Vinci said:
In essence, I'm saying they could have kept making what were essentially PS2 games for another few years while simultaneously exercising the 'blockbuster model' for the PS3 and 360.
But it's too late now: Its userbase is pretty fixed outside of some vast impact from MH3 that I don't foresee having any long-term effect. So yeah, the kinds of games they make aren't marketable on the system, so its HD or extinction for some franchises (whether they are worth the cost or not). Oh well.
When people talk about the 'missed opportunity' of the Wii, to me it's not simply about the controller being underutilized, it's because it actually had some chance of being turned into another PS2. Which, true, benefits Nintendo - but it benefits 3rd parties just as much and was in their best interests, IMO.
What often occurs in the first year of a console is a large swath of last-gen port-ups and ports from existing "next-gen" consoles on the market, supplemented by a handful of exclusives that drive home the point of that platforms unique features. We saw it with the DC, PS2, the GCN, the Xbox, the 360, the PS3, and the Wii.
The DC got a lot of up-ported PS One games (Tony Hawk 2), the PS2 got a few DC ports (Code Veronica X), the GCN and Xbox got a few PS2/PC ports (Tony Hawk 3, Madden 02, Metal Gear Solid 2, Max Payne), the 360 got Xbox/PS2/PC ports (Call of Duty 2, Far Cry Instincts, Quake 4, Burnout Revenge, Modern Combat 2, Madden 06, PES, FIFA), the PS3 got tons of 360 ports (Oblivion, Splinter Cell DA, GRAW, Rainbow Six Vegas, Madden 07)... and then we have the Wii.
The Wii is the first "next-gen" console that made it entirely impossible (or impractical) to port from existing "next-gen" consoles on the market. So its first year 3rd party lineup was almost entirely from PS2/GCN/Xbox - Far Cry, Madden, FIFA, RE 4, Manhunt 2, Prince of Persia, Zelda Twilight Princess, Godfather, Scarface, Bully. On the surface, that looks pretty well-rounded. The problem is, aside from RE4, COD3, and Zelda, nearly all of these games were equal or worse graphics/performance-wise to last gen iterations of these games (which is not the case with any of the previous consoles on my list), and just about all of them failed spectacularly, for one reason or another, a pattern only repeated by the Gamecube.
This stands in contrast to Oblivion, Rainbow Six, and Madden, which all sold pretty well for PS3 in 2007 (in the face of anemic hardware sales, no less), and nearly everything for the 360 in its first year, which probably sold on the novelty of being the only game out that month.
So you had a situation where PS2 sales were drying up (by late 2007), HD iterations of PS2/Xbox franchises seemed to well-received (see: Madden, Fight Night, Ghost Recon, and Oblivion as the poster boys for Western Devs), and motion-controlled iterations of PS2/Xbox franchises were falling on their faces (outside of RE4, which was discounted at launch, and COD3, which was really only successful relative to the PS3 version when there were less than 1 million users in NA). Meanwhile, Nintendo franchises were trucking along as usual, just as they were on the GCN.
Then COD4 happened and pretty much set everything in stone.
Given this environment, is it
really surprising that the Western development environment ended up the way it did? It would've taken a monumental re-thinking of the "launch window" strategy, which is overwhelmingly conservative and highly dependent on putting sparks on last-gen assets/ideas, in order to change the way things went down.
Eteric Rice said:
Japan seems to be in some kind of mass confusion outside of Capcom and handheld developers. They really have no idea what they want to do.
Hopefully DQX can pull some of those RPG fans to it's console. Though by then XIII may have pulled that audience away from the Wii completely.
It's really hard to say. It's like there are two big magnets pulling both ways.
I imagine the Japanese public is pretty pissed off about devs not being able to make up their minds, though.
Japanese console developers are going to be doomed to obscurity in one corner of the market or another unless they embrace multi-platform development. Whether it's Wii/PSP/PS2 or 360/PS3/Wii or DS/XBLA/PSN/WiiWare, something has to give.