Jimmyisback
Banned
Wasnt Sony Japan a small studio as well.MM is a small studio
I don’t think they’ll get shut down. It would have happened by now.
Founders just got told to start making real games and I guess they didn’t like that approach
Wasnt Sony Japan a small studio as well.MM is a small studio
I don’t think they’ll get shut down. It would have happened by now.
Founders just got told to start making real games and I guess they didn’t like that approach
Wasnt Sony Japan a small studio as well.
Agreed here.Dreams got abandoned and now the old leadership is leaving. It's because either:
(1) MM is being shut down, or
(2) Jimbo and Hermen are rebuilding the studio so they can make proper games more consistently.
If it is the latter, I'm happy about it.
MM hasn't made a proper game in almost a decade, and they have been pretty useless to be honest. If they can see a resurgence and find their niche like Team Asobi / Japan Studios, it'd be great.
Is this where MM becomes a support studio for Sony's new GaaS push?
Quick google search 200 for sony japan. 160 for media molecule. not much a difference.Much bigger than MM
Quick google search 200 for sony japan. 160 for media molecule. not much a difference.
what are the real numbers then?Those aren’t accurate, and is that post-SCEJ getting gutted?
what are the real numbers then?
Friendly reminder that they were allowed to work on Dreams for at least 7 years. Just look at Japan Studio’s game output in the same timeframe (2013-2020).Japan Studio could have been reorganized though, they had talent there and most importantly shipped games.
MM... like, do they even have game dev talent anymore? They haven't actually made a game in a decade. We know they can build an engine creation tool wankfest thing that nobody cares about (except Mark Healey, maybe) but that's not a game. If you work in games because you like making games, and made say Tearaway why would you stay at that studio?
Japan Studio was Sony's second largest studio!Wasnt Sony Japan a small studio as well.
Why? Seeing any (good) studio shut down absolutely sucks, none of them deserve that.Should've cut this way before even looking at Japan Studio.
Most people don't know about this, but MediaMolecule was constantly creating games within Dreams.MM... like, do they even have game dev talent anymore? They haven't actually made a game in a decade. We know they can build an engine creation tool wankfest thing that nobody cares about (except Mark Healey, maybe) but that's not a game. If you work in games because you like making games, and made say Tearaway why would you stay at that studio?
OMG between this and the Bungie layoffs, Sony is a mess!
I’m kidding but the energy is definitely not the same.
maybe that's what's been Happening to Media molecule. Sony slowly letting employees go or people leaving, no hiring. I've seen some reports MM had up to 200 employees (contractors etc) height of their game development to only 25. wtf.Japan Studio was Sony's second largest studio!
Then it started shrinking slowly and suddenly it was almost erased.
Bungie layoffs?
Media Molecule had 30 employees when they started Tearaway, when Dreams started they had 80. They use a lot of hired "help", but their staff hasn't changed much.maybe that's what's been Happening to Media molecule. Sony slowly letting employees go or people leaving, no hiring. I've seen some reports MM had up to 200 employees (contractors etc) height of their game development to only 25. wtf.
Yeah. It's nothing new...
...unless that happens with Xbox studio.
Then it is doom & gloom and mismanagement
Also. Looks like this guy is going to Rare? He liked a tweet that "welcomed" him there.
I can’t determine e if you are the victim or the bully…4 co-founders or directors leaving in 2 years is perfectly normal
It was good piece of software killed by abysmal bussines model. What idiot thought that it's good idea to lock software like that not only to specific platform but also make it paid product (and not only pay to create but also pay to play)?I feel Dreams was a large misstep and waste of resources at the end of the day. Not a terrible idea, but ultimately not a good product.
It was good piece of software killed by abysmal bussines model. What idiot thought that it's good idea to lock software like that not only to specific platform but also make it paid product (and not only pay to create but also pay to play)?
Yeah. It's nothing new...
...unless that happens with Xbox studio.
Then it is doom & gloom and mismanagement
Also. Looks like this guy is going to Rare? He liked a tweet that "welcomed" him there.
Calling out Sony strawmen for contradicting themselves while contradicting himself in the name of Xbox in the next post.4 co-founders or directors leaving in 2 years is perfectly normal
I'm not contradicting anything. I don't think it's a big deal at all. People come and go.Calling out Sony strawmen for contradicting themselves while contradicting himself in the name of Xbox in the next post.
Both of which get big thumbs up from CatLady . Some things never change.
You were just making it about the perceived mismanagement of Xbox first-party studios.I'm not contradicting anything. I don't think it's a big deal at all. People come and go.
They had 85 devs when they launched Dreams. Contracted studios shouldnt count. every game uses them.I dunno but a google search generally hasn’t been reliable when I’ve tried finding this info in the past
Tear away on the Vita was by far the studios best game, imo. I loved it!So he’s Bouncing one from one project going nowhere to the next.
MM should have kept going when they decided to make Tearaway. Stand-alone single player releases with Nintendo level charm
Hopefully they go back to that approach
I prefer Tearaway to LBP/Sackboy, I think it has more charm.Dude spent 8 years directing development on a project that went nowhere 3 years after release. The specters of Peter Molyneux and Lionhead were felt. For anyone not aware, MM was formed by former Lionhead staff who worked with Molyneux.
Project Spark failed spectacularly. What possessed MM to think they had a better idea? The quality of their work is undeniable, but that doesn't matter if you spend an entire generation to make something that flops. MM is looking at a decade since their last actual game, Tearaway, which was also considered a commercial failure, even after they ported it from Vita to PS4.
LittleBigPlanet 2 was the last time the company created a commercially successful product, and that was back in 2011. Time to hand the reins off to someone else.
It's picking up steam now.No ones really reporting on it though? so maybe it's very small numbers?
No ones really reporting on it though? so maybe it's very small numbers?
It's picking up steam now.
A creator summit they had where someone leaked stuff, they accused one person in particular for doing it, and they banned him.
Didn’t he originally come from Lionhead?Don’t often see people trade Sony for Microsoft. Hopefully he gets on well there and leads a new IP.
Yep. Him and several other guys who formed MM. Let's just hope he doesn't basically waste a decade somewhere else.Didn’t he originally come from Lionhead?
Indeed.Didn’t he originally come from Lionhead?
Damn didn't realize another one of the co-founders left last year (Kareem Ettouney), and obviously Alex Evans was the biggest loss a few years ago. It's likely they were just burned out or wanted a change of scenery after 15+ years at the studio. Hopefully they have young talent that are ready to step into leadership roles.
It'll be a bit ironic if Healey does end up at Rare. MM was founded with the intent to keep the smallest development team possible (to avoid studio bloat). Rare is like 4x the size of MM.
It was a huge studio made of multiple smaller teams. The team responsible for gravity rush was the only team dismantled, cause it released duds.I'll never understand closing down a studio that put out Gravity Rush 2. Its still one of the best looking PS4 games. Its not like they were totally incompetent. I just disagree.
yep, same with death stranding 2Rise of Ronin would have been a “Studio Japan” labeled release.