A Human Becoming
More than a Member
55k? That can't be fucking right. That's way below the Pachter and EEDAR expectations.
Nintendo would have sold a lot more if they had just release a Wii HD. Incremental improvements for the same price as the Wii.
GahiggidyCan't do the math right now, but Wii U has a higher raw $ in sales revenue at ~$325 @55k than GCN at $199 @79k.
No, there's a blu-ray drive alright
Miiverse is not possible without the Gamepad.Nintendo would have sold a lot more if they had just release a Wii HD. Incremental improvements for the same price as the Wii.
Look, the PS4/next Xbox will likely have a software drought right after their launch as well. It's natural for a platform. Plus, we still have most of the big titles for this year coming out for the PS3/360, not launch titles.
Fairly sure Nintendo announced sometime that the Wii U was earning them more revenue (not necessarily profit) than the Wii did.
Balance to the force is having all sith dead, according to Lucas.Anakin brought balance to the force by slaughtering the Jedi. The younglings, for crying out loud. Perhaps this is the balance you were searching for.
I love the Wii U....but Nintendo probably should have gone for lower tech. No costly controller, no blu ray drive .
Something like the Ouya would have been a safer bet (maybe with a slot for games sold on SD cards like the 3DS..to keep retail happy).
Nintendo just don't have a cool enough image to sell something for more that $200 in the current climate.
GCN, no question. Had bigger third-party exclusives (if only from Capcom), and it continued to get a large percentage of multiplats until late in its lifespan.
Interesting. I guess it's just the image Sony built around the PS2 as being the home of all these games as well as having certain exclusives that create the perception for GCN.Most definitely. People have selective memory about the Gamecube, but the fact is, it had very good 3rd party support for the first few years. Almost everything was PS2/Gamecube/Xbox - even listed in that order back then, most of the time.
Motion and fitness where just the gateway mechanism. It seems Wii was based on getting people who didn't usually play games to play games - whatever kinds of games those might be.
There were a lot of theories about why lots of people exposed to computers, technology, and games, didn't play games. Were games too intimidating? Had interfaces gotten too complex? Did they take too long to play a session? Did the themes and stylization turn off the mainstream person? Were controllers too complex or uncomfortable for the uninitiated?
The Wii was very inviting and had an obviousness about it. The wiimote was designed to mimic both a TV remote, and a NES controller. Two super familiar items that pop-culture is familiar with and nobody is afraid of. Wii Sports was essentially what later smartphone games and tablet games would be - pick up and play, easy to understand, often with a social aspect, and colorful simple visuals with a clear interface. Very self-explanatory in terms of how to play it.
In a sense, it could also have been a content problem. Mobile games, social games, tablet games, exploded overnight and offered the mainstream plenty of friendly games that were already on a device many people had or desired for multiple uses. (Being cheap didn't hurt, but was maybe just a bonus.) One mistake Nintendo made with Wii IMO is that they stopped releasing a steady stream of those "blue ocean" games. After Wii Sports Resort, things just died off. Wii Party was an anemic, un-exciting final entry in the "Wii activity" series. In this sense, Nintendo's inadequate digital ecosystem may have helped do Wii in. They couldn't compete with the multiplying library of accessible blue ocean games showing up in the new mobile market. They didn't have a good delivery system for them, even if the games had gotten made.
To be fair, the DS also benefited from discovering some of this new market as well, thanks to its games such as Brain Training. It got a big boost. However, the DS still had one leg in the former handheld gaming market, a market that didn't completely erode with the rise of smartphone mobile gaming - at least in Japan. So the successor to the DS is not flopping once it got the software out there.
More general remarks -
IMO, Nintendo may have seen themselves as stuck with how to follow up the Wii. Wading into the red ocean of high dollar enthusiast game consoles and trying to find parity with Sony and MS may have been unappealing due to how much it would cost with so much danger of ending up with Gamecube II and nothing to show for it. On the other hand, following the Wii up involved trying to see if there was a way to appeal to people who might still be attracted to a revitalized Wii concept. There's a pretty obvious reason why Wii U didn't abandon motion control, the wiimote, and even accessories like the balance board. Nintendo brought those things forward with them to the next generation to continue working with them.
So in this sense Nintendo did exactly what was stated at the original unveiling of Wii U: tried to make a platform that was situated halfway between the "blue ocean" customer and the so-called core or "hardcore" game player. In terms of abstract, noble theory, perhaps it is not a bad idea, especially if you truly believe you cannot survive by copying what someone else is doing (like Microsoft, or Sony, or abandoning your own mobile platform and just going iOS).
In practice, as things stand it may have been a failed bet. Or perhaps they can squeak out something as happened with the 3DS.
The one thing that I think is silly though, and seriously projecting, is the common talk that goes "Well good! This horrible failure will break Nintendo of their arrogance!"
I honestly don't think it's arrogance. People project this onto Nintendo because they feel offended that someone makes a gaming product that doesn't measure up to their ideals and desires. Weirdly enough, this disappointment morphs into anger and the assumption that someone is trying to offend them. I rather think Nintendo's behavior is the result of the problem they've had for 15+ years finally coming to a head, as they try to figure out how to survive in some form that doesn't involve abandoning much of what they do.
Ironically enough, if you want to call them arrogant, I think you must go back in time to the dawn of the N64. That is when Nintendo made a huge mistake, very possibly out of some degree of pure arrogance or at least unwise confidence, and the N64 generation is when Nintendo truly got humbled. Maybe a lot of folks don't see this because they, in a personal sense, have beloved childhood memories of stuff like the N64 and the Gamecube. So history is framed to make those the golden years when Nintendo was right with the world. It wasn't. For people like me, already adults coming out of the SNES era, the N64 was seen as very problematic and got pretty bad by the end of its generation.
Wii U wasn't a risk. It was an incredibly safe system, trying to just merge the Wii and DS in to one system while offering the benefits of an iPad.
Simply put, Nintendo lost all their forward thinking and the innovative mindset that helped Wii and DS become so huge. They released a lazy, poorly thought out product.
Miiverse is not possible without the Gamepad.
55k? That can't be fucking right. That's way below what Pachter and EEDAR expectations.
They can't afford this thing selling the way it is now, but they cannot afford to lose $100+ per unit on this device. That kind of money would be much better invested elsewhere.
The "Big" titles like your Call of Duty, Ass Creed, Madden, Fifa and the rest are never far away. Within six months any new console will have 99% of the gaming population covered.
They just need to make a "choice" that one or the other is the home for online play for that game
NPD Group silenced creamsugar?
If the 55K number isn't true... surely we will hear from some outlet confirming it's BS right?
For people like me, already adults coming out of the SNES era, the N64 was seen as very problematic and got pretty bad by the end of its generation.
So I guess a thread on discussing how Wii U ended up here and what could have been done different isn't allowed.
I'll summarize here then..
The Wii U isn't targetted at a big audience right now. It tries to get ps360 owners interested but in a halfassed way. And it leaves behind what made Wii big. Simple motion control games and a low price.
It's not blu ray.
It's a proprietary disc format.
http://www.t3.com/news/nintendo-wii-u-not-compatible-with-blu-ray-or-dvd
So I guess a thread on discussing how Wii U ended up here and what could have been done different isn't allowed.
I'll summarize here then..
The Wii U isn't targetted at a big audience right now. It tries to get ps360 owners interested but in a halfassed way. And it leaves behind what made Wii big. Simple motion control games and a low price.
Probably one person which means "some". And no difference.
More like hot valentines day date!
Wow, just a couple days we were speculating about how bad the Wedbush/EEDAR numbers of 110K to 125K looked and what that met. I would have never guessed that not only were those projections high, but double what would happen. Again, wow.
Interesting. I guess it's just the image Sony built around the PS2 as being the home of all these games as well as having certain exclusives that create the perception for GCN.
At any rate, all the more reason I see this more as a systemic problem that releasing a Mario Kart game won't be a quick fix for.
Third parties look to be jumping ship already - and rightly so given these sales.
Those expectations are really not more worthwhile than your random gaffers though.55k? That can't be fucking right. That's way below what Pachter and EEDAR expectations.
Even GAF predicted it around the same amount they did: 118K. 118k wouldn't be a great number either. 55k is fucking Vita levels.Bolded so you can reread what you just wrote. Shocking, or should we have known this was coming?
Uhhhhhhh. It's targeted at everyone that owned a Wii. I'd say that's a substantial target.
I don't think the same trick would've worked twice, considering how the Wii fell off.
Uhhhhhhh. It's targeted at everyone that owned a Wii. I'd say that's a substantial target.
Nintendo should start considering the Pro Controller replacing the GamePad so they can hit $199.
I think the issue is a lot of people didn't buy a wii, they bought wii sports or wii fit.
So yeah, the WiiU is targeted at those people, but not well enough to date.
In about the same way that the Wii was a proprietary format and not a DVD, namely, it's a DVD but by not loading playback software on they save $10 a unit in licensing fees.
Got it.
As far as this is concerned...these sales numbers aren't official. With that said, if they are...
I'm not that concerned. And I'm a pretty ultra-hardcore Nintendo fan. I would only be concerned and pissed off it there was no software coming down the horizon. March, for instance. SO LONG AS NOA MARKETING DOESN'T FUCK IT UP, Lego City Undercover is going to move some systems. It's a big time title and it's going to draw in a lot of the younger crowd also that Activision has been concerned about with Wii U. What really needs to happen more than anything else, is more 1st party output. Look at 3DS. The lineup for that system looks crazy ridiculous so far this year. Why? 1st party content. Yes there are some gems like Castlevania, but the big hitters that are going to be moving systems are the first party bombs.
Same thing needs to happen with Wii U. I've said it before and I'll say it again. Wii U's success will depend on:
1.) Stronger, MORE EXPANDED first party content
2.) Japanese publisher support
3.) Western Indie development support
That's the golden ticket. I will call for Iwata-San to be fired if he does not invest in and expand console 1st party software development. But I have trust in him to do what is staring him in the face. Nintendo already used this playbook with the N64 with software from NCL and from Rare, and managed to do pretty well against a very dominant Playstation brand. It's time, man.
This is also why Xbox skipped DVD support unless you bought the $30 dongle.
I am quite saddened by all if this. Not just as a Nintendo fan, but as a fan of console games in general. While Nintendo's bad sales can't specifically be tied to the decline of console gaming, I have a feeling that the xbox and ps4 will meet similarly tepid receptions.
The industry changed drastically last generation and sadly none of that change involved the big 3 console manufacturers. I'm honestly scared that mobile and f2p gaming will cause an industry-wide crash.