Been a long time, but since activity has been up in the thread figure I continue doing some reviews/previews. Well this is for a game that has been a big hit with our group and has been around for quite a while now;
INFINITY
What is it?
- Infinity is a sci fi 28mm skirmish miniature game. You create small forces of around 10 models and battle it out in probably one of the most innovative game systems ever. Made by Corvus Belli, a Spanish company and products currently in 5 different languages. Game uses a very unique game system where technically both players are taking their turn at the same time that makes for both very tactical, and lethal gameplay. The setting is heavily influenced and based off of Ghost In the Shell and Appleseed. The human race has colonized various worlds and giant faction/corporations fight in shadow wars. Factions themes include a Middle Eastern coalition, an Asian conglomerate controlled by the Chinese (the Japanese are treated like 2nd rate citizens), Europeans, high tech hacker society (space 4chan... they got furries), and many others including the great AI that brings everything together as the overseer with it's own forces. There is also an Alien faction that is like Halo's Covenant, made up of multiple races that are invading Human space.
The rules
- The biggest draw of the game besides the amazing Corvus Belli figs has to be it's innovative rule system. The game itself is very simple, but at the same time very complex in large part due to how unique it is from any other game on the market, which tend to carry over concepts from each other. The basic gist of the game system is that players are both actively playing instead of one player taking his turn, followed by the other. Now the game does have a turn structure in that a person is considered the active player for taking actions, the difference here is that all figures on the board are considered to be active and alert. The system may remind you of "overwatch" that is found in old editions of 40k and many other wargames, and that is essentially it, but here it's much more pronounced and not simple wait and shoot.
Models in Infinity are considered to always be acting and reacting, so for example if a miniature were to move across a street, a sniper up in a tower that can see this would have the opportunity to react by firing or even dive for cover himself if he figured this moving model was a threat. Model that shoots at a model in the open does not simply fire and kill the opponent, but can be fired back out creating a shootout where the best roll/stat combo determines who the winner is. If you want to shoot someone without having return fire, you have to make the shot come from out of his arc of view like from a far flank. Characters also all have an 8" radius of alertness, that prevents a person to simply move models around behind them, as all figures are supposed to be able to "hear" or "detect" things going around them. Try to sneak up close to an enemy fig from the rear, and he will possibly hear you and be allowed to turn around his fig to face yours. Toss a grenade at an opponent, he can attempt to move out of the blast radius, or stand his ground and try to shoot you down before the grenade is even lobbed.
This system of game creates a very lethal and actually one of the more realistic miniature rule sets on the market. Being skirmish level it has lot of little detail also with all gear and weapons having very specific rules instead of so much abstraction you find in larger scale games. Your assault rifle for example will have different fire modes, alternate ammos to choose from, and a range of stats also attached. Being skirmish also means it involves few models with average army size being only around 10 models max, while some armies will have even less. As said the game is lethal and when dealing with so few models, it means games can move VERY quickly. I have seen games be over by turn 2 because the whole reaction system can create a chain reaction of actions which plays out like multiple turns of most normal wargames.
Further Notes:
- Infinity has been around for quite a few years now, and has alot going for it. It's popularity in the US has been fairly muted but it's definitely got it's fan bases spread around in pockets. The game also requires very little investment, as best of all, the games entire rules including that of the expansions are posted for free on the company's website! Having the book is great of course as it includes tons of fluff material not found in the free rule pdfs, but a person can play essentially for the cost of a handful of figs. Fig prices are not the greatest and are a bit on the high side, but not grossly so and again you don't need a ton of figs to play. Just a couple extra figs and you have lot of options to swap out between matches.
Infinity is also well known for being one of the most balanced of miniature wargames. Large reason being is that the game uses a D20 for resolution so you have a much broader range of statistics to work with unlike the common D6 systems where a single or two digit stat difference makes a 25%+ statistical boost. Every faction has an advantage stat wise on average in a particular catergory (Yu Jing on Close Combat, Pan O on Range), but it's really only a minor boost and with D20 you have larger range of variable results. As mentioned skirmish games like this feature often more detail, and the high tech setting of Infinity includes lot of options and unique gear. Hackers for example can hack into guided missiles and take them over to redirect them, or delay air dropped troops by hacking into their aircraft. A high tech optic camo ninja can have a EMP grenade go off nearby turning off all his/her systems forcing them to get repairs or basically pull out a blade and charge.
Game has a wealth of options and features that help create a very balanced game with lot of possible outcomes controlled by player creativity. It can overwhelm a person at first but once you understand the game and break away from the thinking of your average games like Warhammer/Warmachines/40k/Etc, you will see the genius of Infinity. The company besides giving away free rules also regularly adds new stuff to the game and posts up new rules online for download, and they also have a built in army builder on their site for players to use!
Pros:
+ Free rules
+ Fantastic quality miniatures
+ Unique and quick playing rule set
+ Incredibly balanced forces
+ No downtime for anyone, both players are actively playing and involved during a turn
Cons:
- Rules can be a challenge for newer players, it has lot of difficult to grasp rules.
- Individual model prices can be a bit high.
- Acquiring the models can be difficult as distribution is not the best. The US currently only has one distributor that supplies our retailers so when a product sells out, it can take a long while for restocks.
- D20 dice rolling can create for very random results at times.
- The miniatures while fantastic, are true 28mm scale and detailed, so they can be fragile and have very difficult to assemble parts.
If you got any questions on Infinity or about my review, let me know! Also check out the official site at
http://www.infinitythegame.com/