NeverYouMind
Member
Mario Kart 8 has made $4.2 BILLION DOLLARS across Switch and Wii U, and that's not counting the DLC
Miyamoto doesn't get nearly enough credit for the brand/universe/culture he has created. He's a living Walt Disney
Mario Kart 8 has made $4.2 BILLION DOLLARS across Switch and Wii U, and that's not counting the DLC
Miyamoto doesn't get nearly enough credit for the brand/universe/culture he has created. He's a living Walt Disney
Of course they have, but they don't make consoles.So Capcom never released a big hit.... based Miyamito
Okaaaay
For me, as a platform holder Nintendo is the best by a long shot.
If you are a fan of their games in the slightest you can guarantee you're going to get some amazing games through a consoles life cycle.
1 million used to be rare and made you a cultural phenomenon, then it was 10 million, now it's 30???Why? I miss when a million was a huge number. This is why we don't get too many B tier games.
I mean don't get me wrong, Wikipedia is not an accurate source for many things these days, but I would expect that the numbers are based on various reported numbers (so if anything they undercount). But if there is something very wrong with the Wikipedia methology then fair enough.Because Wikipedia is not an accurate source of sales information (I can go into some exact reasons if you want).
What is accurate is the information Nintendo reports to investors.
I understand. My point is that it's pointless to try to introduce some sort of "greediness ranking", as if that somehow make some companies better than others. They are all out to try to screw the customers over. The difference is how skilled they are in bamboozling you and maybe even make you feel good about getting screwed over.
Basically, Wikipedia relies on companies reporting the sales of Switch versions of games.I mean don't get me wrong, Wikipedia is not an accurate source for many things these days, but I would expect that the numbers are based on various reported numbers (so if anything they undercount). But if there is something very wrong with the Wikipedia methology then fair enough.
I feel like the longer Nintendo are in the business, and as long as backwards compatibility and virtual console exist, this is a diminishing problem. There are enough bangers from previous generations to fill in several gaps between new releases or make up for a dud here and there.There will be great games, but you better be an emotional Rock as well to get over the misses.
I feel like the longer Nintendo are in the business, and as long as backwards compatibility and virtual console exist, this is a diminishing problem. There are enough bangers from previous generations to fill in several gaps between new releases or make up for a dud here and there.
Put F-Zero as the launch title.
And at the same time a shitty title like 1-2 Switch... You're going to see that people will buy more F-Zero.
Well like he never said that. So there’s that. LolI mean .... it's Miyamoto. If the man says it takes 30 million copies sold for it to be considered worth his (and his team's) time than that's the bar set at Nintendo.
Having said that, Metroid Prime is arguably the best game Nintendo has ever made and it didn't come close to that ... in fact the entire Metroid franchise combined hasn't even hit the 30 million copies sold according to vgsales.com
There might be something lost in translation?
Put F-Zero as the launch title.
And at the same time a shitty title like 1-2 Switch... You're going to see that people will buy more F-Zero.
You cannot launch with an FZero as your flagship game. Not if your goal is to sell consoles, any way.I understand your thirst for F-Zero, but they already had a racer ready, and were going to make a casual cash-grab title regardless of how many racers they had. If they have a racer that breaks 30mil they apparently don't want another one, blame Mario Kart
Sony doesn't either.
I remember reading in Nintendo Power in the early 1990s that Super Metroid was basically made for American audiences. It's always been this way. I do think there is something about the "hard sci-fi" that westerners take better than Japanese (Alien, etc.). This is why I don't really buy this idea that MP4 is Switch 2's BOTW.I mean .... it's Miyamoto. If the man says it takes 30 million copies sold for it to be considered worth his (and his team's) time than that's the bar set at Nintendo.
Having said that, Metroid Prime is arguably the best game Nintendo has ever made and it didn't come close to that ... in fact the entire Metroid franchise combined hasn't even hit the 30 million copies sold according to vgsales.com
There might be something lost in translation?
When you launch a new IP and it grosses nearly half a billion dollars, you're allowed to call it a hit.
You cannot launch with an FZero as your flagship game. Not if your goal is to sell consoles, any way.
They don't have to pretend anything when it's already one of their biggest franchises.
F-Zero is niche, and it's been so long since there was a new flagship entry that it's hard to say whether there even is a dedicated fanbase anymore. With that said, if there ever was a time to launch a new F-Zero or even a premium remake, it would be within the launch window of a new console.You cannot launch with an FZero as your flagship game. Not if your goal is to sell consoles, any way.
It’s got nothing to do with bringing in the casuals. Switch sold like gangbusters on the back of BotW, that was the opposite of a game that casuals would play. If anyone is just buying a Swirch 2 and doesn’t want a gamer’s game, Nintendo will surely have something for them like Switch 2 Sports, or Ring Fir Adventure 2. But the system will sell and be a hit because of whatever big franchise game they’re launching it with. Clearly not a Zelda this time. So I’d assume EPD Tokyo’s follow-up to Odyssey.F-Zero is niche, and it's been so long since there was a new flagship entry that it's hard to say whether there even is a dedicated fanbase anymore. With that said, if there ever was a time to launch a new F-Zero or even a premium remake, it would be within the launch window of a new console.
I 100% agreee that you wouldn't lean on it as your main game to bring in the casuals, but it could be an excellent play for a dedicated core audience who are easier to convince to buy in to a new hardware generation, often serve as platform ambassadors (or evangelists, lol), and also tend to buy more software than more casual consumers. So, launch with an evergreen like 3D Mario for mass appeal, but a more hardcore project like F-Zero (or Metroid for that matter) might make your next gen offer I ng mpre attractive to a different audience amd prime the pump for lasting demand.
That explains it, you are as out of touch as Nintendo is.More people should be calling out other companies for spending millions upon millions on their AAA games. Nintendo is anything but out of touch here. Didn't Spider-Man 2 only break even?
Obviously, this is nonsense. And he is only saying that because Nintendo has a few 30M sellers. Unless people think its a coincidence that that's the number he went with.
Why you need a 10-12x return on your investment to be considered "a big hit"... is beyond me. Has to be the greediest statement I have ever heard in my life.
That explains it, you are as out of touch as Nintendo is.
And are you one of those people who think Nintendo is some sort of technical genius? their games and the fidelity of such games is dictated by their hardware. Wait till they make a Zelda game that has the fidelity of Horizon, we will see then how well they can maintain their sub $100M budgets then.
I get why you would say that, but I don't agree per say. Again, it comes down to Nintendo hardware. If Sony made a game like BOTW on a PS4 or even a PS5... it would at the very least look significantly better. I mean just look at astrobot... that whole looking better thing, is what makes development on the UHD platforms so expensive.Honest question. Not being facetious.
Sony simply makes more AAA games than Nintendo.
Then many people on GAF and other places on the internet aren't normal. (No surprise there, really)No normal thinking person would assume this.
It's about how to screw the customer while making the customer feel like he has received a good deal. This is also the core principle behind live-service games.No successful company is looking to “screw the customer.” That would be a recipe for disaster. Business is not zero sum: you must provide a product the market is compelled to be willing to pay for. The second you try to “screw the customer” is when you business fails. Consumers are not stupid.
I think you're misinterpreting Miyamoto's words, someone posted a better translation and people here got it better, it's about aiming for excellence all the time in order to try and sell that much, not about to get minimum numbers or else it's a failure.Obviously, this is nonsense. And he is only saying that because Nintendo has a few 30M sellers. Unless people think its a coincidence that that's the number he went with.
Why you need a 10-12x return on your investment to be considered "a big hit"... is beyond me. Has to be the greediest statement I have ever heard in my life.
That explains it, you are as out of touch as Nintendo is.
And are you one of those people who think Nintendo is some sort of technical genius? their games and the fidelity of such games is dictated by their hardware. Wait till they make a Zelda game that has the fidelity of Horizon, we will see then how well they can maintain their sub $100M budgets then.
Transalation glitch. The question and answer don’t match. Itoi asks about titles, not copies sold. How many titles reach 3 million copies sold? GTA? Minecraft? Skyrim? Mario Kart?Itoi: Oh, it only sold 1 million copies," (laughs). In that case, roughly how many titles do you consider to be big hits, Mr. Miyamoto?
Miyamoto: About 30 million.
I mean .... it's Miyamoto. If the man says it takes 30 million copies sold for it to be considered worth his (and his team's) time than that's the bar set at Nintendo.
Why you need a 10-12x return on your investment to be considered "a big hit"... is beyond me. Has to be the greediest statement I have ever heard in my life.
On Switch Nintendo has sold over 600 million units of just first-party software and is trending toward a final figure of around 700 million units.Miyamoto went senile years ago, he should have retired after the gamecube, one horrible decision after another. he is a hindrance to nintendo at this point. the dude cant even navigate a 3d space. the most overrated hack in gaming, on par with kojima
the really big monster hits grow that install base. those types of games are the games people buy a system for.
Wii U's are going to be so hard to come by in the upcoming years. I'm glad I grabbed one recently at a decent price (due to weak disk drive, modding took care of that problem).Now think about how the Wii U only sold 13 million units in its lifetime. Literally impossible for them to achieve this even if they had a 100% attach rate. All those Wii U ports weren't only for more money, I bet pride was involved. Those teams never even had a chance to be deemed a success for that entire generation
Wii U's are going to be so hard to come by in the upcoming years. I'm glad I grabbed one recently at a decent price (due to weak disk drive, modding took care of that problem).
Yes how dare a company want to make money. Grrr!Greed? Out of the three, Nintendo is the greediest, how hypocrite.
They are? How so? Explain or you’re just makin it up!Greed? Out of the three, Nintendo is the greediest, how hypocrite.
Ship has sailed. They already are. Same with 3DS. Those things are selling for ridiculous amounts of money.Wii U's are going to be so hard to come by in the upcoming years. I'm glad I grabbed one recently at a decent price (due to weak disk drive, modding took care of that problem).
Cute!Not as big an audience you could reach by launching on other platforms