MR ARCADE FOREVER
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Was expecting a low score from Bryan... Good surprise
It's so dumb, the fact that Sony hasn't figured out a way to make the headset an extension of the camera.Playstation should make a version of Helldivers 2 for PSVR 2/PCVR.
The more I think about it, it would actually easily work mechanically and would be epic as it gets.
I agree.It's so dumb, the fact that Sony hasn't figured out a way to make the headset an extension of the camera.
A full VR mode is clearly more ideal but just imagine flat gamers having their minds blown by the simple perspective shift, release that as a taste and then announce a full conversion is being worked on. It would get so many people talking about how cool VR is, "Dude, I'm in the game, for real, I'm in the game!"
Same!Too scary for me, I'll pass haha. I still have a huge backlog anyway.
Me tooToo scary for me, I'll pass haha. I still have a huge backlog anyway.
This one has caught my attention because I love the visual style. I just hope the game has plenty of depth.Minecraft Inspired cyubeVR Supports 8K Textures & Mods On PSVR 2
cyubeVR is a Minecraft-inspired voxel sandbox that promises 8K textures, mod support and 3D crafting this week on PSVR 2.www.uploadvr.com
"Stonebrick says the PSVR 2 version uses 8K textures through Unreal Engine and eye-tracking support for foveated rendering. cyubeVR also includes official PS5 mod support. letting you "browse, download and install custom mod blocks created by the cyubeVR community" with hundreds of blocks available."
Nice to hear they improved the performance and visuals (wonder how much it impacted the PSVR2).
More tracks, nem tournament mode!
Which would imply between 1.5 and 2 million sales. Not a failure at all if so.from reddit
Yep, I did. It is surprisingly good and they keep adding content. Will try the new tracks soon, but more excited about the new tournament mode (the game needs more of that!). The game isn't the sharpest, but it is damn fine in terms of resolution. Plus, the native 90hz is far superior than the terrible reprojection the game had before. If you like kart games à lá Mario Kart, this is a cool one in VR.I remember you asking about this game. Did you get it? If yes, is it any good?
If this is indeed correct, I must say I'm pretty fine with it! Much, MUCH better than what we have been hearing lately (which is why I usually don't pay much attention to those kind of reports).from reddit
Very hyuge! Hard to put a number on it, but at least 2x. Without it, cyubeVR would not have worked at all on PSVR2, it's by far the most important feature of the PSVR2!
Developer of cyubeVR has AMA on reddit and I asked what was performance gain of using dynamic foveated rendering, he replied:
Genitype was just announced to release on the 23 March for PSVR2. Apparently its a metroidvania shooter with unique weapons with a 8-10 hours campaign. It initially launched on Quest and was pretty well received, and got a patch that fixed most of the gameplay issues.
Could not find any PSVR2 trailer or video, so here is the launch trailer for Quest:
Could be cool tbh.
I'm pretty sure that it cannot be reduced to a single number like frame rate: it surely affects a balance of frame rate, resolution, and various rendering aspects.I kinda feel like it's gotta be super easy to put a number on, no?
Just disable it and get the framerate, what, like 10fps? Sure. Then turn it back on, have it be 90fps again, and there you go. 900% improvement with FR.
great game if you like narrative puzzle titlesIn the end we decided to go with 7th Guest instead of Cyube for tonight, but I am definitely interested to buy it soon (and pretty hyped to play 7th Guest!)
in the end he put number, 2x, quite awsomeI kinda feel like it's gotta be super easy to put a number on, no?
Just disable it and get the framerate, what, like 10fps? Sure. Then turn it back on, have it be 90fps again, and there you go. 900% improvement with FR.
I'm pretty sure that it cannot be reduced to a single number like frame rate: it surely affects a balance of frame rate, resolution, and various rendering aspects.
There's no fixed use for foveated rendering: It's up to the developer to relocate the newfound avaliable computational resources. It can be on resolution, frames, or rendering GPU operations. We had some good examples on some PSVR2 games before.I don't actually believe if effects rendering does it? Like outside the ETFR there's no shadows, the models are lower quality, the SSAO is off, etc. I am not aware it can do stuff like that.
That's why when you watch someone using ETFR you can see where they're looking by the clarity vs everywhere else being way lower res, at least that's the impression I got. It's not like objects suddenly vanish away or anything I don't think, I feel that would be jarring in game. So I believe it's only res?
I don't think ETFR can effect frame rate either, like the area you're looking is going to be the same framerate as the part outside as well.
So afaik I think it's only resolution. That's easy enough. If the area in the FR is say 200% native res, then that's what I'd use to compare it against, the entire game rendering at 200% native res. After all, that's going to give an identical experience, as ETFR cannot be detected in the headset itself (at least not without trying, it's definitely not seen as a negative anyway).
I don't think it uses foveated rendering, otherwise it would look super crisp. Too bad as it would make it looks amazing. The puzzles were way too complicated for me though and the clues weren't that helpful.7th guest is very cool after 1 hour of play (I wanted to play more but the gf had motion sickness). Could have been sharper but the graphics are really great too, and its somewhat stunning to see all these real actors appear on screen.
It's funny how I don't care about puzzle games at all for flat games, but absolutely love them in VR.
I don't care about them in flat, but in VR it's a whole different beast: the way we interact with the puzzles is far superior than in any other medium. I love it! Puzzles are way more interesting and enjoyable in VR.7th guest is very cool after 1 hour of play (I wanted to play more but the gf had motion sickness). Could have been sharper but the graphics are really great too, and its somewhat stunning to see all these real actors appear on screen.
It's funny how I don't care about puzzle games at all for flat games, but absolutely love them in VR.
Finished it, there are places with massive fps drops but its not that bad ;dWaiting for Vertigo 2 to make into such a list, as apparently its not great on PSVR2.
Visually it won't get any better. I saw the dev mentioning on X that Vertigo 2 was made on older version of unity that doesn't support foveated rendering..Waiting for Vertigo 2 to make into such a list, as apparently its not great on PSVR2.
I have not played the game but many dont use foveated rendering and look way sharper than Vertigo 2. My biggest issue tho is framerate, they are really a problem for me in VR, and foveated would not really help for that I guess.Visually it won't get any better. I saw the dev mentioning on X that Vertigo 2 was made on older version of unity that doesn't support foveated rendering..