking for something to buy on their new device they got for Christmas or New Years.

However Chaos Rings has obviously not had that much success with the sequel, which is why Chaos Rings Sigma is an f2p MMO.
 

Spiegel

Member
That said, 500K at $20 is a solid top-tier XBLA result for FFIII, but obviously FF4 has not had the same luck so far.

This is what I was going to point out:

Is it just me or are sales mostly going down with each entry in the series listed? Do mobile games have good legs? That'd explain the difference between the first entries and the later ones.


Seeing those results I don't understand why S-E is betting that hard on mobile. For example, if a 2D RPG-maker-made FFIV can sell 200k in Japan on PSP at double the price, I'm sure FFV can sell those 200k on 3DS too. There's no need to go mobile exclusive.

And how do original games have done on iOS/Android? (i.e. that Vampire game and the likes)


I guess being a quick and dirty port job helps the profit margins.

Yes, but their original efforts (Chaos Rings) are tanking past the novelty of having a JRPG on mobile with the original CR. Their bigger successes are good remakes (FFIII-IV) and they aren't making those anymore.
 

Nirolak

Mrgrgr
This is what I was going to point out

So breaking that one apart a bit more since they're the most comparable remakes (both 3D DS versions):

Final Fantasy 3: 667,000
Released: March 23, 2011
Base Price: $15.99
Cheapest Price: $8.99

Price Activity: (Reverse Chronological)
Mar 28 '13 $8.99 -> $15.99
Mar 27 '13 $15.99 -> $8.99
Mar 26 '13 $8.99 -> $15.99
Mar 21 '13 $15.99 -> $8.99
Jan 18 '13 Version 1.5.0
Dec 15 '12 $8.99 -> $15.99
Dec 07 '12 $15.99 -> $8.99
Mar 30 '12 Version 1.4.0
Jan 05 '12 $11.99 -> $15.99
Dec 28 '11 Version 1.3.0
Dec 19 '11 $15.99 -> $11.99
Nov 21 '11 Version 1.1.1
Oct 25 '11 Version 1.1.0
Mar 23 '11 New App: $15.99, v1.0.0

Final Fantasy 4: 341,000
Released: December 19, 2012
Base Price: $15.99
Cheapest Price: $10.99

Price Activity: (Reverse Chronological)
Mar 27 '13 $10.99 -> $15.99
Mar 27 '13 $15.99 -> $10.99
Mar 27 '13 $10.99 -> $15.99
Mar 20 '13 $15.99 -> $10.99
Feb 10 '13 Version 1.1.0
Dec 19 '12 New App: $15.99, v1.0.0
 

OnFire331

Member
They're very price/holiday sensitive, so if they do a 25% or 50% off sale in the holidays, you can see a large spike as people are looking for something to buy on their new device they got for Christmas or New Years.

Still the figures aren't anything to write home about. Now I don't understand why SE is going all-in on mobile, none of those games have had more than 1 million downloads with iOS and Android combined.
 

Dascu

Member
Does SE really consider those sales numbers, at that pricing, more desirable than doing a hypothetical 3D remake? Surely those would bring in several hundreds of thousands of sales, at a much higher price point? Especially if it's spread out over different handhelds, smartphones and downloadable services.
 

Nirolak

Mrgrgr
This is what I was going to point out:




Seeing those results I don't understand why S-E is betting that hard on mobile. For example, if a 2D RPG-maker-made FFIV can sell 200k in Japan on PSP at double the price, I'm sure FFV can sell those 200k on 3DS too. There's no need to go mobile exclusive.

And how do original games have done on iOS/Android? (i.e. that Vampire game and the likes)




Yes, but their original efforts (Chaos Rings) are tanking past the novelty of having a JRPG on mobile with the original CR. Their bigger successes are good remakes (FFIII-IV) and they aren't making those anymore.

Still the figures aren't anything to write home about. Now I don't understand why SE is going all-in on mobile, none of those games have had more than 1 million downloads with iOS and Android combined.

I'd imagine it's less the sales of their games that they're ecstatic about, and rather the sales of other games like P&D and Mobage/GREE.

Sengoku IXA, FF: Brigade, and Million Card Arthur are the main (only?) social/mobile games I've really seen them brag about monetarily in fiscal releases.

That said, their new CEO really, really, really loves mobile so I think they're going to head that way regardless.

Does SE really consider those sales numbers, at that pricing, more desirable than doing a hypothetical 3D remake? Surely those would bring in several hundreds of thousands of sales, at a much higher price point? Especially if it's spread out over different handhelds, smartphones and downloadable services.
There's probably a good argument for just remaking them in 3D and putting them on every single platform possible like the vast majority of indie games do.

The Walking Dead is on what, every platform on the market?
 

Oregano

Member
I think the point is that they can release a lot more titles, at a lot lower quality, and make a little on each. I think it is somewhat shortsighted as, especially as I pointed out in the DQ thread, they will run out of games to port because they are no longer supporting handhelds/consoles and then they'll just have to rely on the shovelware or hope that they can make their big games work solely on mobile.
 

Nirolak

Mrgrgr
I think the point is that they can release a lot more titles, at a lot lower quality, and make a little on each. I think it is somewhat shortsighted as, especially as I pointed out in the DQ thread, they will run out of games to port because they are no longer supporting handhelds/consoles and then they'll just have to rely on the shovelware or hope that they can make their big games work solely on mobile.

Right, obviously 667,000 copies sold at $9-$16 is a ton of money for shoving a DS game on iOS/Android, but not that much if you actually had to remake them in the first place.

This is their current note on their future mobile business plan:

Until now we have published games on these devices such as 
remakes of our old titles or turning our old franchises into 
social games, but going forward, in addition to these efforts, 
we will create new game titles of similar type [to consoles/handhelds].


The most difficult part here is the earnings model. The prior 
packaged software sales model was a simple world calculated 
by quantity times price.
 The optimal business structure for 
this world involved separating development from sales and 
marketing, and having each specialize in their particular 
function. From now, we need to move toward a more flexible 
business structure. 

Therefore, it is not enough to simply develop a "good 
game," we have to think about what kind of game we want to 
present to our customers, how our customers will enjoy the 
game, and how we will receive compensation from our 
customers
, which requires development, marketing and sales 
to unite in the creation of our games. Even in cases where the 
business model is a simple pay&#8208;per&#8208;download, we have to 
think of how to expand. 

It is critical to provide new titles where various revenue 
models such as pay&#8208;per&#8208;download, F2P, PDLC, and hybrids of 
them, are unified with the game design.
http://www.hd.square-enix.com/eng/news/pdf/20130527_01en.pdf
 
Let's not forget iOS games are cheaper to develop and publish, there's not much advertisement going on either. Lots of reduced costs.

I believe Square is also interested in spreading the word about Final Fantasy, having the franchise on a "casual" platform could bring more players to FFXV.
 

Nirolak

Mrgrgr
Let's not forget iOS games are cheaper to develop and publish, there's not much advertisement going on either. Lots of reduced costs.

I believe Square is also interested in spreading the word about Final Fantasy, having the franchise on a "casual" platform could bring more players to FFXV.
Right for the FF remakes they explicitly listed WW sales and introducing new audiences to the series' history.

The iOS versions are a very cheap way to do that and they have unlimited shelf space, unlike a 3DS retail game.
 

OnFire331

Member
I'd imagine it's less the sales of their games that they're ecstatic about, and rather the sales of other games like P&D and Mobage/GREE.

Sengoku IXA, FF: Brigade, and Million Card Arthur are the main (only?) social/mobile games I've really seen them brag about monetarily in fiscal releases.

That said, their new CEO really, really, really loves mobile so I think they're going to head that way regardless.

Selling games based on the sales of other games sure is a sound business plan, Capcom tried the same thing with Resident Evil (by following CoD) and while they had good sales for those games, they're running the brand to the ground (by pissing off the fans that got them there in the first place). I really don't understand how SE and Capcom can be so shortsighted as to piss away all the brand loyalty they've built over 25 years for the sake of short-term profits.
 
Estimated sales data

Thanks for that. Number are not as big as I expected, but not bad either. Considering SE gets a large cut from each game sold, they have to be happy with revenues. Looking at approximate time on the market, it seems SE has only recently gotten into android development while having more experience with iOS. I think going forward we'll see the releases being closer together and/or at the same time and we should expect better android sales and better sales overall, I think.

Chaos Rings for iOS: 04/20/2010 ~3.5 years
Chaos Rings II for iOS: 03/15/2012 ~1,5 year
Chaos Rings &#937; for iOS: 05/19/2011 ~2.5 years

Chaos Rings for Android: 10/10/2012 ~1 year
Chaos Rings II for Android: 03/14/2013 ~ 7 months
Chaos Rings &#937; for Android: 11/22/2012 ~11 months

Final Fantasy for iOS: 02/25/2010 ~3.5 years
Final Fantasy II for iOS: 02/25/2010 ~3.5 years
Final Fantasy III for iOS: 03/24/2011 ~2.5 years
Final Fantasy IV for iOS: 12/20/2012 ~10 months
Final Fantasy V for iOS: 03/28/2013 ~6 months

Final Fantasy for Android: 07/27/2012 ~1 1/4 year
Final Fantasy II for Android: 12/21/2012 ~10 months
Final Fantasy III for Android: 06/27/2012 ~1 1/4 year
Final Fantasy IV for Android: 06/04/2013 ~4 months
Final Fantasy V for Android: 09/25/2013 ~3 weeks

Still the figures aren't anything to write home about. Now I don't understand why SE is going all-in on mobile, none of those games have had more than 1 million downloads with iOS and Android combined.

Indeed, but I think they see something like GTAIII which has over 1 million downloads on android and whatever else it has done on iOS and they see the potential. They need to put some effort into their games though, the fact that none of them can be played on a gamepad is an obvious oversight on their part.
 

test_account

XP-39C²
the bar for VITA next week
the bar for VITA next week
If those are the bar for Vita next week, i'm worried what the bar for the WiiU will be when the bundles comes out :/


Selling games based on the sales of other games sure is a sound business plan, Capcom tried the same thing with Resident Evil (by following CoD) and while they had good sales for those games, they're running the brand to the ground (by pissing off the fans that got them there in the first place). I really don't understand how SE and Capcom can be so shortsighted as to piss away all the brand loyalty they've built over 25 years for the sake of short-term profits.
Its not about short term profits or pissing on fans, its more about trying to keep the serie interesting by trying different things. Resident Evil 4 is said by many Resident Evil fans to be a great game despite being more of a shooter game compared the the earlier Resident Evil games for example.
 
If someone hadn't been hit on his head, lost common sense, and decided to increase the CODE font when GAF got the new theme, I would vote for it easily. However, as it is now, it's just too goddam big, it becomes ugly and actually not really readable (because with just a few letters stuff is already running outside the screen). So I change my opinion on which way is better every hour.

I have a 1080p screen with GAF zoomed in 150%, and this is how it looks on my screen:

http://i.imgur.com/cOQew1t.png

To each his own, I guess. But I agree, if a mod reads this, GAF should consider lowering the font size of the
Code:
 tags, or maybe allow options for [CODE] font sizes.
 
should have released the same week as loh, probably would have if it was ready?

No point delaying it after its ready regardless of what else is launching though.

I don't think anyone is going to be like "if only the release date was a week later i would have totally bought one"
 

Principate

Saint Titanfall
should have released the same week as loh, probably would have if it was ready?

No point delaying it after its ready regardless of what else is launching though.

I don't think anyone is going to be like "if only the release date was a week later i would have totally bought one"

But new customers aren't going to be likely to buy a Vita when the game everyone wants that particular week releases on the rival console. Peoples income isn't infinite if they're going to buy a new console that week and there will likely be a lot sold this week it'll be for the console that has a popular game releasing that week and would probably be the only console they buy unless they already own a 3DS or really don't want one..

While people may just pick it up next week any positive momentum and toot horning to bring in support due to the launch will likely be non existent.
 
Top Bottom