No, there's nothing rose tinted about the groundbreaking greatness of the original games. The detail, the graphics, the realism was unmatched by even Metal Gear Solid and GTA from the same time. It was silly however that we thought Shenmue III would be up to the standards of modern games from a man who hadn't made games in decades with only a modest budget and an small inexperienced team. For Shenmue to be as groundbreaking for us now as it was back then it'd need Ubisoft levels of production.Did they not learn from Shenmue 3 that this IP died along with the Dreamcast? We all thought we wanted a third part, but I can’t help but think we were all tricked by our rose-tinted glasses.
I do not think him not making a game in a while was the problem, but the budget definitely was. To those that tried to harm the Kickstarter (the vitriol against it trying to rally negativity around it, calling it a scam, saying that Sony was going to finance it all just because they gave him a spot at their PlayStation Experience show and thus it was not worth giving the Kickstarter money, etc… great example of console warriors and others just bringing unnecessary negativity to it), well thanks… we will see Star Citizen crossing the $1 Billion mark before we may see Shenmue IV likely… thanks…No, there's nothing rose tinted about the groundbreaking greatness of the original games. The detail, the graphics, the realism was unmatched by even Metal Gear Solid and GTA from the same time. It was silly however that we thought Shenmue III would be up to the standards of modern games from a man who hadn't made games in decades with only a modest budget and a small inexperienced team. For Shenmue to be as groundbreaking for us now as it was back then it'd need Ubisoft levels of production.
That's the thing that gets me. The first two sold like shit, were meme games before there was such a thing (sailors jokes, etc), and basically cratered Sega. The fact that he had the gall to think that the third game 20 years later would somehow fix all of that and make a ton of money was asinine and reeks of arrogance. He miraculously had a chance to finish the story and instead spent the third game spinning wheels. Fuck him.He knew the odds of a part 4 happening were incredibly low and STILL didn't wrap it up with 3. He shouldn't get another chance.
Can you elaborate?110 Industries seems 'interesting' from an ownership perspective.
From poking around back when I said that I seem to recall the founders have little gaming experience...they are mostly ex oil and gas execs, they are based in Switzerland, VC money from Gem out of Cyprus (whos founder was Pandora paper allumni)...just seems like lots of money being spent by people with little gaming background. Adding Trip Hawkins last year which is...a name I guess. Maybe I just don't understand how games and game companies are bornCan you elaborate?
Nah, he got it right. Detail, graphics, and realism doesn’t make for a good game. It didn‘t at the time, and it doesn’t today either. At the end of the day, people want good games. Shenmue was not a good game, it was a $50M tech demo. All anyone ever talked about was the graphics and how ambitious it was.No, there's nothing rose tinted about the groundbreaking greatness of the original games. The detail, the graphics, the realism was unmatched by even Metal Gear Solid and GTA from the same time. It was silly however that we thought Shenmue III would be up to the standards of modern games from a man who hadn't made games in decades with only a modest budget and an small inexperienced team. For Shenmue to be as groundbreaking for us now as it was back then it'd need Ubisoft levels of production.
Nah, he got it right. Detail, graphics, and realism doesn’t make for a good game. It didn‘t at the time, and it doesn’t today either. At the end of the day, people want good games. Shenmue was not a good game, it was a $50M tech demo. All anyone ever talked about was the graphics and how ambitious it was.
Nothing can save the series, because the gameplay has always sucked. Shenmue 3 flopped because at the end of the day, the gameplay was trash.
I do not think him not making a game in a while was the problem, but the budget definitely was. To those that tried to harm the Kickstarter (the vitriol against it trying to rally negativity around it, calling it a scam, saying that Sony was going to finance it all just because they gave him a spot at their PlayStation Experience show and thus it was not worth giving the Kickstarter money, etc… great example of console warriors and others just bringing unnecessary negativity to it), well thanks… we will see Star Citizen crossing the $1 Billion mark before we may see Shenmue IV likely… thanks…
Nah, he got it right. Detail, graphics, and realism doesn’t make for a good game.
Shenmue was not a good game,
it was a $50M tech demo.
All anyone ever talked about was the graphics and how ambitious it was.
Nothing can save the series, because the gameplay has always sucked.
Shenmue 3 flopped because at the end of the day, the gameplay was trash.
No it was not, it was console warring and some of games blogging media spreading BS as usual. The net effect deterred the backing efforts for sure.It was a very logical assumption that they’d be getting significant Sony financing in exchange for the exclusivity deal they signed.
The game could have had raised more and raised over a long period of time… I do not blame the people conned by the “it is a scam, Sony will bail them out, do not need to back it” message cries.Not sure why you’re blaming backers…they did exceed their Kickstarter ask, raising $6+ million in a month.
No it was not, it was console warring and some of games blogging media spreading BS as usual. The net effect deterred the backing efforts for sure.
The game could have had raised more and raised over a long period of time… I do not blame the people conned by the “it is a scam, Sony will bail them out, do not need to back it” message cries.
Nah, he got it right. Detail, graphics, and realism doesn’t make for a good game. It didn‘t at the time, and it doesn’t today either. At the end of the day, people want good games. Shenmue was not a good game, it was a $50M tech demo. All anyone ever talked about was the graphics and how ambitious it was.
Nothing can save the series, because the gameplay has always sucked. Shenmue 3 flopped because at the end of the day, the gameplay was trash.
Yes. This one knows TRUTH."Good game", "people want good games", "gameplay sucked", "trash", your choice of reductive and simple language tells me you're the kind of person who doesn't appreciate the finer things in life, doesn't appreciate it when someone paves the way for something better. The finer things in life was what Shenmue was so good at emulating, little details that most games did not even attempt. When I say realism, I'm talking about interactivity. Being able to interact more deeply with the gaming world can be rewarding. Immersion is a buzzword these days, but Shenmue really to heart. It is a real life sim, and it takes many steps to put you in the shoes of its protagonist. And it wasn't for no purpose as you suggest, it was to align you with the protagonist better so you would be more invested in his journey. People say Shenmue was tedious, but only because they're use to being spoon-fed on a yellow brick road. Most big budget games even today just ask you to go there and kill thing, no matter what reason was, over and over. Is not that its own kind of tedium? Shenmue wanted you to kill as well, but only one person. And to do that you had to investigate every corner of the world, and follow the clues you squeezed from every person you met. You had to build your fighting skills up by learning from the right people and practice your moves (yet another way it integrated its system organically into the diegetic game world), not just put in some skill points into a tree like every damn game these days. People praise games today when they have elaborate quests and detailed NPC interactions, well Shenmue was built around these things from the start. And then it would ask you to stop and marvel at the little things around you. By the end of the game you knew about the world and its inhabitants intimately.
Why do games chase after ray tracing? Why do games have inverse kinematics? Why do open world games have dynamic systems? Weather? NPC routines? You're right, these do no make "good games", but you can bet when coupled with meaningful mechanics, people care about them because it hooks them into the world. Why do you think Rockstar or Bethesda, makers of some of the most successful games ever, goes to great lengths to fill their games with "useless" details and functions when no one else does it and gamers might not even notice?
Shenmue 3 was behind the times, but Shenmue 1&2 were so far ahead it's not even funny.
Unless it was mentioned, and I am pretty sure they denied Sony was involved much more than that (they got a spotlight and a bit of help with marketing and restructured their work by being exclusive to PC and PS4), it was baseless FUD.Again, It was announced on stage at E3 as a PlayStation exclusive. I don’t see how ‘console warring’ would have had any impact on fundraising.
No, blames goes also to people that kept spreading BS and FUD fundamentally because they did not like that title was getting attention at a Sony only event (despite being on PC too… mmh… I wonder what platform was missingFar more likely that people assumed that Sony would be paying a significant amount for exclusivity. Blame clearly lies with DeepSilver for not negotiating a better deal with Sony.
Yeah well, that we know. The original games had a way way bigger budget.They could also have made a much better game for the $20m budget.
Unless it was mentioned, and I am pretty sure they denied Sony was involved much more than that (they got a spotlight and a bit of help with marketing and restructured their work by being exclusive to PC and PS4), it was baseless FUD.
No, blames goes also to people that kept spreading BS and FUD fundamentally because they did not like that title was getting attention at a Sony only event (despite being on PC too… mmh… I wonder what platform was missing…).
Yeah well, that we know. The original games had a way way bigger budget.
I will still blame those that spread fud, including some in the game media that were raising FUD about its funding quite early on, and helped reduce the total the game could have raised. If they had raised $10-15 Million or more you would have gotten a far better game: content costs money to make, content make to 2020 standards costs a LOT more to make than late 90’s graphics.Look, you’re barking up the wrong tree here
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See that plot? shows crowdfunding history for games. You get a sharp ramp up in the first few days. Higher for Shenmue since it’s got core, nostalgia filled fans. Then for much of the KS window, rate of contributions slow dramatically. You only get a spike in the last few days as the word gets out on social media and people jump in last minute so as not to FOMO.
In essence, there’s absolutely no scenario where they’d have raised much more money even if you extended for a month.
I’ll also point out to you that the initial KS goal was $2million and they were very pleased with the final amount raised.
Also, NOBODY is dumb enough to sign away lifetime exclusivity merely for E3 spotlight and marketing. They negotiated some funding from Sony. This Eurogamer article confirms Sony and Deep Silver provided some funding, so you’re wrong.
The overall budget they got was somewhere around $20 mln. That should have been sufficient to at least make a decent entry. Hellblade was made with approx $10mln, for example, and Shenmue 3 doesn’t meet that level of production values.
Time to face reality and stop blaming console warriors for what turned out to be a mediocre game.
I will still blame those that spread fud, including some in the game media that were raising FUD about its funding quite early on, and helped reduce the total the game could have raised. If they had raised $10-15 Million or more you would have gotten a far better game: content costs money to make, content make to 2020 standards costs a LOT more to make than late 90’s graphics.
When Shenmue II arrived to the States only on Xbox I put my money where my mouth was and bought an Xbox, people that spent their time reacting to the excitement of the announcement angrily and started raising all sorts of fud (“please do not donate, it is a scam” was not far off) certainly did not help. Tell yourself what you want if you think there was no console warring over it…
DeepSilver money + Kickstarter money, increase the latter increase the total.They made the game with $20 million...higher than your $10 - $15 mln mark.
Oh yeah sure, word of mouth matters nothing, gaming publications not pushing it but pushing against it with FUD about funding matters nothing…So your excuse doesn't hold water.
It was announced on Sony's E3 stage. Nobody got discouraged from crowdfunding because RogerXbox360720 on Twitter told them it was a scam.
Okay, I’ll bite."Good game", "people want good games", "gameplay sucked", "trash", your choice of reductive and simple language tells me you're the kind of person who doesn't appreciate the finer things in life, doesn't appreciate it when someone paves the way for something better. The finer things in life was what Shenmue was so good at emulating, little details that most games did not even attempt. When I say realism, I'm talking about interactivity. Being able to interact more deeply with the gaming world can be rewarding. Immersion is a buzzword these days, but Shenmue really to heart. It is a real life sim, and it takes many steps to put you in the shoes of its protagonist. And it wasn't for no purpose as you suggest, it was to align you with the protagonist better so you would be more invested in his journey. People say Shenmue was tedious, but only because they're use to being spoon-fed on a yellow brick road. Most big budget games even today just ask you to go there and kill thing, no matter what reason was, over and over. Is not that its own kind of tedium? Shenmue wanted you to kill as well, but only one person. And to do that you had to investigate every corner of the world, and follow the clues you squeezed from every person you met. You had to build your fighting skills up by learning from the right people and practice your moves (yet another way it integrated its system organically into the diegetic game world), not just put in some skill points into a tree like every damn game these days. People praise games today when they have elaborate quests and detailed NPC interactions, well Shenmue was built around these things from the start. And then it would ask you to stop and marvel at the little things around you. By the end of the game you knew about the world and its inhabitants intimately.
Why do games chase after ray tracing? Why do games have inverse kinematics? Why do open world games have dynamic systems? Weather? NPC routines? You're right, these do no make "good games", but you can bet when coupled with meaningful mechanics, people care about them because it hooks them into the world. Why do you think Rockstar or Bethesda, makers of some of the most successful games ever, goes to great lengths to fill their games with "useless" details and functions when no one else does it and gamers might not even notice?
Shenmue 3 was behind the times, but Shenmue 1&2 were so far ahead it's not even funny.
this, the only thing i really missed on 3 was the old combat. The new one sucks, the rest felt like a sequel released right after the second game.Im down. It will probably take a few games to finish the story. Wish it has the combat of the old games
Agreed with youHope so and he better fucking conclude it this time.
DeepSilver money + Kickstarter money, increase the latter increase the total.
Oh yeah sure, word of mouth matters nothing, gaming publications not pushing it but pushing against it with FUD about funding matters nothing…
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Shenmue fans didn't need anything new to the table, but Shenmue 3 ended up way worse than the first two games.Shenmue 3 proved this IP needs a complete overhaul to be relevant in todays world. 1 and 2 were both crazy ambitious titles, allowing us all to overlook some of their major flaws, and be in awe of them. 3 had nothing ambitious at all about it, nothing to be in awe of, nothing new brought to the table.
Same for The last of Us and From Software fans...But at least I would be happy to be in Sonic and Shemue room!Shenmue fans and Sonic fans should be locked under the same room.
That's the real kicker for me: Shenmue 3 was a project floated on the affection (and finance) of fans who'd been left hanging for two decades. Suzuki was obliged to deliver some solid narrative pay-offs for all that support and from what I can gather they barely advanced the story at all. He won't get another chance now - 'fool me once' and all that.He miraculously had a chance to finish the story and instead spent the third game spinning wheels. Fuck him.
I'm still amazed by the hubrisHe knew the odds of a part 4 happening were incredibly low and STILL didn't wrap it up with 3. He shouldn't get another chance.
I think some of the design choices from Shemue 3 were less to do with budget and more to do with crappy game designers. For example the insane stamina system that makes the simple act of moving from points A to B a form of suffering. Along with the combat system. The game also had a large amount of shops and NPC's that served little purpose. Could have trimmed those down and focused on improving the overall quality.I honestly enjoyed Shenmue 3 for what it was, they simply didn't have the budget to prototype and reinvent the gameplay, the team was probably not even skilled enough to do so.
They simply created a sequel stucked in the late 90s/early 2000s gameplay wise with a modern but average graphical presentation.
The biggest mistake was the boring and unconsequential main plot, something that Suzuki could have avoided even while being budget constrained.
The problem with a sequel is that it's a niche series with an old fanbase that won't accept anything less than something with the production values of a Yakuza game, but those games took almost two decades of iterations to get where they are now and a considerable backing from a big publisher.
Sadly no as I don't trust Yu Suzuki.Anybody interested in Shenmue 4?