Ultimate charge is now immediately expended when a hero's ultimate ability is activated, instead of depleting over a short period of time
Developer Comments: One of the most common pieces of feedback we receive revolves around the way Overwatch handles ultimate interruptions. Players often feel frustrated when theyre able to prevent an enemy from using an ultimate, only to see that same enemy use it again immediately after respawning
Until now, many ultimates drained the meter quickly over time, instead of instantly setting the meter to zero when the button was pressed. We originally designed it this way to ensure that players had the chance to use (at the very least) a little of their ultimate every time. However, we now feel that it causes too much frustration without adding many benefits.
With this patch, ultimate abilities will instantly set a heros meter to zero when the button is pressed, which means stopping an enemy ultimate at any point after its activated will ensure that it has been spent.
Another piece of feedback we often hear is that its difficult to understand which abilities are interruptible and which are not. For clarity, most of Overwatchs ultimates fall into three basic categories: