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PS5 Pro Specs Leak are Real, Releasing Holiday 2024(Insider Gaming)

jm89

Member

Insider Gaming can confirm that the leaked PS5 Pro specs leaked earlier today are real and the PlayStation 5 is still tentatively targeting a 2024 holiday release.

Speaking with sources, who wished to remain anonymous because they were not authorized to talk about company plans, we can confirm that the leaked documentation from the YouTube channel Moore’s Law is Dead is real, despite the criticism of the leaker and the leaked specs. Insider Gaming can confirm that the documentation leaked is from a PlayStation developer portal, which was sent out this week to a wider band of third-party developers.
In early 2023, I reported via Key to Gaming that the PS5 Pro is under the codename ‘Trinity’ and will be targeting improved and consistent FPS at 4K resolution, a new ‘performance mode’ for 8K resolution, and accelerated ray tracing. In addition, it was reported that Trinity will have 30 WGP and 18000mts memory.

Today’s leaked documents also confirmed:
  • Rendering 45% faster than PS5
  • 2-3x Ray-tracing (x4 in some cases)
  • 33.5 Teraflops
  • PSSR (PlayStation Spectral Super Resolution Upscaling) upscaling/antialiasing solution
  • Support for resolutions up to 8K is planned for future SDK version
  • Custom machine learning architecture
  • AI Accelerator, supporting 300 TOPS of 8 bit computation / 67 TFLOPS of 16-bit floating point
Insider Gaming, who was also shared documentation from the developer portal under the condition that it’s not shared publically or privately can also confirm that Devkits have been available to first-party studios since September 2023, third-party since January 2024, and from Spring 2024 Testkits will also be available which will be identical to the final product.

Insider Gaming understands that the PS5 Pro is currently aiming for a tentative holiday 2024 release, but the date could be changed due to the lack of first-party games released on the PlayStation 5 this year.

Update: More Specs


Following this week’s leaks on the PlayStation 5 Pro GPU specs and performance targets, Insider Gaming has learned more PlayStation 5 Pro specs. For comparison sake, we’ll also include the specifications of the Standard PlayStation 5.

System Memory​


Standard PlayStation 5 – 448 GB/s (14 GT/s)
PlayStation 5 Pro – 576 GB/s (18GT/s) – A 28% increase over the standard console.

Also outlined is that the PlayStation 5 Pro’s system memory is more efficient than the standard console, so the bandwidth gain may increase by over 28%.

CPU​

The CPU is identical to the standard PlayStation 5, however, the Pro has a ‘High CPU Frequency Mode”, which takes the CPU to 3.85GHz – A 10% increase over the standard console.

In High CPU Frequency Mode, more power is allocated to the CPU and will downclock the GPU by around 1.5%, resulting in roughly 1% lower GPU performance.

Audio​

The ACV in the PlayStation 5 Pro runs at a higher clock speed over the standard PlayStation 5, resulting in the ACM library having 35% more performance.

  • More convolution reverbs can be processed
  • More FFT or IFFT can be processed

GPU (Previously revealed)​

  • Rendering 45% faster than PS5
  • 2-3x Ray-tracing (x4 in some cases)
  • 33.5 Teraflops
  • PSSR (PlayStation Spectral Super Resolution Upscaling) upscaling/antialiasing solution
  • Support for resolutions up to 8K is planned for future SDK version
  • Custom machine learning architecture
  • AI Accelerator, supporting 300 TOPS of 8 bit computation / 67 TFLOPS of 16-bit floating point

In addition: 30 WGPs running specialised BVH8 traversal shaders vs 18 WGPs running BVH4 tranversal shaders on the standard PlayStation 5.

It’s also understood that as a means to make the PlayStation 5 Pro as “competitive” (not my phrasing here) as possible, it will have a detachable disc drive which will be identical to the latest iteration of the standard PlayStation 5, and 1TB of storage space.
 
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Moore got something right?

UzblLhJ.gif
 

Puscifer

Member
There's literally zero games out right now or coming in the near future I would consider buying a PS5 Pro for.
It also made more sense last generation with 4k televisions blowing up. What are people going to do? Go back and play those dynamic res games? lol
 
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skit_data

Member
Finally we have some more concrete info!
I wonder when they plan on revealing it officially. Gonna preorder it asap.
 
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Bojji

Member
I just watched a Moore's Law is Dead video and he was talking 45% faster than PS5, TFLOPs (67 @ FP16), RT, 2-4x faster than PS5. That seems really high for a mid-gen refresh. If real, it's a big jump

PS4 pro was much bigger update.

Why you dividing by 2? That 33.5 is the FP32 TFlops.

AMD is making their cards 2x more powerful on paper but in reality they perform like 1x so 33.5tf is 16.75tf.
 
I just watched a Moore's Law is Dead video and he was talking 45% faster than PS5, TFLOPs (67 @ FP16), RT, 2-4x faster than PS5. That seems really high for a mid-gen refresh. If real, it's a big jump
2-4x faster in ray tracing I think.

Some other videos also say 300TOPs of dedicated machine learning acceleration.
Both still in 30fps thanks to no CPU improvement 😎



It's less than 20tf in real world power.
No cpu improvement? Many people are saying itll take 40ish fps games to 60fps.

And btw, DLSS like upscaling means its more like 40-50TF than 30TF
 
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Elios83

Member
PS4 pro was much bigger update.



AMD is making their cards 2x more powerful on paper but in reality they perform like 1x so 33.5tf is 16.75tf.

Teraflops don't mean much.

The PS5 and XSX weaknesses are the shitty RDNA2 ray tracing performance and the lack of an upscaling solution worth of DLSS.
Sony is fixing these issues in a great way with the Pro.
Raster performance needs the right improvement so that the base resolution is high enough that the AI upscaler can make a perfect job in reconstructing a native like 4k image while running a lot of ray traced stuff.

GT7 with ray tracing during races is coming:messenger_fire:
 
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It also made more sense last generation 4k televisions blowing up. What are people going to do? Go back and play those dynamic res games? lol

It can make a huge difference. A lot of 60 / 120 FPS games run at 1080p - 1440p with FSR2 or TLAA. 45% raster means more consistent frame rates, and up to 45% resolution increase. That means that 1080p at the lower end would end up at something like 1350p. On top of that, the PSSR may bring significant improvement vs. FSR2 / TLAA. Going from 1080p with FSR2 to 1350p with PSSR2 can result in striking difference at 55".
Also, the RTRT improvements seem huge, so any game relying on them can result in much better IQ.
 
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