I just got the Rakna-Kadaki urgent. I don't intend to fight it before completing more 5 and 6 star HR quests but I went in to see the intro. Is it me or does it look kinda bad shown like that? I thought maybe it's a Monster Hunter 4 Ultimate monster touched up since it had insect & spider type stuff (although early MonHuns also had beetles and crabs and stuff) but the wiki says it's a new monster introduced in Rise (edit: but it's apparently the same general type - not sub species mind, like bird wyverns are one type - as one in Monster Hunter 4 after all, that makes sense). Maybe it's cooler and more awe/dread inspiring when actually fighting it though, I'll see that soon enough I guess. So far I only don't really like Volvidon enough to repeat it if not as a Quest target, everything else, old and new, has been from good to awesome. In some cases I would prefer some old monster of a similar (ish) type instead of the new ones but on the other hand if they had even more old monsters that could get boring too, the new ones have some inventive designs (like Bishaten which is monkey like vs the older Kongalala style ape stuff, it's always fun when you make it drop its items like a pinata). Some of the bird wyverns are too similar I guess but that's in every game and the variants here are a bit more different to each other. Just a bit. Oh, I forgot about Basarios, I guess I don't care about it too much (I actually forgot it was included in many games like Freedom Unite, I probably skipped it when I could). It's a bit ridiculous with all those rocks, I prefer the Tri designs like Barroth instead which seem more grounded in a sense (not really realistic but yeah). Or it's my LS bouncing off these so much that annoys me, heh. I actually didn't like designs like Arzuros, Lagombi and Zinogre when seeing them introduced in Portable 3rd, but now that I've fought them they're worthy, at least in this iteration. I was down on the "B team" for 3rd and Frontier (of course the games being simply unavailable here probably helped in shunning them) vs FU and Tri back then but with mainline going in such a different direction in feel since then, Rise now feels closer to the classics in its own way (and the new stuff are definitely super successful implementations in this case) and not so radically twisted (but still further anime-fied I guess) in comparison any more.
I kinda want a closer camera view for this game, or fov settings or whatever it is that makes the monsters look small in my screenshots when they're actually pretty damn huge like this Nargacuga that seems able to fit my whole damn character in its mouth with little effort if it comes to that, lol. I got my first failure after 80 hours, HR 6 star Rathalos is fast, aggressive, dangerous with a couple moves that almost one shot me (although I should probably change my armor for him, lol, I'm farming Anjanath but various materials just won't drop and/or I don't know where to get if not on him). Edit: ok now I'm just missing that stupid Anjanath gem and it just won't drop, I've killed like a dozen of them at least so far. Do I need to get him in higher than 6 star quests for that to have a better chance to drop or what? I thought all HR is the same (ie finding the monsters in HR expeditions is the same difficulty as any starred quest that has them included too). At least he's not been so tough to fight compared to Rathalos, though I get carted occasionally if I fumble my wirefall or get stunned or otherwise mess up at the worst possible moment.