"very good." don't understand that. besides the shitty graphics. it's jibber jab through terrible menus and inventory systems. head out to a huge monster that you can defeat without getting hit. mash triangle, then circle, then both together. repeat repeat repeat. monster runs away. get on shitty controlled bird and run 100 feet to his new location. repeat. get a bunch of shitty "loot". go back to the shitty camp and battle the menus again. HOW IS THIS FUN??? is there anyone that didn't GROW UP WITH THIS SERIES that finds it fun? did you have to be 9 when you played the first one and have some deep nostalgia for it all to enjoy it? i keep jumping back in thinking something is going to click only to laugh how shitty it is and quit after 20 minutes.The game is very good. It is just that the engine Capcom is using is very bad. Just imagine if they are using Decima engine, that will surely be a night and day difference.
The RE Engine is just garbage.Those textures take few GB of video memory.
The RE Engine is just garbage.
The first UE5 demo (PS5) used 8K textures.
Capcom's way of using VRAM is broken.
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"very good." don't understand that. besides the shitty graphics. it's jibber jab through terrible menus and inventory systems. head out to a huge monster that you can defeat without getting hit. mash triangle, then circle, then both together. repeat repeat repeat. monster runs away. get on shitty controlled bird and run 100 feet to his new location. repeat. get a bunch of shitty "loot". go back to the shitty camp and battle the menus again. HOW IS THIS FUN??? is there anyone that didn't GROW UP WITH THIS SERIES that finds it fun? did you have to be 9 when you played the first one and have some deep nostalgia for it all to enjoy it? i keep jumping back in thinking something is going to click only to laugh how shitty it is and quit after 20 minutes.
(this isn't an attack yogaflame post. more of a "i just don't get it" post.)
Capcom should start to use Decima, MH with Decima engine would be crazyThe RE Engine is just garbage.
The first UE5 demo (PS5) used 8K textures.
Capcom's way of using VRAM is broken.
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They ain't doing that bro, the less normies get a drive, the more get hooked to PSNOG PS5. Haven't bought a Pro yet, was going to wait until they bundled the drive.
"The producer cited the emphasis on story, the heightened immersion due to full voice acting, ....as key elements."What will be the lessons learned? And yes, I'm part of the problem.
I'm fine with that level of details without the jaggies and lower fps count, everything else is acceptable. Let's be honest, even a 2011 average title looks okay to me, we've reached a point where %90 of the games look and gameplay by designers choice, not hardware limitations.Looks like a late PS3/early PS4 game.
Bought it yesterday for £50 at Argos, currently playing in the 40fps mode and it feels OK to play. Colours are horrible.
Couldn't bring myself to buy the PC version even though it was cheaper, benchmark ran like dog shit.
For Capcom since the formula works for many fans there is no need to change it. Its very accessible and easy. Well, not all games have to be Soul system , which I also enjoy. The innovation I'm looking for is VR. But I do hope there is some kind of VR features. That could be cool killing monsters on MW on VR. My psvr2 is so ready if that happens."very good." don't understand that. besides the shitty graphics. it's jibber jab through terrible menus and inventory systems. head out to a huge monster that you can defeat without getting hit. mash triangle, then circle, then both together. repeat repeat repeat. monster runs away. get on shitty controlled bird and run 100 feet to his new location. repeat. get a bunch of shitty "loot". go back to the shitty camp and battle the menus again. HOW IS THIS FUN??? is there anyone that didn't GROW UP WITH THIS SERIES that finds it fun? did you have to be 9 when you played the first one and have some deep nostalgia for it all to enjoy it? i keep jumping back in thinking something is going to click only to laugh how shitty it is and quit after 20 minutes.
(this isn't an attack yogaflame post. more of a "i just don't get it" post.)
Like The Matrix demo, Hellblade 2 is also a tech demo with next to zero AI.The Matrix demo is still arguably the best looking thing on the consoles with Hellblade 2 being the closest thing in terms of fidelity but then that gets criticized for being too linear etc etc.
It's probably not feasible for a game with the scope and dynamic systems of MH to match the very narrow focused UE5 tech demo.
Like The Matrix demo, Hellblade 2 is also a tech demo with next to zero AI.
How enlightening……Those textures, consoles are shit.
LOL are you kidding? The Matrix demo has an entire city and AI systems processing and more gameplay layers than Hellblade 2.The Matrix demo is still arguably the best looking thing on the consoles with Hellblade 2 being the closest thing in terms of fidelity but then that gets criticized for being too linear etc etc.
It's probably not feasible for a game with the scope and dynamic systems of MH to match the very narrow focused UE5 tech demo.
RE Engine is shit if textures look like PS3.Those textures, consoles are shit.
The performance is unanimously dogshit, across the board.
RE Engine is shit if textures look like PS3.
The RE Engine is just garbage.
The first UE5 demo (PS5) used 8K textures.
Capcom's way of using VRAM is broken.
ehhhhhhhhhhhhhh ... gonna disagree with that.
It's worked out great for the RE games.
Nope, the RE engine that Capcom is using here is the culprit. If the consoles can all run something like Kingdom Come Deliverance 2 excellently, then it isn't them that are at fault here. That's silly.Those textures, consoles are shit.