Posting my top 10 list for posterity. Enjoyed reading other people's lists in the past, hope that makes a comeback next year.
1) Zelda: TotK
I had close to zero hype for this game. Loved BotW, but this just didn't look different enough. Glad I was wrong, ended up with ~180 hrs played; the ultrahand stuff and the depths+sky islands worked extremely well. With a game this ambitious, there are all sorts of things to critique (more variety in the depths being #1), but there's much more that the game does well. Reclaims the title of best open world game from Elden Ring, let's hope From can take back the crown with their next game.
2) Theatrhythm Final Bar Line
Spent close to 600 hrs so far. I can't get into most rhythm games, but that all comes down to the music selection. Have been a big fan of this series since the first one, even bought a Japanese 3ds just for Th: DQ when I was in Japan years ago. Over 500 songs in this one, and what's crazy is they could easily put triple that number in the game without the quality of the songs suffering. The new "crunchwrap supreme" difficulty is great, and the button controls allow for much more complicated scores than the single-touch games ever had. Will be playing this one for years to come.
3) Metroid Prime Remastered
Incredible shadow drop. The original is in my top 10 of all time. In an alternate world where this was the first release of the game, it would be #1 no question. Probably the best looking Switch game, and the best example of how to update the visuals of an already great-looking game.
4) DoDonpachi DaiOuJou Re:Incarnation
A top 3 all-time shmup. This isn't a remake, or even a port, but an excellent emulated release of three versions of the game. The arrange modes (essentially romhacks) are pretty weak, but the features included for the main games are great, par for the course for M2. Amazing that they get the input lag so low with emulation. Good package, but for $40 it should have better arange modes like they did for Ketsui, and include some of the existing arranged soundtracks, instead of just a single new (not that good) arrange.
5) Final Fantasy 16
Was super hyped for this, and overall it was a bit of a letdown. Has some glaring flaws, especially the awful mmo-style sidequests, but also the terrible implementation of torgal, meaningless crafting/weapon systems, and the fact that combat gets extremely repetitive once you figure out the one-size-fits-all sequence of moves to take down all the fights (especially in NG+ where you start with all abilities). But the game looks great, has a very good soundtrack (though mid-tier for FF), and the story and characters don't get in the way too much (story is actually kind of bad, but it's told well?). Despite all the flaws, the highs are really high (Intro chapter, Bahamut fight, Titan fight), so overall I did enjoy it quite a bit.
6) Armored Core 6
First AC game, and it gets straight to the point. Blow stuff up with mech. Honestly one of the best looking games this year, despite being last-gen. Very fun to play in one-hour sessions, but unfortunately never really hooked me. The mech customization was honestly tedious. Relies too much on circle strafing, but that's From for you I guess. Hope I come back and play NG+ next year.
7) Pikmin 4
Had a good time with this one, but it didn't do too much new. Combined some of the best ideas from each of the previous games, but didn't do any of them as well as the previous games did. The way the reticle snaps to things and pressing the "toss" button doesn't always respond (stops after the minimun number of pikmin are assigned to an object) is just a terrible design decision. The game felt too much like watching a loading bar. But it's still Pikmin, so it's a pretty good loading bar.
8) 30XX
Sequel to 20XX, a roguelike Megaman X. This one looks much nicer, but honestly is not overall as fun as the previous one. Or maybe just didn't do enough new. Only spent ~10 hrs with this one, saw credits only a couple times. Will hopefully come back to this some time.
9) Super Mario Bros. Wonder
It's good, though I don't get the over-the-top praise it got in most reviews. Looks nice, but extremely easy. Really only one hard level, and much less content than other stage-based Mario games, especially 3D world. The wonder seeds were hit or miss, and did get reused quite often, despite what a number of reviews claimed. Badge system is kind of neat, but I ended up using the first one you get (parachute hat) for 90% of the game.
10) Super Mario RPG (remake)
Very solid remake, looks great other than a few nasty frame-rate dips. Excellent arrangement of the music. The game is really well paced, but honestly just isn't that great of an RPG. Good personality, though I think paper mario and the first M&L did it better. Would have been a great chance to add some post-game content (superbosses, etc.). Isometric platforming is still a terrible idea.
Edit: Honorable Mention) Void Stranger
Picked this up right at the end of the year. Impressions from 1st playthrough: great Eggerland/Lolo-style game. Impressions after four playthroughs: shaping up to be a great Riven-style game. Not quite sure yet if the repeated playthrough style that the game forces you to do will be worth it in the end, but the few endings I've gotten have made me curious enough to keep going. So far the dev (System Erasure) has made two pretty incredible games, can't wait to see what they do next.
Very solid year for games. This is the first year in a while that I even played 10 games from that year; normally ~80% of my time is with older games. Still ultimately only a few that were really amazing; I liked 5-10 on my list, but they all disappointed a bit.