http://www.planetgamecube.com/news.cfm?action=item&id=5444
I didn't think DS carts would be cheaper than GBA carts...
I didn't think DS carts would be cheaper than GBA carts...
CVXFREAK said:http://www.planetgamecube.com/news.cfm?action=item&id=5444
I didn't think DS carts would be cheaper than GBA carts...
$3 is the presumed, by those analysts, price for an 8MB/64Mbit GBA cartridge to the 3rd parties. So while the unit price is quite comparable the amount of storage isn't. I'd like to know if the 250 Yen price for UMD Sony mentioned was for a 1.8GB dual layered unit or for a 900MB single layer. I'd be surprised if many UMD games initially use the full capacity, there are very few dual layer PS2 games.apujanata said:3D memory might be cheaper, but I doubt that it will be as cheap as UMD's, which is allegedly cost around 250 yen per disk.
Anyone know the cost of GBA Cart ?
Nintendo have stated 128MB/1Gigabit in the spec sheets but at E3 said the storage capacity could be more (it was Reggie mind and he was hyperbolic on playing across time-zones during the same spiel). Should be enough to compete with UMD, N64 games were compressed at 4:1 on the cartridge so you're up to 512MB already.gofreak said:I see planetgamecube speculating on the possibility of this memory being used for internal storage in revolution, but how feasible would it be to use it as its primary medium? How large are the DS carts? How much would multiple gigabytes of this stuff in one cart cost?
Deg said:You still get more space with optical storage.
Deg said:You still get more space with optical storage.
Nerevar said:So if this is standard memory, will we also get the power savings associated with using cart-based rather than disc-based memory? I think everyone forgets how important that can be in a handheld.
cja said:$3 is the presumed, by those analysts, price for an 8MB/64Mbit GBA cartridge to the 3rd parties.
fuck just info i want the DS itself...Jacobi said:Still not enough DS information :/ I want moooooore
Probably not due to scale. 16MB carts are probably in higher production than 8MB carts now anyway, GBA games are starting to use 32MB carts even..apujanata said:Does this mean that the 16MB/128Mbit GBA cartridge cost $6 ?
jarrod said:Probably not due to scale. 16MB carts are probably in higher production than 8MB carts now anyway, GBA games are starting to use 32MB carts even..
ge-man said:Have people forgotten what could be done with the N64, whose cartridges had a mere fraction of the capacity of CDs?
ge-man said:I think we all know that, but how much does one need in practice? Video and sound are still the big memory eaters, for general game content I doubt that the DS is going to be at a huge disadvantage. Have people forgotten what could be done with the N64, whose cartridges had a mere fraction of the capacity of CDs?
Dragona Akehi said:You realise that the voices were actually incredible considering the compression ratio, and that it was the best looking version bar none of RE2? The FMV was blurry (and not even that bad, I've compared), oh teh nos. The actual gameplay-graphics were phenomenal. The backgrounds (as long as you had the RAM pak) were actually higher res than the PSX counterparts.
So don't even bring Angel's Miracle into the conversation.
Dragona Akehi said:I've played every version of RE2, and sadly enough, the "tinny" "blurry FMV" edition on the N64 is simply the best.
Dragona Akehi said:I disagree CVX. JPG backgrounds, faster framerate (DC was slow slow slow) and the Analog option make me pick RE2 64.![]()
olubode said:CVX: give it a minute. I am sure wellbe able to find $15 prices for both games soon.
aoi tsuki said:Only one caveat i see thus far: this memory is WORM (write once, read many). i remember reading about this tech a year or so ago, thinking it would be great for use in an upcoming portable, but that's an issue i'd like to see resolved. i'd really like to get away from battery backup, with non-volatile RAM being as prevalent as it is. Using a GBA cart with a Flash RAM chip is a solution, especially if it'd allow you to save GBA games (like the ones you download in PSO) to it, but i doubt that'll happen.
maharg said:Afaik, nothing's used battery backup ram since the n64, if not late snes. EEPROM is the standard now. It's pretty unlikely your save is going to spontaneously go away any time soon.
wazoo said:I've asked elsewhere. 16MB stands for 2MBYTES ??
It seems there is a big confusion ?? It is hardly possible GBa uses/needs more storage than SNES games.
maharg said:Afaik, nothing's used battery backup ram since the n64, if not late snes. EEPROM is the standard now. It's pretty unlikely your save is going to spontaneously go away any time soon.
Crazymoogle said:aoi tsuki has it right.
Current GBA game sizes:
32/64/128/256 mbit = 4/8/16/32 MBYTES
N64 game sizes:
32/64/96/128/256/320/512 mbit = 4/8/12/16/32/40/64 MBYTES
I think the only N64 games to use the 64 MB cartridges were RE2 and Conker.apujanata said:Which GBA games use the 32 MB (256Mb) cartridge ?
Which N64 games use the 64 MB (512Mb) cartridge ?
So far a few JP Konami games (Prince of Tennis, Mermaid Melody and something else) as well as every GBA Video release.apujanata said:Which GBA games use the 32 MB (256Mb) cartridge ?