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Playstation sales of ¥128.1billion on non-Playstation console platforms (PC etc) in 2024, up 71%

Men_in_Boxes

Snake Oil Salesman
Did hd2 really boost it that much?

Men_in_Boxes Men_in_Boxes get it in here it's your time to shine.
21294222.gif
 
Will be really curious to see what they do in 2025, especially if Marathon does not release.

That will give a good baseline for a "Non-GaaS" year, and we can somewhat judge how well their SP titles continue to slow drip sell on PC.
 

Killjoy-NL

Member
It's that and Destiny 2 due to Final Shape.
And it's enough to cover the losses of Concord and on top of that, to at least break even on both HD2 and Final Shape.

And that's just from non-PS revenue.
 
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Zathalus

Member
So it has been 4.5 years since the first Sony PC port landed. In that time PS5 has sold extremely well, revenue is at an all time high, and the MAU dwarfs the PS4 generation. PC ports sales, while very nice, are not exactly setting the world on fire, indicating no mass exodus to PC from most PS players.

So can we maybe stop hearing about how PC ports are dooming Sony and PlayStation?
 

Hookshot

Member
I wonder how much of that was MLB and Lego Horizon.
Lego has 9 player now, was down to 5 earlier on steam,

Not sure we will ever get sales figures otherwise. Maybe if the MLB games hit million milestones but I doubt they would include a platform breakdown
 

ToadMan

Member
So it has been 4.5 years since the first Sony PC port landed. In that time PS5 has sold extremely well, revenue is at an all time high, and the MAU dwarfs the PS4 generation. PC ports sales, while very nice, are not exactly setting the world on fire, indicating no mass exodus to PC from most PS players.

So can we maybe stop hearing about how PC ports are dooming Sony and PlayStation?

If that bites - it will happen at the end of this Gen, not during it.

Just like how Xbone ending with Gamepass and PC releases killed Series at birth. It's PS6 that'll feel the pinch if Sony continues down this path.
 

Killjoy-NL

Member
If that bites - it will happen at the end of this Gen, not during it.

Just like how Xbone ending with Gamepass and PC releases killed Series at birth. It's PS6 that'll feel the pinch if Sony continues down this path.
The issue with Xbox is that it made itself obsolete because of one simple fact:
Playstation.

Before, you had to buy PC, Xbox and PS if you wanted access to all games from all platforms.
Xbox made a gamble by releasing their games on PC day 1, which then resulted in Xbox losing value, as one only needed to buy a PC and PS to have access to pretty much all games from all platforms.

The big question now is what Sony will do next-gen.
Xbox already started releasing their games on PS as well, so if Sony is smart, they'd return to more exclusivity next-gen.

*all games from all platforms minus Nintendo, obviously.
 
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kaizenkko

Member
If that bites - it will happen at the end of this Gen, not during it.

Just like how Xbone ending with Gamepass and PC releases killed Series at birth. It's PS6 that'll feel the pinch if Sony continues down this path.
Based on what? How can you know that 100+ million people who own a Playstation (with dozens of games in the library) will trade it for a PC?

Genuine question, because that's no makes sense to me.
 
Helldivers 2 was luck. And they are going to lose many more billions before the execs (and shareholders) realize it was a fluke. Epic has one Fortnite, not 10 of them. Sony have one GAAS working OK currently and they should not try to spend billions to make 10 more of those.

People wanting to play Fortnite are just going to play Fortnite, not a woke clone of Fortnite!
 
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kaizenkko

Member
Based on past performance of consoles from multiple manufacturers.
I think Xbox have fail for a lot of reasons, not only games coming to PC. Almost the entire library of PS exclusives are on PC right now, but even with that people keep buying PS consoles, so I don't know why this would change drastically in the next gen.
 

Mibu no ookami

Demoted Member® Pro™
It's that and Destiny 2 due to Final Shape.

People are so busy calling the Bungie acquisition a failure to realize how big Destiny 2 continues to be and the potential for Marathon to be really big.

Again, you don't have to like live service games (I don't) to recognize that they're a big part of the industry.

A lot of people also like to blame Bungie for Sony's struggling live service approach, but Sony closed on Bungie in July of 2022. Integration with another company takes a lot of time, but even moving from 2022, you wouldn't see brand new live service games that started development since Bungie was acquired until 2026/2027 at the earliest.

Any games out before then, maybe Bungie would have consulted, but certainly wouldn't have full input on.

People conflate the layoffs with Bungie being a mistake also. The layoffs didn't happen because Bungie's games haven't been successful, they happened because Bungie's games have taken longer to come to market. I think people don't realize that delaying a game means increasing the budget of the game (time * resources = money). Bungie released Lightfall and that's the only DLC that really underperformed, so much so that Bungie wanted to delay the release of Final Shape and Marathon to make sure that they delivered.

What did delaying Final Shape and Marathon mean? It means the studio wasn't going to bring in any revenue at all for an extra 6 months and even then significantly less revenue even once Final Shape released. That's a strain on cashflows.

That being said Final Shape delivered big time. Both Destiny 2 and Helldivers 2 were among the top 12 grossing games on Steam in 2024. No other publisher had two games in the top 12.

If Marathon is a success, it'll be a massive boon to Sony and Bungie.

Helldivers 2 was luck. And they are going to lose many more billions before the execs (and shareholders) realize it was a fluke. Epic has one Fortnite, not 10 of them. Sony have one GAAS working OK currently and they should not try to spend billions to make 10 more of those.

People wanting to play Fortnite are just going to play Fortnite, not a woke clone of Fortnite!
You're unserious. I see you post often and you have no idea what you're talking about. You have no idea why Fortnite is popular or how much Fortnite has expanded as a game. Fortnite is basically a hub or platform for multiple games at this point.

How many GaaS games were lucky in 2024? Were they all flukes?

Final Shape
Warhammer Space Marines 2
Warframe 1999
The First Descendent
Naraka Bladepoint
Path of Exile 2
Throne and Liberty
War Thunder
Zenless Zone Zero
Marvel Rivals
Wuthering Waves

And Honkai Star Rail that launched in October of 2023.

And no Sony doesn't only have Helldivers 2, they also have Destiny 2, MLB The Show, and Gran Turismo 7.
 

Mibu no ookami

Demoted Member® Pro™
The issue with Xbox is that it made itself obsolete because of one simple fact:
Playstation.

Before, you had to buy PC, Xbox and PS if you wanted access to all games from all platforms.
Xbox made a gamble by releasing their games on PC day 1, which then resulted in Xbox losing value, as one only needed to buy a PC and PS to have access to pretty much all games from all platforms.

The big question now is what Sony will do next-gen.
Xbox already started releasing their games on PS as well, so if Sony is smart, they'd return to more exclusivity next-gen.

*all games from all platforms minus Nintendo, obviously.

People like to point to PC going day 1 as what lost it its value. There's absolutely no evidence of this. There's no evidence that their games are selling well let alone better on PC if their consumers shifted over there.

What hurt Microsoft is that they haven't had a hit game in forever. They struggled to maintain quality of Halo after Bungie left Microsoft. They struggled to maintain quality of Gears after Epic left the franchise. Forza Motorsport has been in decline for years and the reboot flopped. Minecraft has always been multiplatform. Fable hasn't been relevant since 2008. There were zero generation defining games console exclusive to Xbox One and it was that and not PC support that cost them market share, that and the Xbox One was worse than the PS4 and launched for 100 dollars more because of Kinect.

Microsoft has always struggled to organically create new hit IP. They've never really done it. They lucked into Halo. If Bungie was based out of Sweden and not Washington, Microsoft would never have even looked their way.
 

ToadMan

Member
The issue with Xbox is that it made itself obsolete because of one simple fact:
Playstation.

Before, you had to buy PC, Xbox and PS if you wanted access to all games from all platforms.
Xbox made a gamble by releasing their games on PC day 1, which then resulted in Xbox losing value, as one only needed to buy a PC and PS to have access to pretty much all games from all platforms.

The big question now is what Sony will do next-gen.
Xbox already started releasing their games on PS as well, so if Sony is smart, they'd return to more exclusivity next-gen.

*all games from all platforms minus Nintendo, obviously.

Agreed.

I think Sony were ok to go as far as porting last gen games to PC over the course of this gen - just the ones that make sense, and release them with a remaster for the next gen.

That way we don't end up with games trapped on old hardware.

But that's a strategy decision and right now they need to think tactically since we're only a few years from PS6 with 20 million or so Xbox console users up for grabs. Xbox consoles are a zombie platform right now just waiting for a headshot.

Sony can take that shot by returning to full exclusivity for the remaining first party titles of this gen as long as they have a line up that can carry it off.
 

Killjoy-NL

Member
People like to point to PC going day 1 as what lost it its value. There's absolutely no evidence of this. There's no evidence that their games are selling well let alone better on PC if their consumers shifted over there.

What hurt Microsoft is that they haven't had a hit game in forever. They struggled to maintain quality of Halo after Bungie left Microsoft. They struggled to maintain quality of Gears after Epic left the franchise. Forza Motorsport has been in decline for years and the reboot flopped. Minecraft has always been multiplatform. Fable hasn't been relevant since 2008. There were zero generation defining games console exclusive to Xbox One and it was that and not PC support that cost them market share, that and the Xbox One was worse than the PS4 and launched for 100 dollars more because of Kinect.

Microsoft has always struggled to organically create new hit IP. They've never really done it. They lucked into Halo. If Bungie was based out of Sweden and not Washington, Microsoft would never have even looked their way.
Fact is, by releasing their games on PC, people weren't required to by 3 systems anymore if they wanted access to all games from all 3 platforms.
PC and PS were enough.

This alone already creates a lesser value for Xbox consoles.

It's not the decisive factor, but it is a key factor nonetheless.
 

ToadMan

Member
I think Xbox have fail for a lot of reasons, not only games coming to PC. Almost the entire library of PS exclusives are on PC right now, but even with that people keep buying PS consoles, so I don't know why this would change drastically in the next gen.

Xbox is just the car crash we're watching now.

It's not the first (or last!) console that will take success in a generation and turn it into failure the next. Xbox rot started with Xbone - not series.

The step between gens is where people join, but also where they drop off.
 
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So it has been 4.5 years since the first Sony PC port landed. In that time PS5 has sold extremely well, revenue is at an all time high, and the MAU dwarfs the PS4 generation. PC ports sales, while very nice, are not exactly setting the world on fire, indicating no mass exodus to PC from most PS players.

So can we maybe stop hearing about how PC ports are dooming Sony and PlayStation?
It is all about Next-gen. The rumored Steambox console is supposedly in the works, as well as the next-gen Xbox. Both will potentially have Steam(Steambox obv will). If Sony puts all their games day 1 on on Steam, what would be the point in owning a PS5?

As a PS5 consumer, I hope Sony goes day and date with PC bcause I would no longer need to pay for PSN. I would just pickup the next Steambox or Xbox, which will get me games for cheaper on Steam, as well as potential access to Gamepass

I see Sony doing a hard reverse on porting over their single player games in the near future. Sony does not make their money off their first party games. The vast majority of it comes from 3rd party sales, MTX, and subscription services
 

kaizenkko

Member
Xbox is just the car crash we're watching now.

It's not the first (or last!) console that will take success in a generation and turn it into failure the next.

The step between gens is where people join, but also where they drop off.
Well, in the last quarter Playstation sold almost 10 millions consoles, without major exclusives and with all their most acclaimed games on PC, so I disagree.

If people would trade their platform because of what you are saying, they would already been doing that RIGHT NOW.

Don't make any sense think that someone will buy a console now and somehow in three years will sundently think "Yeah, Sony keep putting games on PC, time to get a gaming PC".

People use Xbox failure to make those nonsense narratives. lol
 

Mibu no ookami

Demoted Member® Pro™
Fact is, by releasing their games on PC, people weren't required to by 3 systems anymore if they wanted access to all games from all 3 platforms.
PC and PS were enough.

This alone already creates a lesser value for Xbox consoles.

It's not the decisive factor, but it is a key factor nonetheless.

Somehow you have to step outside of yourself and look at your general premise and see that it is faulty.

People weren't required to buy 3 systems anymore?

What percent of the Xbox userbase had been spending money on a an xbox AND spending money on a gaming rig PC.

The reality is that it's a small percentage in the first place. And there's no evidence that the Xbox consumers have moved to PC, because we'd see that in a couple things - High GamePass PC numbers (when they were being reported), which we didn't see and/or high sales of PC versions of these games, which we also didn't see.

People are desperate to tie PC gaming with console gaming, but there's no evidence of any real correlation between the two.

Console TAM isn't shrinking and is actually growing just as PC gaming is growing, both largely from developing countries. They're both gaming and entertainment, so in a sense they compete against each other, but the typical PC gamer is not the typical console gamer.

The 20 year old going to PC bangs in Korea playing Valorant probably isn't a big console gamer. And that's why the best selling games on PC aren't 1:1 with the best selling games on console. Of course there is some crossover, some games target both audiences and that is blending together more and more now, but Real Time Strategy probably won't ever be big on console and fighting games and sports aren't going to be the biggest draws on PC, but that doesn't mean DBZ Sparking Zero or EA FC can't perform well on PC.

The key factor in Microsoft's decline as I said was the price of the Xbox One and the lack of games. The Xbox One dropped 26 million units on the X360. I believe a lot of that is due to red ring duplications, but ignoring that, the PS4 sold 29.6 million units more than the 360. I don't think those numbers are close for no reason. I think people saw that they both had the same multiplatform games, that the Xbox One was more expensive, and that the PS4 had better exclusives. Their friends bought PS4 and that influenced them to buy PS4.

The PS5 MAUs are currently at 129 million. That's a 12 million increase from the amount of PS4s sold, we're half way through the generation if that number were to double to 24 million and you subtract that from the 58 million you would get... 34 million... It's clear what is happening. That people are choosing the PS5 over the X1 and less so jumping ship to PC. Probably at a rate between 3:1 and 2:1.

So again, I think it's a minuscule factor.
 
The issue with Xbox is that it made itself obsolete because of one simple fact:
Playstation.

Before, you had to buy PC, Xbox and PS if you wanted access to all games from all platforms.
Xbox made a gamble by releasing their games on PC day 1, which then resulted in Xbox losing value, as one only needed to buy a PC and PS to have access to pretty much all games from all platforms.

The big question now is what Sony will do next-gen.
Xbox already started releasing their games on PS as well, so if Sony is smart, they'd return to more exclusivity next-gen.

*all games from all platforms minus Nintendo, obviously.

Exactly

Want a big box you can tinker with and upgrade, get a PC

Want a smaller box that’s plug and play and supports physical media, get a PlayStation.

Want a handheld that supports physical media, get a Switch.

No reason to even consider Xbox these days, and most people don’t consider Steamdecks either.
 
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SNG32

Member
The issue with Xbox is that it made itself obsolete because of one simple fact:
Playstation.

Before, you had to buy PC, Xbox and PS if you wanted access to all games from all platforms.
Xbox made a gamble by releasing their games on PC day 1, which then resulted in Xbox losing value, as one only needed to buy a PC and PS to have access to pretty much all games from all platforms.

The big question now is what Sony will do next-gen.
Xbox already started releasing their games on PS as well, so if Sony is smart, they'd return to more exclusivity next-gen.

*all games from all platforms minus Nintendo, obviously.
They don’t need to move non exclusivity because the average consumer will still buy PS5’s. Look at Android and apple they get your pretty much all the same apps but Apple products still sell high because of simplicity and branding. Now with Xbox out the way PS5 is Apple and PC is Android. As long as PS6 is a lower cost of entry to gaming it will be fine. Sony at this point doesn’t even have to go crazy on first party anymore because they are getting mostly everything other than Nintendo games on there platform.
 
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Killjoy-NL

Member
They don’t need to move non exclusivity because the average consumer will still buy PS5’s. Look at Android and apple they get your pretty much all the same apps but Apple products still sell high because of simplicity and branding. Now with Xbox out the way PS5 is Apple and PC is Android. As long as PS6 is a lower cost of entry to gaming it will be fine. Sony at this point doesn’t even have to go crazy on first party anymore because they are getting mostly everything other than Nintendo games on there platform.
Yes, but I assume they want to get people onto consoles, because Playstation/Sony execs keep reiterating that consoles remain the core of their business.
 

Mibu no ookami

Demoted Member® Pro™
They don’t need to move non exclusivity because the average consumer will still buy PS5’s. Look at Android and apple they get your pretty much all the same apps but Apple products still sell high because of simplicity and branding. Now with Xbox out the way PS5 is Apple and PC is Android. As long as PS6 is a lower cost of entry to gaming it will be fine. Sony at this point doesn’t even have to go crazy on first party anymore because they are getting mostly everything other than Nintendo games in there platform.

I agree with your general sentiment here, but I don't think PS5 is analogous to Apple and PC is analogous to Android.

Apple and Android are both largely interchangeable phones. Console and PC are still quite different.

I think it would be more like comparing an iPad and a laptop.

I think people particularly core-gamers fundamentally misunderstand the console market and why people buy consoles. I have a friend who ONLY plays CoD on PS5. Only game he buys. He buys it every year. Doesn't buy Spider-Man or God of War or Tekken. Just CoD. He might make an exception for GTA6.

This guy is NEVER going to buy a PC. He has a MacBook pro for surfing the internet and doing spreadsheets and watching movies e.t.c., He's not building a computer nor is he buying a prebuilt computer. Zero interest.

That's where I agree with your sentiment. A console is a unique experience, not necessarily because of having unique games, but the form factor, the ecosystem, the accessories e.t.c. Core-gamers overestimate the percentage of console gamers who want to be PC gamers but they're stopped because they want to play Spider-Man or God of War...
 

Mibu no ookami

Demoted Member® Pro™
Nice bit of pocket change.

chernobyl-not-great-not-terrible.gif

My sentiments exactly, in the grand scheme of things it's pocket change especially seeing what a console with 70 million is moving compared to all the PCs which dwarf the PS5 install base.

Imagine thinking a billion dollars in high margin revenue in a single year is pocket change, but thinking that 2.4 billion dollars to buy a company for life with up to 1.2 billion extra in bonuses is a massive amount of money.
 

SNG32

Member
Yes, but I assume they want to get people onto consoles, because Playstation/Sony execs keep reiterating that consoles remain the core of their business.
They will get consoles and it is. People aren’t going in droves to buy a PC. It doesn’t hurt there business in the way people think it does. People think PC is what killed Microsoft and that’s not what killed it. Sony had the better console at a cheaper price and the games they were producing was much better than Microsoft.
 

Killjoy-NL

Member
They will get consoles and it is. People aren’t going in droves to buy a PC. It doesn’t hurt there business in the way people think it does. People think PC is what killed Microsoft and that’s not what killed it. Sony had the better console at a cheaper price and the games they were producing was much better than Microsoft.
I'm not saying PC releases will hurt PS, or that PC releases killed Xbox.

People should read what I said again.
 
And no Sony doesn't only have Helldivers 2, they also have Destiny 2, MLB The Show, and Gran Turismo 7.
Exactly my point. Those are not clones of anything else ! Besides they bought Destiny (it's a PS3 game...), there is only one serious baseball game out there, MLB and And GT7 is a single player game foremost and was already successful on PS1.

Tragically, they already had their successful TLOU GAAS game which was great and fun to play (the same could be said with Killzone SF MP mode). But they chased the multi billion dollar revenue by, likely, trying to do an ambitious Fortnite or Apex or GTA clone.

Both TLOU and KZSF Multiplayer modes were not making much revenue, but they were original and players had lots of fun playing them. They should have build something bigger from those good roots! Instead they tried to copy something else hoping they would earn the same revenue, and failed, and will fail.
 
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yurinka

Member
Wasn’t it minting money in 2023 as well? I was (facetiously) referring to the uptick YoY
As I remember, Destiny 2 appeared in the 'top 10 top grossing Steam games of the year' ranking every single full year has been there (so 2020, 2021, 2022, 2023 and 2024), you can double check it on the 'best of Steam' webpage for each year with a simple google/perplexity search. So yes, in 2023 too. It's fair to assume that to be in the top 10 means the game is making a big amount of money.

And I assume it's fair to assume it made more money on console than in PC every year. Or at least that it also makes a good amount of money on console too.

Helldivers 2 was luck. And they are going to lose many more billions before the execs (and shareholders) realize it was a fluke. Epic has one Fortnite, not 10 of them. Sony have one GAAS working OK currently and they should not try to spend billions to make 10 more of those.
Not true. They aren't 'losing billions' and they have 4 out 6 release GaaS that are big money makers: MLB, GT7, Destiny 2 and Helldivers 2.

As reference, Destiny 2 and Helldivers 2 are two of the 10 games that made more money on Steam during 2024. Their fiscal report shows that Sony 1st party games made almost a billion during 2024 outside PS with (like in the previous years) a big YoY growth. And extrapolating to the PS game sales revenue the % of game units sold on PS that are 1st party, we can see that Sony games make more money on PS that outside it.

MLB appears every year in the top seller PSN games of the year ranking, and GT7 is about to become the best selling and top grossing game in the series.

So the profit from these 4 must have more than compensated their two failed GaaS releases of Firewall Ultra and Concord, plus the 3 or 4 GaaS they cancelled, plus a few more that weren't greenlighted (so there wasn't production to be cancelled). They aren't 'losing billions' with their GaaS: they are getting profit from them.

reminding people that Concord alone costed them almost half of those. Let's see how much more they are going to lose on Fairgames and Concord.
No, Concord must have costed around $200M, so with the 1st party revenue made outside PS only during 2024 they can pay the full development (not only 1 year: the 5-9 years it could take) of four Concords. And their 1st party games make more money on PS than outside, and that revenue is only from one year.

These around $200M is also way less than the profits that must have generated Sony's GaaS of this batch (MLB The Show 21-24, GT7, Destiny 2 and Helldivers 2).
 
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Killjoy-NL

Member
Tragically, they already had their successful TLOU GAAS game which was great and fun to play (the same could be said with Killzone SF MP mode). But they chased the multi billion dollar revenue by, likely, trying to do an ambitious Fortnite or Apex or GTA clone.

Both TLOU and KZSF Multiplayer modes were not making much revenue, but they were original and players had lots of fun playing them. They should have build something bigger from those good roots! Instead they tried to copy something else hoping they would earn the same revenue, and failed, and will fail.
On what is this part based?

Going by an interview with Jim Ryan, it seems Sony is rather realistic on their gaas-strategy:

It would be naïve for us to assume that all 10 will be massive successes so that is not a necessary condition for us to double first party revenues,” Ryan said (via Reddit). “That is certainly not what we’re assuming. Clearly, the distinction between a hit and not a hit is not a binary one. And don’t forget that as we do this, we will continue to publish the games that have served us so well over the years. These single player, graphically beautiful narrative rich games will continue to be the bedrock of our first party publishing business.”

It's only part of the gaming community that came up with this weird narrative of Sony obsessively chasing some Fortnite-dream.
 
On what is this part based?

Going by an interview with Jim Ryan, it seems Sony is rather realistic on their gaas-strategy:

It would be naïve for us to assume that all 10 will be massive successes so that is not a necessary condition for us to double first party revenues,” Ryan said (via Reddit). “That is certainly not what we’re assuming. Clearly, the distinction between a hit and not a hit is not a binary one. And don’t forget that as we do this, we will continue to publish the games that have served us so well over the years. These single player, graphically beautiful narrative rich games will continue to be the bedrock of our first party publishing business.”

It's only part of the gaming community that came up with this weird narrative of Sony obsessively chasing some Fortnite-dream.
Since when what the accountants say hold any value? Don't listen to them. Just look at what they are doing.
 

poppabk

Cheeks Spread for Digital Only Future
Sony made 70% more revenue from non-PS platforms this year.
Playstation fanboys - time for them to start rethinking this porting strategy.

Sony spent $500 million on Concord
Playstation fanboys - That's bullshit

Sony makes $800 million in sales on non-PS
Playstation fanboys - but you have to deduct $500 million from that for Concord.
 
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