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Metal Gear Solid 3: Snake Eater was released 20 years ago

diffusionx

Gold Member
I really did not like the version, it’s like they designed the game around a behind the back camera and then cut it. Because it played and felt so much better with Substance.
 

WoJ

Member
I am one of the few people that was massively disappointed by this game. To this day I don't hold it in that high of a regard. I will say, that the reasons for this are strictly from a narrative perspective. I loved MGS2. It's probably one of my top 10 favorite games of all time. The ending of MGS2 blew my mind and I hoped that MGS3 would dive more into who the Patriots were and that MGS3 would be Solid Snake essentially stealthing his way around the globe to try and expose and uncover their identities and take them all out.

The fact that the game retcon's the Patriots to be Signit, Para-medic, and the other jobbers on your codec really takes a lot out of the game, and series, for me. I still think it's a good game, has great set pieces, boss fights, and moment to moment gameplay. But the narrative was just a huge let down in terms of how they built off the Patriots from what they tried to set up in MGS2.
 

Danny Dudekisser

I paid good money for this Dynex!
Metal Gear Solid 3 was a great game, though I feel the original release was more notable for its aesthetics and presentation than gameplay. The first attempt at it was frequently clumsy due to the camera, and - because the soliton radar was gone - it was way too difficult to discern where you were in relation to your enemies.

Subsistence changed that and turned the game into a masterpiece. Even so, I'll never forget blazing through MGS3 during Thanksgiving back in 2004. Good times, man.
 

simpatico

Member
My favorite MGS game. I still haven't replayed it since the release window, so I'm really looking forward to the remake.
 

Pimpollo818

Member
The game of my teenage years. Absolutely loved the buildup to it, the release, and the re-release of the Subsistence. I loved shooting off the ropes off the suspended bridge. I loved listening to all of the codec calls ("I feel safe...in the box"). At the time I thought the FPS dips were deliberate to complement the explosions. Shooting down helicopters with the turrets in the mountain area was awesome. The Sorrow sequence was awesome. Poisoning the Fear was awesome.
 

DragoonKain

Neighbours from Hell
I got around to playing it late because I was put off by the collecting of stuff, but eventually I got around to it a couple years later and loved it. It might be my favorite MGS game. Hard to say.
 

Buggy Loop

Member
This gameplay needs to be posted:


Steve Harvey Reaction GIF


Never saw that side of MGS3 and I'm really confused now.
 

Heimdall_Xtreme

Hermen Hulst Fanclub's #1 Member
I am one of the few people that was massively disappointed by this game. To this day I don't hold it in that high of a regard. I will say, that the reasons for this are strictly from a narrative perspective. I loved MGS2. It's probably one of my top 10 favorite games of all time. The ending of MGS2 blew my mind and I hoped that MGS3 would dive more into who the Patriots were and that MGS3 would be Solid Snake essentially stealthing his way around the globe to try and expose and uncover their identities and take them all out.

The fact that the game retcon's the Patriots to be Signit, Para-medic, and the other jobbers on your codec really takes a lot out of the game, and series, for me. I still think it's a good game, has great set pieces, boss fights, and moment to moment gameplay. But the narrative was just a huge let down in terms of how they built off the Patriots from what they tried to set up in MGS2.
You are my twin???
 
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VulcanRaven

Member
Steve Harvey Reaction GIF


Never saw that side of MGS3 and I'm really confused now.
Its impressive how well he knows the mechanics and how guards behave. He knows exactly where to move at right time. I think the guards always turn in one direction so its easier to stand in the right spot behind their backs. I don't think I could play like that though. That red costume is something you could get by downloading it online if I remember right and you got that mask by completing Snake vs Monkey.
 
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Kerotan

Member
I thought he was Solid till the end cutscene when he got his new title
I was so confused. I didn't read any gaming media online or read magazines back then. Also no attention span. It was so confusing seeing Ocelot and he was young. Plus the "Boss" was a woman.
 
It’s not 20 years yet for us filthy Europeans though.

Was a great game. Not as impactful as MGS2 though. Once again blows my mind that it only took 2 years to make it after part 2. Games take so long to be made these days…
 

Kerotan

Member
It’s not 20 years yet for us filthy Europeans though.

Was a great game. Not as impactful as MGS2 though. Once again blows my mind that it only took 2 years to make it after part 2. Games take so long to be made these days…
A different era. Back then you'd be thinking you'll be playing 4 or 5 MGS mainline games over the next decade. Instead we got 2 more ever.
 

VulcanRaven

Member
I was so confused. I didn't read any gaming media online or read magazines back then. Also no attention span. It was so confusing seeing Ocelot and he was young. Plus the "Boss" was a woman.
I'm suprised that many didn't know. I was sure he is Big Boss because its set in the 60s and Snake had an eyepatch in the European cover art. Also he could be seen with the damaged eye in the trailers.
 
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PaintTinJr

Member
I was kind of underwhelmed when I first boot it up. Coming from Sons of Liberty, Snake Eater felt less responsive, had lower framerate and lower IQ. It was ofcourse much more detailed in return. But I felt the camera had run its course, Splinter Cell was already a thing and SE was much more dense than SoL Its when I bought Subistence that I could really appreciate this game.

I think objectively speaking, this might be the best MGS game even. It has a jungle backdrop, it takes place during the Cold War era, it has the best storyline. Big Boss was more bad ass than Solid Snake.

And the attention to detail is insane considering this is PS2. Foliage reacts, rain removes footprints. The End fight is a good example of all this detail culminating in this fight. You can use the flora and fauna to stop him, rain will remove his tracks which you need to adjust to. And, you can even kill him prematurely.

MGS4 was an incredible downgrade compared to this one.
I'm not sure I agree about the image quality being less in SE than SoL.

SoL aliases heavily and looks far more facetted than SE, suggesting there was less polygons used in the models for animation, but by default on PS2 the image doesn't look as clean as SoL.

I however imported my copy from the US on release and used component straight into a Panasonic PT-AE100 projector, with about 140" projection originally, but my obsession with progressive scan on projector before HD back then saw me also import a Panasonic DMR-HS2 from the US to use with a power transformer, primarily for big screen live sport converting from PAL to NTSC and then 480p, but I could also pipe the NTSC s-video from console games straight into it, and have it line double to output at progressive which made a huge difference in brightness, contrast and clarity at 140" to surpass interlaced games through component and was a preferred option IMO of a little more latency on 30fps.

Playing under those conditions the game looked a lot better and at such a large screen size the difference in detail between the noisy edges of SoL and detailed edges of SE was very noticeable/
 

VulcanRaven

Member
I am one of the few people that was massively disappointed by this game. To this day I don't hold it in that high of a regard. I will say, that the reasons for this are strictly from a narrative perspective. I loved MGS2. It's probably one of my top 10 favorite games of all time. The ending of MGS2 blew my mind and I hoped that MGS3 would dive more into who the Patriots were and that MGS3 would be Solid Snake essentially stealthing his way around the globe to try and expose and uncover their identities and take them all out.

The fact that the game retcon's the Patriots to be Signit, Para-medic, and the other jobbers on your codec really takes a lot out of the game, and series, for me. I still think it's a good game, has great set pieces, boss fights, and moment to moment gameplay. But the narrative was just a huge let down in terms of how they built off the Patriots from what they tried to set up in MGS2.
Only thing MGS3 reveals about the radio team is
that Sigint is DARPA Chief. Its hinted in the timeline. That Patriots reveal is in MGS4 like someone already said.
 
This came out senior year high school for me. I remember being blown away by the screenshots I saw of the jungle. I thought there's no way they could render such rich foliage like that, even coming from my experience playing Far Cry on PC. Turned out to be very sneaky level transition trickery allowing for higher than normal foliage density due to each "level" being only a small section of map. Still, this was one of the last great games imo. As the 00s went on, even with MGS 4, things just wouldn't be the same. Budgets and development timelines started to stretch astronomically and the games themselves lost the plot. I'm looking forward to Delta and can't wait to relive those incredible memories from all those years ago, now with truly gorgeous visuals.
 

SkylineRKR

Member
I am one of the few people that was massively disappointed by this game. To this day I don't hold it in that high of a regard. I will say, that the reasons for this are strictly from a narrative perspective. I loved MGS2. It's probably one of my top 10 favorite games of all time. The ending of MGS2 blew my mind and I hoped that MGS3 would dive more into who the Patriots were and that MGS3 would be Solid Snake essentially stealthing his way around the globe to try and expose and uncover their identities and take them all out.

The fact that the game retcon's the Patriots to be Signit, Para-medic, and the other jobbers on your codec really takes a lot out of the game, and series, for me. I still think it's a good game, has great set pieces, boss fights, and moment to moment gameplay. But the narrative was just a huge let down in terms of how they built off the Patriots from what they tried to set up in MGS2.

MGS2 already confirmed the original Patriots were in fact dead for a good while. MGS3 introduced the Philosophers, who were wealthy Chinese, US and Russians that controlled the worlds balance after WW1. These people were likely on the list of names from MGS2. For the rest MGS3 didn't confirm anything about the present day Patriots, only about these predecessors.

MGS4 was Hideo feeling the needed to tie up all loose ends and explain everything which pretty much backfires and ruins it all. MGS4 did this to the cast of 3.
 

LordCBH

Member
I didn’t play it until the one with camera controls released. One of the best games I’ve ever played. Start to finish it was absolutely enrapturing.
 
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