It's also the most self indulgent ego stroking one for Kojima as well for this same reason. That and the stupid slog of opening credits before each mission, trying to be fancy like it's a TV show. If it was it'd be the most repetitive TV show ever created.MSG5 is the MOST INSECURE game I've had the 'unpleasure' to play... I mean, take a shot each time kojima's name appear and your liver and bladder will DIE before you even see skullface, for God's sake!
Bro did you read the op?Its not S tier gameplay. The game systems encourage you to tranquilize guards with a suppressed handgun and parachute their bodies along with supplies; repeat for 80 hours. Its like a stupid juvenile take on Splinter Cell. Oldschool MGS2 and MGS3 had more interesting gameplay systems that felt more arcadey and unique, but zoomies can't deal cuz of the conTRoLs.
Bro did you read the op?![]()
Bit of a strange gripe. US soldiers have been hit into head while wearing helmets in iraq from ak and sniper rounds and the bullets have pinged off them.I managed to headshot a high-value NPC from 300+ yards away with low level rifle... it didn't kill him it just pinged his helmet off his head and the nearby guards went on high alert.
I uninstalled it after that.
Ahh, it's not a gripe as such. I was just baffled at the time and not having much fun. I intend to return to the game but probably with some QOL mods.Bit of a strange gripe. US soldiers have been hit into head while wearing helmets in iraq from ak and sniper rounds and the bullets have pinged off them.
Doesn't always work but it does happen.
What a shitty take…So engaging with the game is worse than clicking through menus to hire soldiers? Gtfo of here with that.Mgs5 has some of the best 3rd person action/stealth controls and gaming ever made. The fox engine handles it brilliantly and the game is a looker too.
The gameplay is super smooth and a joy to play. The game can give you lots of options of how to proceed and you can just have fun in unique ways.
Unfortunately this is all ruined by shitty game design that turns into Pokémon.
Hey need new guns and gadgets to have fun with. Well you're going to have to research them.
How do you do that? Well you gotta capture soldiers directly from your missions or roaming the map.
I know kojima started to shove some shitty pacifist shit in all of his games. And kinda rewards you if you don't kill literally anyone. But along side that your scouting every soldier you see because you want to tag and bag the best grade soldiers. So go end up playing around this mechanic nearly all the time and it sucks.
You might kill the occasional guard but you'll always resort to making sure you bag and tag.
Now this could have been handled way differently. You could have just hired people etc from a menu and grow your base like that. Or a reward from pulling off missions and people flocking to your cause.
But using binoculars to scout and scan every soldier and then proceeding to bag half of them just isn't fun and stops you using the cool guns because you want to unlock more, so you rinse and repeat. If you don't do this you cuck yourself because you'll be stuck with basic shit. Sucks the fun out of the game.
It's a problem with almost all post 2010 aaa games. They are too easy. Designed to draw in normiesImo the shittest way to ruin a game with stealth is letting you see your enemies behind walls. Did MGS5 do that? I think so but man it's been a while now.
The bullet-time when you are about to be discovered is kinda lame as well, killed a lot of the challenge in that game imo.
Still a joy to play ofc, but it could have been better with a few tweaks. They made the game too easy.