John Carmack said it himself best:Apharmd Battler said:It doesn't look bad at all on older hardware so the XBox haters may be in for a shock. I know that statement alone will turn this thread upside down, but iD wasn't kidding when they said the engine was scalable. It's VERY playable on older hardware.
John Carmack on G4 said:"Original core rendering desicions for Doom, were influenced very specifically by the capabilities of the Xbox. We knew at the time what the Xbox was going to be like, coming out, and the rendering of what we do with geometry and services and textures and all that was crafted around something that was going to be efficient on the Xbox."
Time said:In 1993 id consisted of six rootless dorks in an office in Mesquite, Texas, a suburb of Dallas. Carmack, their programming ringer, was a 23-year-old who had spent a year in juvie and completed exactly two semesters at the University of Missouri at Kansas City. Carmack is an odd duck: blond, skinny, with a fixed, unblinking gaze and a curious vocal tic his sentences often end with an involuntary noise that sounds something like Mn! Despite his otherworldly demeanor, he is artlessly charming, although he does not make anything resembling small talk. It's not because he's too busy or aloof; you get the impression he doesn't make small talk because he has never heard of it.
Yeah the shadowing does kinda suck. I did notice that "ghosting" effect that items get when you apply a light source. It's like it almost has two shadows, except one is suspended in mid air with no ligh-source precision. Feels more like a hack to me.border said:Another PC game watered down because of Xbox? =(
Maybe that's why the shadowing sucks...
Don't blame the darkness. The first 2/3 of the game feel same-y because they are the same. It is all gloomy, grey industrial corridors with the same design scheme and a heavily shared set of textures. Light or dark, the stages are not really going to stand out from one another.dark10x said:Sadly, the areas you visit really don't seem to stand out from one another due to the intense darkness surrounding them..
I know farcry has this (in the first level you can knock that hanging lamp around and see true shadowing whereas dooms shadowing seems to be "faking" it?)
Yeah, Farcry had everything, except animation. If they worked on that more it would be pretty much perfect, graphically.teepo said:doom3 is just such a better looking game then farcry in terms of animation and everything. farcry felt very unpolished imo.
:lol"Before Doom most games took place in flatland: they were two-dimensional, like Donkey Kong or Pac-Man. But Carmack figured out a way for the cheapo, underpowered personal computers of the day to create depth, to render three-dimensional spacea miniature theater, a virtual dreamworld in which the player could move around at will. "You could have fun with those old games, but it was more of a detached, abstract sort of fun," Carmack says. "But when you take the exact same game play, put it in the first-person perspective, and you go around a corner, open up a door, and there's a monster, like, full-screen, right there, you saw people just go aggggghhh and jump back. That's something you never, ever could have done before." With Doom the monitor screen became a magic rabbit hole, and you fell down it, screaming all the way. Mn!"
Fences are done with alpha textures and as such don't work with stencil shadows (would be too expensive in terms of performance anyway).border said:When shining the light through a mesh fence, there is no mesh shadow created on the wall. .
Bouncing lights are also expensive.When you shine the light into a mirror, it doesn't reflect at all.
Well depends on how dense the fence isCybamerc said:Fences are done with alpha textures and as such don't work with stencil shadows (would be too expensive in terms of performance anyway).
Only for static light sources though.Fafalada said:Well depends on how dense the fence is
Should note that Doom3 doesn't do ALL shadows with stencil either - there are some parts that clearly use some kind of shadow map projectors.
AMD Athlon 3000+ (Barton core) CPU
1GB PC3200 DDR RAM (400MHz CL3.0)
ATI Radeon 9800 Pro (128 MB RAM) video card (Catalyst 4.7 drivers)
Game resolution 1024X768 (haven't bumped it up higher or played around with antialiasing or ansiotropic filtering, rumor has it it's all 8X by default in the .ini, but I'm too lazy too investigate).
Doom 3 performs much better than FC.
Apple Jax said:Can someone please tell me what the name of the menu theme on Doom 3 is? I've been looking for about an hour where to find it and all I found was that Chris Vrenna did it.
Anyone got a name... or perhaps something more concrete? It's pretty awesome.
Side Note: I play in my finished basement where most of my computing equipment is (sans my Mac). Really gives me the shits expecially since I have an oscillating fan on (coupled with the sound... I'm getting the chills in certain parts of the game). I know I looked around me a few times when playing the game too...
...and seriously... I don't spoke easily... but I've never actually played an FPS like this with headphones on before (I have a Turtle Beach Santa Cruz sound card, BTW). Just completely engrosses me and I really do think you need sound like this in order to truly appreciate this game.
11:00 pm can't come soon enough
DaCocoBrova said:Those are my specs as well.
I find that w/ Doom3 and most games, if you have a high-end card, lower resolutions make the game perform much worse. For me, the higher the resolution, the better the refresh...up 'til a point, than it's the opposite.
I also turn off shadows in most games. They don't add much visually IMO ('cept for screen capstures), and they hinder performance greatly.
I'm enjoying the game a great deal. My only nit pick other than a graphics engine that's a lil' to complex for its own good, is that the sound lacks 'umph'. Especially compared to other recent FPS'.
Wait a minute dark10x. Can't say I agree w/ that. Because Far Cry renders indoor environs as nice as Doom3, in addition to having massive, foliage-laced outdoor environments, how could you think Doom3 is the better performer?
I achieve 60fps much more consistanly w/ Far Cry than w/ Doom3. Doom3 seems to hit and stick w/ 60fps when background geometry is shallow, like walking down a hall or anything really enclosed. When a door is opened and the engine has to render two rooms, the frame rate plummets. Far Cry doesn't have that on/off smoothness. It's more consistant.
I have a pm for you, if you want to download the theme. Chris Vrenna = Tweaker http://www.tweaker.net/ much like Trent Reznor = NIN
Hooker said:Can you send me the theme as well Dopey?