-Pyromaniac-
Member
A legit open world survival game. 60 FPS. Great graphics. 100s (thousands??) characters on screen
Believe.
Believe.
A legit open world survival game. 60 FPS. Great graphics. 100s (thousands??) characters on screen
Believe.
Only the most insane ever seriously thought it would be RE6.I have a feeling its going to be some move only survival horror game. It won't be RE6.
Well there was this drama a little while back. Maybe it found a new publisher, whatever it was.
But yeah Geoff was talking about Rising in that tweet.
Hey wait a minute, Kojima tweeted about how he cannot bear and cannot be positive....
http://www.neogaf.com/forum/showthread.php?p=33310188#post33310188
It's connected!
What is this "60fps" talk trend ?
Do you guys actually know what it means ?
Any genre that doesn't require just-frames or extremely fast response times does not need to run at 60 fps. To have your game render at 60 fps, you need to try and optimize every performance aspects. This means cutting down on graphics (shaders, effects, post-processing, ...) to lessen the strain, lower the details and have a constant stream of 60 frames rendered per second.
It's required for say a fighting game, where 2 opponents need to respond quickly to what's happening, or racing games, or virtual simulations. The game scans for player input 60 times per second instead of ~30 times.
You can try and do both, and only the only example I can think of is Gran Turismo 5. But the game is developed for one platform, this means they can do things that they wouldn't if it were multiplatform (Cell-specific code optimization, etc...).
But for a 3rd person game ? An fps ? An rpg ? These games focus more on delivering great graphics and entertaing people than per-frame accurate response times. Setting the goal of having he game run at "30fps" is actually what allows more stuff to be happening on the screen and more eye candy. Take the uncharted series for example, targetting 30 frames per second allows them to render and process more stuff. It's common actually for every 3rd person action game.
Thought I'd clear that up, as a techie, sorry if it's a rant but people need to know.
OMG what's with this constant reference to animals??
It HAS to be this!!
lol
What is this "60fps" talk trend ?
Do you guys actually know what it means ?
Any genre that doesn't require just-frames or extremely fast response times does not need to run at 60 fps. To have your game render at 60 fps, you need to try and optimize every performance aspects. This means cutting down on graphics (shaders, effects, post-processing, ...) to lessen the strain, lower the details and have a constant stream of 60 frames rendered per second.
It's required for say a fighting game, where 2 opponents need to respond quickly to what's happening, or racing games, or virtual simulations. The game scans for player input 60 times per second instead of ~30 times.
You can try and do both, and only the only example I can think of is Gran Turismo 5. But the game is developed for one platform, this means they can do things that they wouldn't if it were multiplatform (Cell-specific code optimization, etc...).
But for a 3rd person game ? An fps ? An rpg ? These games focus more on delivering great graphics and entertaing people than per-frame accurate response times. Setting the goal of having he game run at "30fps" is actually what allows more stuff to be happening on the screen and more eye candy. Take the uncharted series for example, targetting 30 frames per second allows them to render and process more stuff. It's common actually for every 3rd person action game.
Thought I'd clear that up, as a techie, sorry if it's a rant but people need to know.
It would be great if this is some kind of RPG.
SCE having a playstation exclusive answer to fallout and Mass Effect would be superb.
I want a open world western RPG without all the jankyness that normally comes with it.
They got one, it's that Star Trek game.It would be great if this is some kind of RPG.
SCE having a playstation exclusive answer to fallout and Mass Effect would be superb.
What is this "60fps" talk trend ?
Do you guys actually know what it means ?
Any genre that doesn't require just-frames or extremely fast response times does not need to run at 60 fps. To have your game render at 60 fps, you need to try and optimize every performance aspects. This means cutting down on graphics (shaders, effects, post-processing, ...) to lessen the strain, lower the details and have a constant stream of 60 frames rendered per second.
It's required for say a fighting game, where 2 opponents need to respond quickly to what's happening, or racing games, or virtual simulations. The game scans for player input 60 times per second instead of ~30 times.
You can try and do both, and only the only example I can think of is Gran Turismo 5. But the game is developed for one platform, this means they can do things that they wouldn't if it were multiplatform (Cell-specific code optimization, etc...).
But for a 3rd person game ? An fps ? An rpg ? These games focus more on delivering great graphics and entertaing people than per-frame accurate response times. Setting the goal of having he game run at "30fps" is actually what allows more stuff to be happening on the screen and more eye candy. Take the uncharted series for example, targetting 30 frames per second allows them to render and process more stuff. It's common actually for every 3rd person action game.
Thought I'd clear that up, as a techie, sorry if it's a rant but people need to know.
You seem to be forgetting about how good the smoothness of 60FPS games looks. Look at Devil May Cry 4...it looks better than many games which may be technically more advanced, because of how smooth it is in motion(and also the visuals themselves are excellent, of course).
And of course there is the matter of the DMC games requiring precision timing, just as much as fighting games..but that is rather unusual.
If indeed it's from Konami, remember Konami's new Fox Engine? Maybe this game will run on that engine.
I can't wait for you guys to see this! We've been having fun in this thread but the payoff is there.
Can you say how long the trailer is?I can't wait for you guys to see this! We've been having fun in this thread but the payoff is there.
Yeah, just saw that teaser. So apparently the game is actually called "The Last of Us."
Always thought that "The Last of Us" was created only for the initial teasing.
All the demos of the Fox Engine were of Jungle environments, perfect for giant ants!
I can't wait for you guys to see this! We've been having fun in this thread but the payoff is there.
Well targetting 60 fps for DMC's savage and combo-based gameplay is an obvious choice for player responsiveness. Targetting 30 fps is common for 3rd person action games, but not a rule. It's mostly the case for games that have complex controls (i.e compare Gears of War 3 to DMC4). It boils down to whether response times are more important than pushing more and prettier things on the screen. It's a design choice. For a game with "simplistic" controls like Uc3 the latter is clearly a better choice.
.
I can't wait for you guys to see this! We've been having fun in this thread but the payoff is there.
You have my hype.
I can't wait for you guys to see this! We've been having fun in this thread but the payoff is there.
I can't wait for you guys to see this! We've been having fun in this thread but the payoff is there.
I cant get hyped for this.
The game wont necessarily disappoint or exceed expectations. Rather it will probably fall somewhere in between.
Geoff is just feeding all this specualtion propelling the fires of hype.
Im calling it know. It will be a singleplayer zombie survival MMO where you are in a post-apocalyptic city a la New York and you are one of the last survivors. Your job will be trying to locate other players to work with. Much like Journey.
The theme of the game will be isolation.
Youi'll be able to traverse skyscrapers and seek refuge on roofs
There will be a daylight and night cycle, By day time the zombies are more timid and weeks, by night they will be much more threatening and dangerous.
You will be able to loot various stores to gather supplies while you try to make way to escape route in the city.
There will be a a max of 5 people tops per server. Each player will be scattered randomly across the city.
Main story mission of the game will be to complete and create a fully detailed survivors guide the zombie apocalypse.
Main game influences: Disaster Report, MAG, Left for Dead, Journey, Resident Evil, GTA, Fallout 3
Main movie influences: Walking Dead, I am Legend, Dawn of the dead
would want
I can't wait for you guys to see this! We've been having fun in this thread but the payoff is there.