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Pushsquare, "PlayStation Needs to Take a Long, Hard Look at Itself"

ArtHands

Thinks buying more servers can fix a bad patch

In an unprecedented move, Sony will axe Concord on 6th September, just two weeks after the high-budget first-person shooter released. This multi-million dollar blunder goes beyond disaster – it’s an absolute embarrassment, and will forever be a stain on the format holder’s record. PlayStation’s always had first-party flops, but this product was so utterly rejected by its audience and the industry at large that it gives us a glimpse into an organisation utterly out of touch. It’d also probably put PS Studios boss Hermen Hulst under the microscope – if he hadn’t already been prematurely promoted to co-CEO.

As it happens, the ex-Guerrilla managing director will probably escape most of the blame here, as ire will instead be directed at disliked executive Jim Ryan, who departed the company earlier in the year. However, Ryan would have only been responsible for signing the cheques in this excruciating incident – this was Hulst’s baby through and through.

Reaction: PlayStation Needs to Take a Long, Hard Look at Itself 2Image: Push Square
He said as much in 2023, when PlayStation acquired developer Firewalk Studios. “We continue to be impressed by the team’s ambitions to build a modern multiplayer game that connects players in new and innovative ways,” the Dutchman wrote on the PS Blog. Concord would go on to connect players in new and innovative ways, of course – as it was met with a level of disdain and indifference on a scale we’ve never seen before. Analysts suggest the title may have sold as few as 25,000 copies, undoubtedly making it PlayStation’s biggest ever bomb. Even forgotten forays like Kill Strain lasted six or so months.

It’s worrying that Sony allowed this product to reach the market at all. There would have been focus testing and extensive analysis behind-the-scenes, and apparently no one on a six-or-seven figure salary was able to pick up on the problems. The platform holder, instead, doubled down: spare a thought for poor upcoming Amazon Prime television show Secret Levels, which has an entire episode inspired by the universe of Concord. The release will have been offline for three months by the time that airs.

Pay your respects to Haven, too, the Canadian studio behind the widely disliked Fairgame$ – another title signed by Hulst. This co-operative shooter was announced alongside Concord last year, and was criticised much harder than Firewalk’s FPS. It simply can’t reach market without an extensive post-mortem; whoever has been championing these projects internally is going to need to take a long, hard look at the direction they’re steering the company because this ain’t it.

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In fact, with the exception of Helldivers 2, the firm’s whole live service push looks like it’s in tatters right now. Pulling the plug on Concord this quickly, without any rescue attempt, will have consequences. Why should you trust Sony with your money and, more importantly, your time when it axes releases so ruthlessly? Yes, this underlines just how profoundly awful the sci-fi shooter has performed, but it’s a stench that will stick to all of the firm’s future multiplayer products – especially those that have turbulent starts.


Firewalk says that it’s exploring its options, but that’s a euphemism and we’re sad to say the studio will likely be shut down. While we hate to see talented developers out of work, we don’t think the developer itself can entirely be absolved of the blame. To our knowledge it made the experience it wanted to make, and that doesn’t automatically entitle it to success.


But this game is symptomatic of wider problems within the PlayStation hierarchy. Hulst’s rapid rise to the top is giving us pause, especially when his hit rate thus far includes the acquisition of self-destructing studio Bungie and the biggest flop in PS Studios history. He, along with his advisors and subordinates, have a lot of soul searching to do over the coming days.

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Sony needs a cash cow, because its single player games are costing too much and taking too long to make. The mistake it’s made is trying to force the initiative on a fanbase that’s disconnected after years of being kept in the dark. For the enthusiasts reading Push Square, Concord is more than just an uneventful hero shooter: it’s emblematic of an organisation at odds with the demands of its most committed players.


Astro Bot’s inevitable acclaim will help heal wounds this week, but the soul searching must continue behind-the-scenes: PlayStation needs to find a way to fix the frayed relationship with its fans, otherwise we don’t see this tug-of-war with its most engaged players coming to an end.
 
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RoboFu

One of the green rats
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Look at the end of the day it doesn't matter, this year has been a 'paused' year for them. Come next year and the marketing deal with GTA VI, plus with the PS5 Pro they will completely drive the consoles sales even further.

At this stage they wouldn't even need first party to push them forward in 25-26, but let's wait and see what happens.. At the end of the day we are still waiting for an event.
 

nial

Member
Shameless self-compliments incoming.

I got my PS5 in 2020. Been calling this since 2021, and have been called a fanboy ever since. In reality, I was just able to see it and admit it much, much faster.
What were you exactly calling since 2021? In this whole topic, Sony didn't even detail its GAAS plans until around mid 2022. You're just doing your usual "ayy LMAO yes I am always right playstation fans need a reality check everything is doomed"
 

Clear

CliffyB's Cock Holster
Dumb argument (in the article) all round. Essentially the prescription offered is top-down micromanagement of all products to avoid failures? That's been tried in the past and it tends not to end well.

Also, the bottom line here was that the move into the lucrative live-service market was an expansion not a transition, its been fuelled by acquiring new talent not repurposing existing teams onto product of that type. The one exception being factions 2 which was an outgrowth of an existing sub-IP. Factions 1 was a thing people liked! So why such a no-no to try and use that as a basis for a live-service offering?
 

Punished Miku

Human Rights Subscription Service
What were you exactly calling since 2021? In this whole topic, Sony didn't even detail its GAAS plans until around mid 2022. You're just doing your usual "ayy LMAO yes I am always right playstation fans need a reality check everything is doomed"
By 2021 we already saw game prices rise, Japan Studio closed, anemic launch window with my only games being a remake and a really similar sequel (Demon's Souls, Miles Morales), and nothing promised in the future. That's the year I picked up a Series S after their E3 showing. A lot of people were calling out Jim Ryan early.
 
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When you burn hundreds of millions of dollars on a project like this, there isn't room for "no harm no foul" - someone will lose their job for letting this happen, because it definitely didn't have to. Push Square seem to think it'll be Hulst.
In a perfect world, it’d be the investors who pushed the gaas shit.
 

nial

Member
By 2021 we already saw game prices rise
One (inevitable) decision that hss nothing to do with current leadership.
Japan Studio closed
Anyone who wasn't emotional over rational knew that it was not quite the case. How else do you think we're getting that specifc game releasing this Friday?
anemic launch window with my only game being a remake, and nothing promised in the future
The fuck are you talking about now? Sony published a decent fair amount of games from November 2020 to June 2021, with some announced ones yet to be released back then.
A lot of people were calling out Jim Ryan early.
Mainly not for the reasons you think.
 
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Three

Member
When you burn hundreds of millions of dollars on a project like this, there isn't room for "no harm no foul" - someone will lose their job for letting this happen, because it definitely didn't have to. Push Square seem to think it'll be Hulst.
Push Square is an idiot then. A project that started "8 years ago" and a studio that was bought more than a year ago but the person to blame and lose their job is somebody who was in charge for less than 3 months?
 
I must admit that I always liked PlayStation since the original console but it was the PS4/PS4 Pro and first 18 months of owning the PS5 that really impressed me, so much so that I have almost completely abandoned the increasingly disappointing Xbox at this point (I barely use my Xbox Series X these days). It was the line up of compelling first party single player games that sold those consoles for me, particularly as someone who does not like or want to play competitive online games.

However, I am becoming a little concerned at the direction that Sony are headed with the PS5. The first-party exclusives are drying up with more third-party ones to take up the slack and fewer first party releases, and there is a depressing focus on live service games, which I have zero interest in. Also, Sony released PS VR2 and then pretty much ignored it, thus adding to my confusion as to what on earth they are doing. They seem to lack direction at the moment and my one fear is that they are headed down the same dark path as Microsoft who haven't really delivered anything exciting or of any great games of note on Xbox in over a decade.

I really hope they can come back. I want to see Sony focus on what they do best: delivering awesome first party games that showcase the wonderful hardware of the PS5. At least in the meantime I have Astro Bot to look forward to this week but with nothing else of note this side of 2024, the outlook is looking a bit bleak at the moment.
 
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A bit hyperbolic. If they learned their lesson from Concord, no harm no foul. If not, they should look at new management.

What's the lesson though? Do sony keep trying with live service or go back to what they're good at? I fear that with no pressure on them at all competitively, they will continue to throw shit at the wall and see what sticks.
 

gothmog

Gold Member
What's the lesson though? Do sony keep trying with live service or go back to what they're good at? I fear that with no pressure on them at all competitively, they will continue to throw shit at the wall and see what sticks.
You really think they are going to let this particular situation happen again? This isn't their first live service push nor their last but I doubt we will see any game get launched and then shut down two weeks later.

Thankfully they have Astro Bot to salvage things.
 

NickFire

Member
They absolutely should be taking a long hard look at where they went wrong and what they could do to course correct (within a reasonable budget). Games take way too long to make to continue down the path of chasing ghosts and closing studios. Right now they are safe due to dwindling good will, the access cost of changing ecosystems (some houses that’s multiple consoles and online access subs - taxes), and digital libraries. But things can change fast if a well financed competitor / future competitor releases an industry disruptor. And MS holds a lot of power on the software side. Even if MS exited the hardware sphere they could still put a thumb on the scale with more favorable terms to non-Sony platform(s).
 

nial

Member
If you want to call me "overly emotional" when I didn't insult you at all, this conversation is over. Enjoy your system.
Yeah, I don't believe you actually took that as an personal insult against you (it was not, lol), and it's just you not having anything worth to add to this conversation. But bye, I guess.
 

aerts1js

Member
Nahh. That junk robot can't compete with Jewels like Bloodborne... Gravity Rush or Shadow of the Colossus. Those are cultural heritages.
SOTC is in my top 3 of all time but Gravity Rush is probably the most over rated game I’ve ever played. Boring missions and story saved only slightly by the art style. I even bought the sequel because it was only like five dollars but the taste of the first one has made me unwilling to even load it up. Is it an improvement?
 

sncvsrtoip

Member
Not sure how this narrative that singleplayer games are too big and are not sustanaible came from. Ps4 was much stronger and healthier than ps5 is now mostly focused on singleplayer and didnt bother with pc ports too much. Just go back to roots and stop chasing stock market growth. Ps5 is still strong mostly thx to ps4 and ealrier fanbase but continuation of this new sony and ps6 can be disaster.
 

Heimdall_Xtreme

Hermen Hulst Fanclub's #1 Member
SOTC is in my top 3 of all time but Gravity Rush is probably the most over rated game I’ve ever played. Boring missions and story saved only slightly by the art style. I even bought the sequel because it was only like five dollars but the taste of the first one has made me unwilling to even load it up. Is it an improvement?
I'll just say that Gravity Rush 1 and 2 are the Mount Olympus of video games.
Every inch of Gravity Rush is a masterpiece... It's the Leornado Da Vinci of video games.
 

Punished Miku

Human Rights Subscription Service
Yeah, I don't believe you actually took that as an personal insult against you (it was not, lol), and it's just you not having anything worth to add to this conversation. But bye, I guess.
Overly emotional, not rational, cursing at me, and now I'm a liar. Just putting you on ignore again. I genuinely don't like having to deal with people freaking out about console wars. Go attack other people if you want, but I'm not reading your stuff anymore.
 
Salvation is near.

OIP.Tg3uE_1oyrcaVsd0sPmkvgHaHV
Even with this though, Sony couldnt be bothered to offer a VR mode. I know non-headset owners think it's a moot point but Astrobot started as a VR IP. Just another example of Sony burning money on shit like Bungie/Concord while also shutting down studios and ignoring the audience that helped to make Astrobot a must-play series. Astrobot was a minigame, then turned into a full game because the reception was so good. It's poor decision making and doesnt hold water because Rescue Mission is mostly perspective when it comes to VR. The new Astrobot could absolutely work in VR, just like Rescue Mission would work if coverted to flat. Which it should have been because that game is great.
 

ZehDon

Member
A bit hyperbolic. If they learned their lesson from Concord, no harm no foul. If not, they should look at new management.
They burned about USD$100m on Concord, burned good will with their players, will likely axe the studio, and funded this trash instead of projects people actually wanted. Eight years of resources for worse-than-nothing. That's not "no harm, no foul". Not at this scale.
 
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