StreetsofBeige
Gold Member
Patient PC gamers win again.
Because if you‘ve been following the issues that iVRy has trying to get PSVR2 on NVidia hardware you’d realise the hardware issues.Nope. Why do you think that?
It uses USB just like the Quest. It's down to the drivers and support from Sony. That's it.
Why on earth would you need a PS5 if the article clearly states PCVR support? What kind of conspiracy theorist are you?
It's just an extremely well executed VR game, by all accounts. Valve rarely (if ever) miss.What exactly is the selling point of this game? I see people keep talking about it. I check the youtube videos and it's not anything I'd go crazy for.
Yes. Valve Index is between the Quest 1 and 2 resolution wise.To anyone with lots of VR knowledge, should I sell my Index for a PSVR2?
Could be a whole different way to connect, similar to Quest Link, where it uses a normal USB C connection to stream video to the PSVR2 hardware rather than attempt to use it like a proper HDMI esque video out connection like VirtualLink USB C was.Because if you‘ve been following the issues that iVRy has trying to get PSVR2 on NVidia hardware you’d realise the hardware issues.
I can guarantee you’ll need a PS5.
The graphics, the story, the experience.What exactly is the selling point of this game? I see people keep talking about it. I check the youtube videos and it's not anything I'd go crazy for.
Ah that. Valid point, sorry.Because if you‘ve been following the issues that iVRy has trying to get PSVR2 on NVidia hardware you’d realise the hardware issues.
I can guarantee you’ll need a PS5.
This. Bandwidth needed probably is equal to Quest, so a single USB connection should suffice.Could be a whole different way to connect, similar to Quest Link, where it uses a normal USB C connection to stream video to the PSVR2 hardware rather than attempt to use it like a proper HDMI esque video out connection like VirtualLink USB C was.
EDIT. I wonder if you’ll still need a PS5 for this. PC running PCVR content connects to PS5 and PS5 connects to headset.
For Quest.
Eye tracking for menus for Quest would've been the shit.Excellent decision, and may provide a shot in the arm for PSVR2 sales. Should have been there at launch, because it’ll be a challenge going up against the Quest 3. But better late than never
Certainly not.
Pancake lenses + higher resolution + standalone use + wireless PCVR will likely keep the Quest 3 ahead as the default PCVR headset.
on the flip side, PSVR2 has deeper black, significantly better controllers, eye tracking and foveated rendering, so it’ll still be well received by many on the PC side.
Eye tracking for menus for Quest would've been the shit.
Loved that on the PSVR2. It worked flawlessly.
The Eye tracking was the only thing I missed from the PSVR2 after switching over to the Quest 3.Eye tracking for menus for Quest would've been the shit.
Loved that on the PSVR2. It worked flawlessly.
I'm gonna jump back into Alyx.
Nah give me real eye tracking. Faux features are always lackluster...The Eye tracking was the only thing I missed from the PSVR2 after switching over to the Quest 3.
Quest 3 is going to implement a Gaze Tracker in the new UI, That fakes eye tracking. I have my doubts it will be usefull.
Got rid of psv2 not to long after buying it. I'd be in again if gran turismo goes to pc with vr.
Dont expect those games to come to PS5. The PSVR2 is going to Pc as hardware.Apple pushing out the Vision Pro may be the best thing to have happened to VR. Everyone’s going to be on their A game going forward. There will probably be a Quest 3 Pro with the bells and whistles.
Can’t wait to see how Sony improves the VR experience for the PS5 Pro. I was going to sell off my PSVR2, but Sony embracing SteamVR means we’re going to be seeing much more developer support. Hopefully Alyx comes too, with Pro enhancements
The PSVR2 can auto do the eye distance thing,Nah give me real eye tracking. Faux features are always lackluster...
How is the eye distance setting on Quest 3? PSVR2 had it software wise, the Quest 2 has 3 manual settings, which I find MUCH easier to use.
Zing! But in all seriousness, most of us were saying since day 0 that VR gaming is a different beast, in fact, I myself called it that it would be a year later minimum that this goes to the PC. The single cable interface and controllers allows for seamless interfacing with it.Herman Hulst was right. When he said exclusives will be at least 1 year later, looks like he also meant hardware too.
This one should have no issues if they get it to work due to the controllers and inside out tracking being pretty much standard now. Steam has a lot of profiles and adapts to various sets. They even got PSVR to work.
This single chord will be working in no time, and I expect official support a year or two in.
This is true.
Still worth it anyway in that case and im sure gran turismo will go to PC eventually if not then whatever I'll wait for the ps5 pro to hopefully improve the GT pixilated look.
They are doing this to give more games to PSVR2 users, not to give more games to PC users.....
I have 1 eye which has slight focus issues, so the PSVR2 never was 100% clear for me because I kept looking dead center with my bad eye and it would fuck up the calibration.The PSVR2 can auto do the eye distance thing,
I remember when I got the Quest 3 asking if I could see what my eye distance was, instead I had to pull out a ruler and a mirror for the Quest 3. You turn the knob and set it manually.
To anyone with lots of VR knowledge, should I sell my Index for a PSVR2?
Eh? The Quest has a Snapdragon onboard for decoding the data, PSVR doesn't.Could be a whole different way to connect, similar to Quest Link, where it uses a normal USB C connection to stream video to the PSVR2 hardware rather than attempt to use it like a proper HDMI esque video out connection like VirtualLink USB C was.
I don't think iVRy could have done it because he has to make the PSVR2 think it's connected to a PS5/in the way it expects, Sony can probably cook up a driver and app more easily, maybe require a firmware update for the device to enable this mode.
After reading other forums on this subject I think your correct. Simply connecting it to a PC over USB C might not work.Until I read otherwise, I am reading this as Sony allowing/releasing a Steam link type streaming app for streaming your PC VR games to the PS5 which then outputs via the wire to the headset.
Index is pretty obsolete, the Quest 3 is better in almost every aspect. PSVR2 as well, but PSVR2 vs Quest 3 is more of a toss off.
It's easily seen as a generation upgrade in image quality jumping to a Quest 3 - people say Alyx never looked so good who have an Index and upgraded to a Quest 3.
Doesn't the PSVR2 have an OLED display?Until I read otherwise, I am reading this as Sony allowing/releasing a Steam link type streaming app for streaming your PC VR games to the PS5 which then outputs via the wire to the headset.
Index is pretty obsolete, the Quest 3 is better in almost every aspect. PSVR2 as well, but PSVR2 vs Quest 3 is more of a toss off.
It's easily seen as a generation upgrade in image quality jumping to a Quest 3 - people say Alyx never looked so good who have an Index and upgraded to a Quest 3.
Don’t forget they work in fundamentally different ways. The psvr2 does not have an onboard processor, it uses virtualink which is like a powered display port alt mode via usbc. The quest does not get a direct video feed when you plug it into a pc, the app encodes a videos stream and sends it over the cable, then the quest headset uses the processor in it to decode the video stream. They work in fundamentally different ways. Sony would likely need to produce some kind of powered adapter with a DisplayPort out like the index uses to enable direct pc connection.This. Bandwidth needed probably is equal to Quest, so a single USB connection should suffice.
Hmmmm. Not sure how this will actually work. If you need both your pc and ps5 on, that would be incredibly dumb.
Yes if you use Questlink to launch Steam VR, which sends it encoded.Don’t forget they work in fundamentally different ways. The psvr2 does not have an onboard processor, it uses virtualink which is like a powered display port alt mode via usbc. The quest does not get a direct video feed when you plug it into a pc, the app encodes a videos stream and sends it over the cable, then the quest headset uses the processor in it to decode the video stream. They work in fundamentally different ways. Sony would likely need to produce some kind of powered adapter with a DisplayPort out like the index uses
It does have some kind of mediatek chipset inside, if it's used 100% by the various existing functions, tracking etc. and has removed all excess functions PSVR2 doesn't need is probably unknown.Eh? The Quest has a Snapdragon onboard for decoding the data, PSVR doesn't.
The fix should be so you can use the headset directly with the PC, not remote from ps5 to pc. I guess I don’t know enough how PSVR works compared to the rest.
Hmmmm. Not sure how this will actually work. If you need both your pc and ps5 on, that would be incredibly dumb.
The fix should be so you can use the headset directly with the PC, not remote from ps5 to pc. I guess I don’t know enough how PSVR works compared to the rest.
No this is what PSVR2 owners need.As you guys know......I love PSVR 2.
This is absolutely amazing.
This is what VR needs.
PSVR2 is crafted to work with the PS5's architecture I think and handles instructions WAY differently. So they either have to emulate it somehow or use a breakout box like the OG PSVR had.It does have some kind of mediatek chipset inside, if it's used 100% by the various existing functions, tracking etc. and has removed all excess functions PSVR2 doesn't need is probably unknown.
The PC could do part of the work. How is it okay if the PS5 streams PC games and decodes it for use with PSVR2 but the PC itself can't do any of it without the PS5 with a given app made for it?