I like that stuff too. I'm literally talking about the actual elevators where you just sit and wait for the game to load. That was awful.For me its the opposite. The running loses its novelty on its own. Mirror's Edge is fun when WHAT you're climbing has meaningful context. I don't know if Catayst has it, but avoiding the train for example or jumping on a helicopter were great moments.
Of course there are those who seem to just love running around. In that case, if anything, the open world isn't open enough haha.
Average score for an average game that will be forgotten in 6 months,just like the first...
I'd say the first has a small but loyal fan base, a cult classic. Just because the press and top 10 lists don't acknowledge a game doesn't it mean it doesn't have fans.
Average score for an average game that will be forgotten in 6 months,just like the first...
I'd say the first has a small but loyal fan base, a cult classic. Just because the press and top 10 lists don't acknowledge a game doesn't it mean it doesn't have fans.
Average score for an average game that will be forgotten in 6 months,just like the first...
Pretty much, The first game bombed commercially and I don't this one is going to do any better.
True to some degree but no one should expect EA to sink more money into the franchise if it's DOA every time they do.
Average score for an average game that will be forgotten in 6 months,just like the first...
Or keep budgets in-check, iterate and improve, and hone in on what works.True to some degree but no one should expect EA to sink more money into the franchise if it's DOA every time they do.
I mean, whether it's DOA or not is entirely dependent on EA. It's not like the franchise name is cursed. It's that they've failed to deliver a great game.
I mean, whether it's DOA or not is entirely dependent on EA. It's not like the franchise name is cursed. It's that they've failed to deliver a great game.
If the original had been forgotten in 6 months then we would never have gotten a sequel.
You do know that DICE made frostbite, right? The engine that pretty much everything at EA is now using.
I'd say that alone makes them top tier - and their games are utterly gorgeous, too.
Battlefront had a flawless network launch, evidencing that they've learned from BF4, and the only complaint was the nebulous "content" one.
It will never be released on Steam though.Will wait for steep steam sale.
I'd disagree with the idea that the open world isn't interesting. Some of the earlier sections are fairly simplistic but later areas introduce a lot of different options in how to get from point A to B. It's not quite as deep as the missions but I think it's still good enough that it can provide a tonne more content.
Fair enough if you'd rather have more linear content but I'd argue there's far more room for replayablility with the open world.
That said, my initial comment was directed at those who were saying the game has been ruined by introducing an open world. From what you're saying it seems like you think the game is still good but could have been better without the open world which is fair enough. However, I want to read why people think the game is much worse because of the open world.
You do know that DICE made frostbite, right? The engine that pretty much everything at EA is now using.
I'd say that alone makes them top tier - and their games are utterly gorgeous, too.
Battlefront had a flawless network launch, evidencing that they've learned from BF4, and the only complaint was the nebulous "content" one.
I played the beta and it just made me want to play the original. Just looked and felt too much like the first game to me. Although I haven't played the original in a long time so I might be wrong.
I guess what I'm trying to say is that maybe it's not the reviewers but the game itself isn't all that interesting
so, the people that enjoyed the first, will they also enjoy this one?
I think it depends on what one liked/disliked about the first. If you thought "I love these mechanics just give me an open world to collect shit in and do time trials" then this is exactly what you wanted from a sequel to the first. If you thought "I love these mechanics and the tight design of the game, but I wish combat was just not even in the mix and I hope the sequel doesn't dilute the focus by adding open world padding" then this sequel is probably not what you wanted.
I'll just quote myself again:
The open world is also exactly what allows for user created runs, which I look forward to testing out.I disagree to an extent. I don't consider the open world to be padding, and the tight design is still present: you enter closed-off levels for story missions.
Really ME is about flow, and giving you opportunities to flow between in-world objectives is freaking grand. The existence of optional collectibles does nothing to diminish this, IMHO.
Nothing buttersmooth about 30 fps tho.
30fps destroys any sort of "razorsharp"IQ as it turns the entire screen into a blurry mess as soon as anything is moving. They probably could've hidden a lot of stuff that way but that's not what IQ is about.
... which, just to be totally clear, is a 30fps game.Uncharted 4 delivers the best image quality we've seen in a console game to date.
From what I played of the beta, the controls feel great, it was immediately noticeable. Jumping, wall running and so on felt smooth, lot smoother than the original
why did you preorder? lolFuck I forgot to cancel my preorder :|
why did you preorder? lol
Destructoid said:.. after the original was near perfect, but I think once people get over that initial shock, they'll come to adore it in spite of that.
Games suck when they suddenly have to be open fucking world. Terrible trend.
I also loved the original, one of my favorite games ever, and bought a bunch of copies for Steam friends.I wanted to read a review of someone like me who loved the original.
That will do..
I wanted to read a review of someone like me who loved the original.
That will do..
The controls are as good as Mirror's Edge 1. They feel slightly more floaty but they actually perfectly blend with Faith's body and movements, so it feels good. Very, very well designed. Check out her shadow or reflection whenever you're running - looks perfect and 1:1 with your actions.
There are a couple of new moves that are really well implemented. The rope-swing gadget (maglev) is awesome, but not very well signposted so sometimes you fall to your death because the game doesn't let you punch into a hook-point.
Falling to your death is still horrifying.
The upgrade system is a non-issue. Definitely nothing metroidvania-ey here (well, one thing, but it takes very little time to get the key unlocks).
The level design on missions is very nice, but there aren't many of them.
The open world level design for traversal/exploration is OK, I'm finding it a bit fiddly/unintuitive - but then again I'm playing with all the 'runner vision' off, so it's easy to get lost (no red markings as your waypoint).
The open world level design for races/time trials is fucking amazing and has surpassed Mirror's Edge 1 for me. There is a thick abundance of deliveries, special challenges, and time trials with fast leaderboards - as well as an infinite amount of player-made trials so you can keep finding new content. You can go for hours doing this stuff.
Combat is fucking great once you learn to use jumps/leaps/slides to do special heavy-hits on enemies, and you learn to manage the crowds. If you try to play it just walking up to enemies and punching/kicking, you'll find it dull, janky, and probably unfun. The AI is a bit wobbly sometimes and can get stuck standing still doing nothing. When it works it works brilliantly.
Story is by the numbers, pretty dull. I like Faith's VA, though.
I wanted to read a review of someone like me who loved the original.
That will do..
Average score for an average game that will be forgotten in 6 months,just like the first...
Is the open world parkour stuff similar to Dying Light?