Let me preface this statement by saying this: Sale is amazing. Go get 'em boys.
Now, what is the thought process that goes into clearance-like [and even better] pricing for digital games? They're clearly not taking up any precious shelf room...
Surely the publishers/developers can't be getting much for the sales? Or how does DD content work anyway? Does Sony pay upfront $xxx for XXXX copies of a game then just sell at will and profiting majorly upfront? I'm assuming they've calculated that they're past their "net profit" point, if the aforementioned model is correct, so selling games for $0.90 is all profit at this point?