Joseph Flemming
Member
in the graveyard there's surely a lot of space.
Sure, it'll reach the earth's core after Q1 next year.
in the graveyard there's surely a lot of space.
Why do you think that?
I dont think that one company making a game for one platform necessarily means that they are avoiding another. Many companies expands, making games for several of platforms. Sega recently announced Demon Tribe for iOS for example, i dont think this means that they are avoiding all other platforms. Same wirh Bandai Namco and Tales of Hearts R, i dont think this means that Bandai Namco is avoiding the 3DS.Because 3DS seems a better environment and a more viable platform where to release games.
3DS supports F2P (as does Wii U), it's just no one's seemingly bothered yet.Gungho is very much someone I'd expect to see on Vita again. Their games were some of the first to be published by SCE in their new expansion in non-Japan Asian territories, they're heavy into the F2P model which Vita supports and 3DS doesn't, and maybe most importantly it'll be easier for them to make a name for themselves in a market with less competition.
Didn't notice this until now, but LBX W had the same second week compared to LBX Baku Boost ( Famitsu)
08./01. [PSP] Little Battlers eXperience W <RPG> (Level 5) {2012.10.18} (¥4.980) - 19.133 / 103.174 (-77%)
04./03. [3DS] Little Battlers eXperience: Explosive Boost <RPG> (Level 5) {2012.07.05} (¥4.400) - 19.468 / 75.082 (-65%)
I dont think that one company making a game for one platform necessarily means that they are avoiding another. Many companies expands, making games for several of platforms. Sega recently announced Demon Tribe for iOS for example, i dont think this means that they are avoiding all other platforms. Same wirh Bandai Namco and Tales of Hearts R, i dont think this means that Bandai Namco is avoiding the 3DS.
Didn't notice this until now, but LBX W had the same second week compared to LBX Baku Boost ( Famitsu)
08./01. [PSP] Little Battlers eXperience W <RPG> (Level 5) {2012.10.18} (¥4.980) - 19.133 / 103.174 (-77%)
04./03. [3DS] Little Battlers eXperience: Explosive Boost <RPG> (Level 5) {2012.07.05} (¥4.400) - 19.468 / 75.082 (-65%)
When it comes to niche games (as you first mentioned), this doesnt matter that much.Oh, yes: Vita sales are terrible and third parties usually don't develop games for platform with such desperate situation in the market.
Did someone already posted the updated sales for Taiko Drum Master: The Little Dragon and the Mysterious Orb?
- 270,000 copies sold
I've found them in a "Nintendo" blog that I can link.
Are they reliabe?
Seems a good result, imho.
When it comes to niche games (as you first mentioned), this doesnt matter that much.
I know, but it was about software support. That one niche developer decides to make an exclusive game, i dont think that necessarily means that niche software developers are avoiding other systems because of this.Niche games do not sell systems.
Niche games do not sell systems.
Indeed. What matters the most is that the publisher finds a place where they can make money. There are some examples where the size of the hardware userbase doesnt always means bigger sales. Sometimes the difference in the hardware can also be a factor. But the only way to know this is to try making games on different platforms. In this specific case, GungHo doing an exclusive 3DS game could be that they are trying to expand or test different platforms, trying to find out where it is best to make their games.His point is, with Ragnarok Odyssey's having a good reception on Vita (I think?), they might find themselves enough audience on the platform to keep making games there. Sure they won't expand their audience their, but maybe there's a viable strategy in being a big fish in a little pond.
the new psp episode risks to sell less than the third iteration of the first title on 3ds?
I'm saying this because 3ds episode had very good legs...
is this a symptome of Lbx fatigue, of psp fatigue or of userbase shift to 3ds?
Yeah, i think this is more of the case here.Gung Ho was pretty prolific on both DS and PSP, I'd be more surprised if they *just* stuck to Vita then and avoided 3DS. I wouldn't be surprised to see them venture into console territory either.
Ragnarok Odyssey did well for them (100k+ shipped + digital iirc), so I'm sure they'll continue making Vita games though. They should look into doing a RO port up on PS3/Wii U.
A big chunk of it also has to do with Game Arts. They tend to focus on one platform at a time, and they're also responsible for nearly all Gung Ho's Vita output so far.Yeah, i think this is more of the case here.
Impossible to say for sure at this point, i'm not saying anything against this, but i think they are trying different things rather than avoiding something. But as always, time will tell![]()
The truth is making niche games generally can be done on low selling hardware but at the same time you ate completely limited in your game actually breaking out. The problem in general with vita development going forward is the horrible retail position its in and that will only get worse once sony stopa giving a shit to focus on ps4
If they still stick to Game Arts only, then this could be one reason indeed.A big chunk of it also has to do with Game Arts. They tend to focus on one platform at a time, and they're also responsible for nearly all Gung Ho's Vita output so far.
I expect Gung Ho's 3DS game will probably also be a Ragnarok title, since Ragnarok DS sold pretty well itself.
I wouldnt say that it is completely limited. If the game is that good (a breakout title), it could lead to being a system seller. It can be more limited compared to another system that many people already own, but i wouldnt say that it is completely limited. Breakout titles happends because of very good word to mouth. But it also much down to what is expected. I think many of the publishers have a certain idea how likely it is for their game to become a completely unexpected huge seller.The truth is making niche games generally can be done on low selling hardware but at the same time you ate completely limited in your game actually breaking out. The problem in general with vita development going forward is the horrible retail position its in and that will only get worse once sony stopa giving a shit to focus on ps4
If the game is that good (a breakout title), it could lead to being a system seller.
Niche games attract the fanbase, look at 360 with shmup's
the problem for Vita is PSP, it has more releases than 3DS and Vita combined...
looking at Q1 2013 and how many releases PSP has, it's hard to think that things will change soon for Vita
True, i was just mentioning it regarding that a game on a smaller userbase could still have a chance of becoming a breakout hit.The problem is on hardware selling as terribly as Vita becoming a system seller becomes harder and harder as time goes on and apathy sets in. And we're talking about niche games here which generally don't become system sellers.
Actually, the topic was about if it niche games have to be moved over to platforms that have a bigger hardware userbase, or if they actually might do better on another systemThey do, but we were talking about the potential for growth on Vita.
Following this train of logic though, one wonders how Ragnarok Odyssey for example would've performed on 3DS instead. Better? Worse? The same?Actually, the topic was about if it niche games have to be moved over to platforms that have a bigger hardware userbase, or if they actually might do better on another system![]()
It would have easily matched it, and maybe even sell more due to userbase difference.Following this train of logic though, one wonders how Ragnarok Odyssey for example would've performed on 3DS instead. Better? Worse? The same?
The logic is about what the system offers. For example, multiplatform PS3/Wii game usually (or maybe always?) sold better on the PS3 despite the bigger userbase difference. About Ragnarok Odyssey, i havnt played the game myself and i dont know if the Vita hardware adds anything extra to the game. But if i should guess, i would say the same or better =)Following this train of logic though, one wonders how Ragnarok Odyssey for example would've performed on 3DS instead. Better? Worse? The same?
Low long until Little Battlers W gets a 3DS enhanced version?
ダンボール戦機Wのブースト版が出るんじゃないかと思っている人がいるみたいですが、今回は出ません。安心してお買い求めください。逆に今のを持っているとすごく得する驚愕情報が11月15日に発表されます!注目しておいてください! 今すぐ入手してクリアしておくことをオススメします!
hino said there's no going to be one
this man is a liar
ダンボール戦機Wのブースト版が出るんじゃないかと思っている人がいるみたいですが、今回は出ません。安心してお買い求めください。逆に今のを持っているとすごく得する驚愕情報が11月15日に発表されます!注目しておいてください! 今すぐ入手してクリアしておくことをオススメします!
hino said there's no going to be one buy psp/vita game with confidence please buy it oh gosh we are killing our ips please help us
this man is a liar
Eh, we know they aren't really avoiding the 3DS. They currently have a game in development for it.Gung Ho was pretty prolific on both DS and PSP, I'd be more surprised if they *just* stuck to Vita then and avoided 3DS. I wouldn't be surprised to see them venture into console territory either.
Ragnarok Odyssey did well for them (100k+ shipped + digital iirc), so I'm sure they'll continue making Vita games though. They should look into doing a RO port up on PS3/Wii U.
Or maybe they'll just go straight to a sequel for 3DS?
When it comes to niche games (as you first mentioned), this doesnt matter that much.
Exactly, a game doesnt always need to be on the platform with the biggest install base. About Ragnarok Odyssey, personally i dont really concider that as a niche game if it has sales potential of 100k. All is relative of course, but with niche games, i'm thinking somewhere around 50k and lower.A similar game would probably sell more on the 3DS right now due to it having the MH userbase. When talking about the schmups on the 360 they barely sell anything at all for to make back costs, so when you're talking about a game that it sells 30-40k it really doesn't matter what you release it on. Now Ragnarok sold and shipped 100k which shows there is definitely more than just really niche potential there.
No one said that. It was just an arguement that niche games doesnt always have to be on the biggest selling system to have to biggest success. It was not an arguement about that Vita is always better choice for niche game or that Vita will get many niche games as support.That's why we're seeing tons of niche games announced for Vita every weeks! Oh, wait...
Exactly, it makes sense trying other platforms as well indeed. This is usually how one find out what platform that is suited the best, so you're right that it doesnt just arrive by chance, it is a choice that the publishers make. You first said that niche software developers were avoiding the Vita based on that GungHo is making one 3DS game. I commented on this saying that i think it might about exanding instead, i didnt argue about avoiding any other platforms.Let's be honest: niche games don't arrive by chance. And getting just niche games is not exactly Sony was thinking to begin with. But many "only PSP" or "mainly PSP" software houses are looking for some alternative; Falcom expressed interest in 3DS, for example. Why avoiding a more viable and sold platform?
Exactly, a game doesnt always need to be on the platform with the biggest install base. About Ragnarok Odyssey, personally i dont really concider that as a niche game if it has sales potential of 100k. All is relative of course, but with niche games, i'm thinking somewhere around 50k and lower.
No one said that. It was just an arguement that niche games doesnt always have to be on the biggest selling system to have to biggest success. It was not an arguement about that Vita is always better choice for niche game or that Vita will get many niche games as support.
Exactly, it makes sense trying other platforms as well indeed. This is usually how one find out what platform that is suited the best, so you're right that it doesnt just arrive by chance, it is a choice that the publishers make. You first said that niche software developers were avoiding the Vita based on that GungHo is making one 3DS game. I commented on this saying that i think it might about exanding instead, i didnt argue about avoiding any other platforms.
I have no idea which platform or platforms the publishers will put their niche games on, that is why i didnt make any arguements about Vita getting many niche games. I do think that the Vita hardware could be suited better for some games, but i'm not sure if the publishers share the same thought. It could be that it gets very little niche games for all that i know. Only time will tell which platform or platforms the niche developers will choose =)
LBX Tri again Level-5 (???) ties into third season
I wonder if LBX was meant to be a "successor" or Inazuma Eleven at some point.
Sometimes it's really sad for me to see how much Level 5 has declined in these past 2 years, and then I see how Hino is destroying what I love which makes me rage but also sad at the same time.
Yeah, that is possible. If that happends, then it is not really a niche game anymore however =) But all is relative of course, it depends exactly how one defines what niche is.To be honest, Ragnarok on Vita always seemed a game that sold fairly well just because was placed in the launch window. By the way, a game could be niche and then reach a more mainstream market (Atelier games are niche games? And Falcom games?).
Yeah, that was your arguement, i ment what my arguement was =) When you replied to my quote and said "That's why we're seeing tons of niche games announced for Vita every weeks! Oh, wait...", it looked to me like you implied that i've said that the Vita was getting tons of niche games. I didnt say anything about that, so i mentioned what my arguement was.No, it was an argument that even niche games producers may start to avoid Vita in favour of other platforms (Falcom started considering 3DS and now it's on PS3 as well, Gungho working on 3DS, Gust being focused on PS3, even N1, etc.); indeed, we're not seeing a constant flow of niche games on Vita. Probably, 360 had more in the first year, and exclusives as well (e.g. Oneechanbara, Sylpheed project, Rumble Roses XX, Everyparty, Tengai Makyou: ZIRIA, Zoid Infinity EX Neo...).
Who else was it?It wasn't only Gungho, by the way. It was a point made by seeing how poor is Vita line-up.
Yep, that is why spreading the games over several of platforms can be a better strategy than just sticking with one platformSurely, 3DS and PS3 we'll seeing a lot of niche games in the future. Vita may be suited better for some games, but it's not that you can live on 10k games.
Yeah, that is possible. If that happends, then it is not really a niche game anymore however =) But all is relative of course, it depends exactly how one defines what niche is.
About Ragnarok Odyssey, i'm not sure if that is the main reason. To begin with it sold about the same as the previos DS game. It seems to have sold at a slower pace outside of the launch window. People have also said that it has some Monster Hunter elements to it. I think it has more to do with the game itself.
Yeah, that was your arguement, i ment what my arguement was =) When you replied to my quote and said "That's why we're seeing tons of niche games announced for Vita every weeks! Oh, wait...", it looked to me like you implied that i've said that the Vita was getting tons of niche games. I didnt say anything about that, so i mentioned what my arguement was.
But about this, i dont think that trying other platforms necessarily means that other platforms are being avoided. It could be the case of course, but i dont think that it necessarily the case.
Who else was it?
Yep, that is why spreading the games over several of platforms can be a better strategy than just sticking with one platform![]()