That's your POV though, companies exist with the sole purpose of making money, they act accordingly... and that's not just my POV.
That's not the case most of the time either way, inflation fluctuates a lot and companies trying to guess will always fail since today it may be one thing and next week it probably won't. They probably don't know how to set a proper price.
Maybe they don't have an "auto" option that lets the price scale depending on current dollar price, which would be ideal. It would remove the benefit of regional pricing but would allow them to just set up a price and be done, which is what companies do in USA.
Of course setting prices properly is important for a company no matter the size. Business as usual, I don't get why is it so hard to get for some people.
Of course, but please try to tell me how something isn't messed up when inflation is somewhere between 5% and 10% in many of these countries, but game publishers are still increasing prices by higher percentages. Stuff like 25%, 30%, 40%, 50%, etc. Some of the bumps are small, granted, but others are ridiculous when you track them on SteamDB.
Ultimately, the end result is that less people will be willing to purchase those games in various regions around the world. At least not before a huge sale. Impulse purchases are a big reason why Steam became so successful yet these increases tend to nullify or outright revert that effect. Sure, you'll get more money out of those who will still dig deep into their wallets, but that number isn't stable and can't be relied upon for every release.
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