SmartWaffles
Member
Yeti Kong can go to hell seriously...
Once you break past a certain skill barrier, I feel Smartbomb becomes rather redundant. Not to say its intended niche is terrible mind you (far from it) and it's a skill that doesn't exactly require much thinking in the heat of it all, but I'll elaborate.Detonator
Laser
PowerShot
Rocket Launcher
Smartbomb
Sword
Personally (and from watching others stream) Smartbomb is the way to go. Press the trigger and a small radius of enemies die. Really helpful to get out of right situations.
The 2nd helpful one is the Rocket Launcher. Makes bosses much easier to deal with.
Before every boss battle, there's a powerup box in case you want to switch it up. You just have to wait till the powerup you want shows up. It goes in rotation. I'll use a smartbomb throughout the level them switch to the rocket.
The other ones aren't great, imo but maybe they'll be handy in certain situations. The Powershot has you charge up your gun and take out enemies in a straight line. The Laser makes you move slowww but kills quick.
Just try again from scratch. The difficulty is deceptive in that it's significantly lower with power-ups, so use continues as a way to process information about a boss' patterns before giving it another proper shake.Yeah I'm out the difficulty is too much at experienced, stuck at the boss with over 100 lives spent.
None of the close quarters weapons are viable for the later boss fights as you want to put as much distance between yourself and the boss as possible. Rocket Launcher is, imo, by far the best for this and makes the other weapons not viable.Anyhow: merely bringing this up for the sake of discussion instead of giving off a "no you're WRONG!" vibe.
Do secondary weapons 'stack'? or when you collect one, and then collect another it takes the original ones place?
Is there a guide for the UI in the lower left hand corner, I can't make it out, not that I can draw my eyes from the screen long enough to concentrate on it anyway.
They don't stack and the one you have equipped gets replaced when you pick up another.
HispanicGuy wrote this UI guide a few pages back
In the early worlds, you can't get killed while you're dashing. Later on there are these crazy purple beams that you can't dash through that will kill you when they hit you.Thank you!
Another question, does dashing give you i frames?
Thank you!
Another question, does dashing give you i frames?
Just try again from scratch. The difficulty is deceptive in that it's significantly lower with power-ups, so use continues as a way to process information about a boss' patterns before giving it another proper shake.
Oh my sweet summer childYeti Kong on experienced with just a subweapon and a terrible eyesight feels impossible.
Really? I think they feel pretty powerful myself. Only one I'm not fond of is the sword. Needs more reach to be effective imo.Bullet hell isn't my thing, but this is still pretty fun. I won't get a ton of play out of it I'm sure because I'll get frustrated but it's nice looking.
I'm a little sad that it will probably sell so much better than Alienation only because I really loved that game and I'm assuming since it didn't sell well and this will they'll abandon that type of game.
Karak also nailed the criticism of the player weapons. They do feel pretty weak.
Yeti Kong on experienced with just a subweapon and a terrible eyesight feels impossible.
It comes to a point where you aren't even watching your character and just dodging and shooting.
Really? I think they feel pretty powerful myself. Only one I'm not fond of is the sword. Needs more reach to be effective imo.
Really? I think they feel pretty powerful myself. Only one I'm not fond of is the sword. Needs more reach to be effective imo.
legit having a HARD ASS time seeing my character sometimes
other than that fantastic game as usual Housemarque
Once you break past a certain skill barrier, I feel Smartbomb becomes rather redundant. Not to say its intended niche is terrible mind you (far from it) and it's a skill that doesn't exactly require much thinking in the heat of it all, but I'll elaborate.
Smartbomb has its place early on when you're still learning the game or haven't acquired certain power-ups yet; Triple Dash makes avoiding enemies a whole lot easier and while smaller in blast radius, Dash Explosion practically scratches the same itch as Smartbomb. The latter requires a little bit of practice, namely familiarizing yourself with dash distances and when it'll be a bad idea to act assertive with it, but once you're in your element Smartbomb doesn't grant you a new strength in terms of flexibility. Doubling down on close-range prowess becomes problematic on the higher difficulties when chasing after scores (read: checking all the boxes for a 'perfect' run) since you lack a ranged crowd control tool. This is where Detonate shines: identical explosion to that of Smartbomb's - meaning you can still use it as a close-quarters panic button or eliminate incoming fire with it - on top of the benefits that a manual detonation projectile brings to the table, one which ignores collision including walls to boot. It's very handy at a certain level of expertise, in any case.
Furthermore: it just seems as if every weapon provides players with enough legroom to craft a strategy around it. I tend to favour Powershot over Rocket Launcher for example to cover innate weaknesses more efficiently - regardless of both having different up- and downsides to them - given that the former (which also has a relatively wide hitbox) is more practical at dispatching high-priority targets from afar. Laser is also nifty for Yeti Kong specifically, since it shoots through those bullet-blocking purple boulders the boss hurls at you. Sword appears really situational, but quite frankly I haven't given it enough of a try yet to fully discover its worth.
Anyhow: merely bringing this up for the sake of discussion instead of giving off a "no you're WRONG!" vibe.
Laser is great for the more static bosses
Thanks for the tip. I find it hard to part with the Power Shot. Charging one up and letting it fly will never get old.Use the sword with a dash at close range to take out a whole bunch of enemies. Works quite effectively.
I've never played Resogun or Alienation, are these 2 worth it?
K this game is ... pretty frikkin' good. All of it is just dead on: movement, combat, graphics, so slick (playing this one on PC).
I've never played Resogun or Alienation, are these 2 worth it? Especially Alienation has me intrigued - from what I read it's like a Diablo twin stick shooter.
Resogun is still one of the best PS4 games and an essential buy if you like Nex. Alienation isn't as good as Resogun but it's still really enjoyable. I'd also recommend Ghost Blade HD and Jamestown+ which are both really good but not by Housemarque.K this game is ... pretty frikkin' good. All of it is just dead on: movement, combat, graphics, so slick (playing this one on PC).
I've never played Resogun or Alienation, are these 2 worth it? Especially Alienation has me intrigued - from what I read it's like a Diablo twin stick shooter.
Holy shit, I didn't know there was customization lolLooking through the customization items in the character profile, it looks like the default character is just a bland basic looking character. I think the character will pop a lot more when we unlock some of the colorful armor and helmet colors.
I don't yet have the credits for them, so I have not tried any of them.
K this game is ... pretty frikkin' good. All of it is just dead on: movement, combat, graphics, so slick (playing this one on PC).
I've never played Resogun or Alienation, are these 2 worth it? Especially Alienation has me intrigued - from what I read it's like a Diablo twin stick shooter.
Holy shit, I didn't know there was customization lol
Resogun is still one of the best PS4 games and an essential buy if you like Nex. Alienation isn't as good as Resogun but it's still really enjoyable. I'd also recommend Ghost Blade HD and Jamestown+ which are both really good but not by Housemarque.
What's everybody's favourite world?
It honestly might be. I can't stop thinking about some of the enemies, animations, special effects and the overall voxel insanity. This game was designed for arcade mastery, where every millisecond decision counts and positioning is of utmost importance. Overall, it's just immense fun to play and just look at.I think this is the best game HM has done.
Holy shiiit, you & me both. This freaking game.Holy shit, I didn't know there was customization lol
I wish you got tokens for everything you do in this game. Arena mode is too hard for me, I could only finish the first level.
Resogun is fantastic. Excellent as a score-hunting game - like Nex Machine, plenty of layers to add up points - with ample challenge on higher difficulties and there are several interesting side modes that were added as DLC over time.K this game is ... pretty frikkin' good. All of it is just dead on: movement, combat, graphics, so slick (playing this one on PC).
I've never played Resogun or Alienation, are these 2 worth it? Especially Alienation has me intrigued - from what I read it's like a Diablo twin stick shooter.
Being able to watch replays is great.
Yeti Kong can go to hell seriously...
Replays? How did I miss this?
They haven't mentioned dates for that yet, if I recall correctly. I'm sure Housemarque will provide a head's up before the game starts a season rotation.Does anyone know how long the Arena levels stick around? It looks like they are tied to a season, cuz if you go to your profile it shows what you've done for Season 1 Arena.
Lovin the game, the Arena is where I feel most comfortable. I'm not big on the arcade mode to be honest. Too hard for me.