Right my post was not replying to you it was referencing a post above mine, but it did start our little debate. I mentioned CT because it was a decent selling game on DC that the poster had not mentioned.
Which you accused me of mentioning, despite posting after you and are now moving back.
And that last line about Bernie, Takezuki, Peter, etc. actually supports my position more than yours.
No it doesn't, you need software to sell hardware.
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This is overall NPD. Outside of launch and sports games, many games didn't even break 100k. Before and after piracy. The problem with anything released in 2001 onward was that the system was already discontinued, marketing was killed and shelf space was being cleared.
US didn't have rampant piracy as some say, though there was some, but as you said the issue was always that the games were not selling and Sega had nothing to move consoles.
The best selling games I posted for the US specifically where almost all early releases except sports games, and this list contains sales for that time period with sales not much better than the 2nd half of life (excluding post-discontinuation of the console).
It's 100% consistent across the boar that Sega did not put focus on the right games to appeal to consumers to get them to buy consoles, AND that Sega didn't have enough even if they did.
Did Dreamcast really have the games? PS2 was bringing out stuff like FF10 and GTA.
No, and you don't even need to go that far, because Dreamcast didn't push an answer to Tekken Tag which was a mixed game at the time, but the franchises track record and the marketing for it along with it's improvements in graphics being on the PS2, was enough to get people to buy PS2's for it, and other games within that first several month window.
Then you had Xbox and GC, that both, especially the former which was bringing in games from another platform consoles gamers weren't used to at the time,, that didn't have GTA (at the time) or Jak and Daxters up front, they came with Halo, PGR, Dead or Alive, Melee, Luigis Mansion, etc. They put out games, marketed them, and spotlighted the one that would make people want to consider buying a console, and then kept doing it after launch, even working with third-parties to push games to appeal to the mainstream AND the smaller audiences.
Sega was pushing half-starts like Sega GT, games that were not mass appealers outside graphics like Shenmue, and games like SF3, and a bunch of slightly enhanced ports of games you could get elsewhere via multiple other options that were also cheaper, or a person may have already had.
Then you have the sports games, which did end up doing that. But that was it.
Earlier in the thread me and another user went over some of these games, you can look at peoples top lists of the consoles, the MC ratings, or the games I listed Sega advertised at the time, and almost none of them would move many consoles with only some exceptions.
The attach rate was already too low before piracy. The DC simply didn't have system sellers. The only system seller was Sonic. The sports games perhaps in the USA but not world wide. Europe didn't play NFL and a huge soccer game wasn't there. Piracy didn't help matters, but without it the DC would crash all the same. They simply didn't have the software to grow and make a profit.
They lacked the funds too, you would never find something big like MGS2 on a Sega system. Sega was really small time,
This is the case, the sales were just low.
However, they COULD have invested more money, but instead they split their budget on vanity projects, and not cancelling games that were wasting money they likely would not recoup, Shenmue wasn't the only one just the worst, which any other company would have done.
They also selected the strangest games to push to the front.
Hell today we know he is a criminal. I'm not even talking about insider trading, I mean Balan Wonderland.
He'll join Inafune in jail with his Mighty no9 lol.